I used this deck last month to climb back from ~7k legend (I dropped a lot of ranks trying fun decks) all the way to ~2k in EU in order to maintain my 11x bonus. I had an insanely good WR over ~100 games (many on mobile so no full stats, but on PC I was 38-18) and I genuinely believe this is the best deck in the game right now, so I decided to write my own personal guide to it.
Disclaimer: In the meta that I was seeing, everyone and their mother was playing Kazakusan. Therefore this deck is full of disruption as well as card draw, at the cost of running less removal and armor gain.
Flex spots in the deck: Gorloc Ravager (I like targeted draw - Finley, Mutanus, Amalgams more than random draw (such as Forged in Flame), Vol'jin (more disruption), 2nd Amalgam (1 is enough technically to get Kazakusan active). If you face a lot of aggro you can consider 1x or 2x Frozen Buckler, 2nd Rancor or 2nd Brawl. Otherwise, possible alternatives are: 2nd Forged in Flame, Rustrot Viper and Smothering Starfish, again depending on your meta's tech requirements
Mulligan: Always keep From the Depths and if you have it then always keep Finley too. Versus board-based aggro always keep Outrider's Axe (a keep vs any deck that plays minions) Rancor vs Demon Hunter and perhaps also Shield Shatter. Versus other Kazakusan Control decks (Warrior mirror or Druids) I generally keep Mutanus.
Below a list of various big plays that it's good to be familiar with to pilot this deck successfully:
The 2nd Finley: We run 2x From the Depths, but unfortunately can only have 1 Finley. However sometimes we can discover a 2nd one by playing our Amalgam on him (or on another Murloc). This allows us to quickly get access to 10 discounted cards, cheat a lot of mana and overwhelm the opponent
The double discount: If we happen to have both copies of From the Depths in hand, or discover a 2nd one via School Teacher then the first time we dredge we can identify a big power play that is on the bottom of our deck and keep it there, then dredge after our 2nd discount and get to play something busted like a 4-mana Onyxia, 1-mana Rokara or 1-mana Nellie
The 6 pirates: if you have enough hand space and play Brann + Nellie you can get 6 1-mana pirates to your hand. One of them will almost always be Mr. Smite, which means you can set up for a huge damage combo. You can add to this combo perhaps by using one of the Amalgams as in this case it can be a pirate that discovers another pirate.
Other Amalgam uses: Amalgams can be used to discover more dragons and get our Kazakusan online faster, a 2nd Finley as described above, but also a 2nd Mutanus if maximal disruption is what can win us the game (in the mirror for example) and finally, it can give us a 2nd Kazakusan if somehow ours gets eaten by an enemy Mutanus. Brann can be used to double on these discovers.
The post-Kazakusan draw: The mirror is usually decided by who can draw through their deck faster and get first to Kazakusan, who can discover better treasures if both players are similarly fast, but also by who can draw into the Kazakusan treasures better as at the end you are often at top-deck mode. And tradeable cards are not so good as they might draw you a treasure, but they also dilute your deck and make your future top-decks worse. Here is where having saved a Forged in Flame with a weapon equiped can be huge. You drop Kazakusan, and immediately destroy your weapon and draw 3-5 treasures instantly.
The greedy Rancor: This is a play versus Demon Hunter that has already played a Battleworn Vanguard. Instead of using Rancor to clear and gain a bunch of armor, you wait a turn or two. You will take some more damage, but every time they hit your face that's 4 more armor that your Rancor will eventually give you. The idea is not only to let the enemy overextend into a big clear, but also to trade current HP for future armor which can be useful as leftover armor means you can more easily play Shield Shatter in future turns
The Rokara on Ivus lethal: I already won two games like this. If opponents fall for this at high legend, then for sure they will at any other rank. Few things are more satisfying that a Druid with 20-25 HP and 20 mana playing Oracle of Elune into Ivus, the Forest Lord to get a couple of 27/27s or 29/29s, allowing you to smash them in their face for lethal with Rokara's weapon (as long as your HP total is above 30)
Hi all. I wrote a small guide for the deck I had the most success with in the April season:
I used this deck last month to climb back from ~7k legend (I dropped a lot of ranks trying fun decks) all the way to ~2k in EU in order to maintain my 11x bonus. I had an insanely good WR over ~100 games (many on mobile so no full stats, but on PC I was 38-18) and I genuinely believe this is the best deck in the game right now, so I decided to write my own personal guide to it.
Disclaimer: In the meta that I was seeing, everyone and their mother was playing Kazakusan. Therefore this deck is full of disruption as well as card draw, at the cost of running less removal and armor gain.
Flex spots in the deck: Gorloc Ravager (I like targeted draw - Finley, Mutanus, Amalgams more than random draw (such as Forged in Flame), Vol'jin (more disruption), 2nd Amalgam (1 is enough technically to get Kazakusan active). If you face a lot of aggro you can consider 1x or 2x Frozen Buckler, 2nd Rancor or 2nd Brawl. Otherwise, possible alternatives are: 2nd Forged in Flame, Rustrot Viper and Smothering Starfish, again depending on your meta's tech requirements
Mulligan: Always keep From the Depths and if you have it then always keep Finley too. Versus board-based aggro always keep Outrider's Axe (a keep vs any deck that plays minions) Rancor vs Demon Hunter and perhaps also Shield Shatter. Versus other Kazakusan Control decks (Warrior mirror or Druids) I generally keep Mutanus.
Below a list of various big plays that it's good to be familiar with to pilot this deck successfully:
Have fun and let me know if you have any feedback