Here's mine below, but I have to ask what if you shadow madness, for example a Harvest Golem kill it on one of their minions and you get the token then you could win or lore walker cho could give you a win condition. I do understand the plight of having a deck without a win condition though. As bad a my deck is, it can win if someone plays Lord Jaraxxus against it. Otherwise though it's maximum damage output is 7.
@sward, wisp and angry chicken do indeed make the decks better because if you assume the don't get destroyed that's a potential of infinite damage. That's aside from the fact that he has tones of buff cards that could make the chicken into an actual threat too.
Shaman can't make an un-winnable deck unfortunately since the 1/1 totem can theoretically do infinite damage, same goes for the Captain's parrot. Also as stated above Lorewalker cho could give you a winning condition.
Whenever I see a post like this I assume that these decks will only be played in a tournament where you craft the deck for your opponent. In such a tournament even 1 consistent Damage, for either a hero power or a 1/1 minion, could mean an easy victory.
I hope this makes it easier for some people to understand why 1 "infinite" damage makes the deck "Infinitely" better than a deck with a maximum amount of damage.
P.s. Only 3 heroes can't create an infinite amount of damage on their own. Warrior, Priest, Warlock.
I would need to pull out the Novice Engineers to make it fit Rabidwhale's suggestion - however, since every class aside from Warlock can kill or negate the damage potential of the engineers, I think that the card draw it forces is actually a sufficient downside to justify the 1 damage.
Saw something like this elsewhere, thought I'd make a thread for it. Make the worst, completely unwinnable deck you can. Here is mine
Can't win deck
Unknown Deck
by seergun - Jul 26, 2014
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Minion (9)
- 1x Nat Pagle
- 2x Doomsayer
- 2x Alarm-o-Bot
- 2x Lightwell
- 2x Shieldbearer
Ability (21)
- 2x Mass Dispel
- 2x Shadow Madness
- 2x Circle of Healing
- 2x Silence
- 2x Divine Spirit
- 2x Holy Nova
- 2x Holy Smite
- 1x Mind Blast
- 2x Shadow Word: Death
- 2x Power Word: Shield
- 2x Shadow Word: Pain
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Favorite class: keeping all 9 of them equal in level.
Needs more Wisp and Angry Chicken, unless you think they'd somehow make it better?
Here's mine below, but I have to ask what if you shadow madness, for example a Harvest Golem kill it on one of their minions and you get the token then you could win or lore walker cho could give you a win condition. I do understand the plight of having a deck without a win condition though. As bad a my deck is, it can win if someone plays Lord Jaraxxus against it. Otherwise though it's maximum damage output is 7.
p.s. Moved to deck building.
@sward, wisp and angry chicken do indeed make the decks better because if you assume the don't get destroyed that's a potential of infinite damage. That's aside from the fact that he has tones of buff cards that could make the chicken into an actual threat too.
Best I could come up with using a different class, Max damage is 20, so outside of warlock it's impossible to win.
How about all ability just like the one above me LOL
If I had the cards, I would really like to see how this would preform in casual.
Shaman can't make an un-winnable deck unfortunately since the 1/1 totem can theoretically do infinite damage, same goes for the Captain's parrot. Also as stated above Lorewalker cho could give you a winning condition.
Here is mine:
Complete guide included as well
Here's one:
Now of course as this is a Mage deck you could win through sheer use of your hero power. Good luck making that work though.
Whenever I see a post like this I assume that these decks will only be played in a tournament where you craft the deck for your opponent. In such a tournament even 1 consistent Damage, for either a hero power or a 1/1 minion, could mean an easy victory.
I hope this makes it easier for some people to understand why 1 "infinite" damage makes the deck "Infinitely" better than a deck with a maximum amount of damage.
P.s. Only 3 heroes can't create an infinite amount of damage on their own. Warrior, Priest, Warlock.
Oh, hey, I have one of these from a previous go round:
I would need to pull out the Novice Engineers to make it fit Rabidwhale's suggestion - however, since every class aside from Warlock can kill or negate the damage potential of the engineers, I think that the card draw it forces is actually a sufficient downside to justify the 1 damage.
And if you take out those and Cho you will get a deck very similar to mine. =P