What new tribe(s) would you most like to see implemented by Blizzard in a future expansion? If you have an idea not on the list comment below. Personally for me it's Naga and Elementals.
I was thinking they would technically be classed as 'Forsaken', while 'Undead' is a term that encompasses not only them but also Death Knights, Ghouls, Skellingtons, Nerubians, etc.
I don't think Clockwork Giant would be a problem since it's not really technically a giant racially, like Metaltooth Leaper isn't a beast. The elemental giants would be more an issue, but I don't think giants could really be a tribe in all honesty, nor would they have to be since you can just refer to them as giants since its in their name (in much the same way as Silver Hand Recruits).
I voted for no more tribes. A new tribe would be worth something only if Blizzard can come up with good synergy with it. Adding a tribe just for fun is, well, not fun. Right now for instance Pirate synergies are extremely weak. I don't know any viable Pirate deck so I think Blizzard should work on this before adding a new tribe.
Because MtG influences are strong. It's like why we call it a mulligan in the beginning of each round, even though that makes absolutely no sense to someone who doesn't know.
Because MtG influences are strong. It's like why we call it a mulligan in the beginning of each round, even though that makes absolutely no sense to someone who doesn't know.
I wouldn't normally call it tribes mate, but if you want to point out widely-used inaccuracies we'll be here all day, I just thought it would be easier for the majority of users to understand.
I'm sure the Undead here is referred not to the playable race Undead (which is actually classified as Humanoid in the game and NOT Undead), but rather it refers to the Undead monsters like the one raised by the Lich King etc.
A lot of the already existing minions in hearthstone are elementals and expanding on this with synergy cards would make it really easy to build decks around this tribe.
Undead are of a unique nature, physically. There are forms of magic that heal undead and hurt living creatures, and hurt undead and heal living creatures.
Ogres for a single tribal lord that I'd like to see: one that gives all Ogres a 100% miss chance. In effect, you would choose a single enemy that the Ogre would never hit, making them more reliable in a way even though they'd miss every time.
What new tribe(s) would you most like to see implemented by Blizzard in a future expansion? If you have an idea not on the list comment below. Personally for me it's Naga and Elementals.
Undead is a playable wow race !
I was thinking they would technically be classed as 'Forsaken', while 'Undead' is a term that encompasses not only them but also Death Knights, Ghouls, Skellingtons, Nerubians, etc.
Naga.
I think giants are close enough to their own race already -- I'd like a Qiraji-centered expansion, but I'm not holding my breath for one...
Elementals could be neat. And perhaps some class-specific pirate cards that are not rogue.
I don't think Clockwork Giant would be a problem since it's not really technically a giant racially, like Metaltooth Leaper isn't a beast. The elemental giants would be more an issue, but I don't think giants could really be a tribe in all honesty, nor would they have to be since you can just refer to them as giants since its in their name (in much the same way as Silver Hand Recruits).
They're called minion types, not tribes.
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Ninjas, and they beat Pirates.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I voted for no more tribes. A new tribe would be worth something only if Blizzard can come up with good synergy with it. Adding a tribe just for fun is, well, not fun. Right now for instance Pirate synergies are extremely weak. I don't know any viable Pirate deck so I think Blizzard should work on this before adding a new tribe.
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The (possibly unofficial) term most people use when talking about minion types is tribes.
Really, if there was one tag warranted by sheer amount of cards that fall under it would the Dwarves, Goblins, Elves and Humans...
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I wouldn't normally call it tribes mate, but if you want to point out widely-used inaccuracies we'll be here all day, I just thought it would be easier for the majority of users to understand.
Current voting trend is actually very close to what I might've expected, Giants has more than I thought it would though.
A lot of the already existing minions in hearthstone are elementals and expanding on this with synergy cards would make it really easy to build decks around this tribe.
I voted for two: Undead and Ogres.
Undead are of a unique nature, physically. There are forms of magic that heal undead and hurt living creatures, and hurt undead and heal living creatures.
Ogres for a single tribal lord that I'd like to see: one that gives all Ogres a 100% miss chance. In effect, you would choose a single enemy that the Ogre would never hit, making them more reliable in a way even though they'd miss every time.
Treants! because they are cool