Really dislike this week's theme. But I came up with this secret. I think 6 mana (still thinking about balancing that properly) is fair amount for that card because rogues have many different kinds of spells which suit for different situations. If you're lucky you could get perfect spells you need.
At 12 health, most decks aren't going to be able to bypass triggering this. And when they do, you'll get up to three taunted minions. Basically, I tried to design it to be anti-aggro. Aggro decks won't be able to ignore your minions if you have this out. Either they'll have to kill them before this triggers, or kill them after when they have Taunt. Pretty much the same either way, except that you can buff your taunts in a Taunt warrior deck. Hopefully, this would help make Taunt warrior playable. Some day, it will be... Also, like other secrets, this can't trigger during your turn. If your health is below 12 at the start of your opponent's turn, it will immediately trigger then. I see this scenario as Garrosh goes all out attacking, then he realizes the other hero is about to hit him back and he has like no health, so he's all, 'Oh %&$!, I better pop Last Stand!'
Works as a counter spell combined with mass dispel but only temporary. I tried balancing the card by silencing all minions and the effect persisting through your own turn aswell.
It enables combos, and there's no one optimal way to play around it: you could trigger it early-game and give the Rogue that crucial 2 free damage, or continue playing on curve while hoping your hand doesn't run dry (otherwise the Rogue might get like 5 Shurikens).
Similar to the Paladin Secret Competitive Spirit, it does not trigger if your opponent has no unused Mana Crystals.
EDIT: Hey wow apparently Swift Strike is actually an ability in WoW (I don't play Warcraft). I don't think it really fits with this card (It seems to apply to melee weapons for one). I'll rename it once I think of something more suitable.
Really dislike this week's theme. But I came up with this secret. I think 6 mana (still thinking about balancing that properly) is fair amount for that card because rogues have many different kinds of spells which suit for different situations. If you're lucky you could get perfect spells you need.
gg.
Like Mind control and mirror entity combined!
Can only be activated if you're holding a weapon of your own
A priest Secret card.
Imgur: http://imgur.com/BRa3vvP
I play Dota 2 and Hearthstone.
Some Cutpurse love
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
a secret for Mill druid.
Taking damage from Mage's Hero Power means your opponent draws 1 card, but wit pyroblast he draws 10 cards
At 12 health, most decks aren't going to be able to bypass triggering this. And when they do, you'll get up to three taunted minions. Basically, I tried to design it to be anti-aggro. Aggro decks won't be able to ignore your minions if you have this out. Either they'll have to kill them before this triggers, or kill them after when they have Taunt. Pretty much the same either way, except that you can buff your taunts in a Taunt warrior deck. Hopefully, this would help make Taunt warrior playable. Some day, it will be... Also, like other secrets, this can't trigger during your turn. If your health is below 12 at the start of your opponent's turn, it will immediately trigger then. I see this scenario as Garrosh goes all out attacking, then he realizes the other hero is about to hit him back and he has like no health, so he's all, 'Oh %&$!, I better pop Last Stand!'
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Works as a counter spell combined with mass dispel but only temporary.
I tried balancing the card by silencing all minions and the effect persisting through your own turn aswell.
To draw or not to draw. That's the question.
All i'm saying is: RRRRAAAAAAAAAAAAAAAAAAGGGGHHHHH!!!!!!
Here's my take.
"The best way to keep a secret is to keep it from EVERYONE. Some people might take this advice too far."
She sells small sharp shurikens by the seashore.
This is a Shuriken:
It enables combos, and there's no one optimal way to play around it: you could trigger it early-game and give the Rogue that crucial 2 free damage, or continue playing on curve while hoping your hand doesn't run dry (otherwise the Rogue might get like 5 Shurikens).
Similar to the Paladin Secret Competitive Spirit, it does not trigger if your opponent has no unused Mana Crystals.
EDIT: Hey wow apparently Swift Strike is actually an ability in WoW (I don't play Warcraft). I don't think it really fits with this card (It seems to apply to melee weapons for one). I'll rename it once I think of something more suitable.
I'm actually surprised Rogue's don't already have a card like this. This is exactly what they would need and it suits their design aswell.
The effect includes anything from Priest hero power to cards like Healing Totem, Circle of Healing, Antique Healbot, Tree of Life and so on. The downside is that when opponent knows you play that secret, they can abuse it and use Earthern Ring Farseer, Circle of Healing or priest Hero Power to damage you and your minions instead.
May your nets always be full! 🎣
Good day! My entry this week:
Let's make conceal and stealth-minions rogues potent!
Deathwing
2-time Card Design finalist!
Secret to help disable combos or keep up tempo, though can be easily played around if it's not setup right.
EDIT: Improved the wording a little.
Some love for Taunt Warrior this week.
Flavor Text: You know what they say about secrets right? If you can't keep 'em, beat 'em.
Re-adjusted the cost.