Baku Pally is insane right now. Their whole consistent board advantage is just too nuts. At least against Cube Lock I can be a bit safer (since it's a slower deck) and wait with Blade Flurry and Saps.
Okay I misjudged this card so HARD. You can control the RNG of this card by playing opponent's minions first and THEN spells that you want to play. If Tess Greymane casts sh1t in order (I really hope she does because if she doesn't, you almost never want to cast spells from your opponent) you played them, she should summon all the minions and then play opponent's spells you played to possibly buff your minions etc.
The order is really important if that's the case. I'm not sure yet but I hope it's true.
Terrible deck. Other aggro decks don't get punished that hard. Rogues just get their ass spanked if you draw spells instead of minions. And if opponent gets the tempo going.
Yes. But I wont replace it atm because I want to try it out. Yogg is mainly there for stalling the game and maybe even winning u the game. Depending on luck. But it's not the main winning condition. It's there just incase something goes wrong or you need to turn the game around.
I would replace it for sure if he feels too unforgiving.
God damn. I'm 650 gold away from last wing. Since I can't wait to try this deck out I have to relay on Cutpurse at the moment. Which gives almost no value :( .
-16
Garbage like Face Collector. Both are meme cards. Don't play them in constructed.
2
Baku Pally is insane right now. Their whole consistent board advantage is just too nuts. At least against Cube Lock I can be a bit safer (since it's a slower deck) and wait with Blade Flurry and Saps.
2
Okay I misjudged this card so HARD. You can control the RNG of this card by playing opponent's minions first and THEN spells that you want to play. If Tess Greymane casts sh1t in order (I really hope she does because if she doesn't, you almost never want to cast spells from your opponent) you played them, she should summon all the minions and then play opponent's spells you played to possibly buff your minions etc.
The order is really important if that's the case. I'm not sure yet but I hope it's true.
-4
Terrible deck. Other aggro decks don't get punished that hard. Rogues just get their ass spanked if you draw spells instead of minions. And if opponent gets the tempo going.
Fun for casual mode though.
0
Yes. But I wont replace it atm because I want to try it out. Yogg is mainly there for stalling the game and maybe even winning u the game. Depending on luck. But it's not the main winning condition. It's there just incase something goes wrong or you need to turn the game around.
I would replace it for sure if he feels too unforgiving.
2
-2 Journey Below
-1 Violet Teacher
+1 Sinister Strike
+1 Shadow Strike
+1 Earthen Ring Farseer or Undercity Huckster (pretty much add any value card here waht u like)
I don't like Journey Below, I think it's a trap card. Especially in combo decks.
0
Cool deck but I dislike the fact of having no Shiv's. You need to cycle a lot to draw your winning condition.
0
I think that's B.S too. Might add 2 back. Lots of thinking causes my brain to fart sometimes.
0
http://www.hearthpwn.com/decks/497349-standard-malyrogue
Looking forward to new expansion! Help me improve this deck!
0
Not great for laddering. Miracle is still way too weak. Dies to aggro decks.
-2
This. Aggro just kills this deck. If Gadgetzan Auctioneer was still 5 mana.
1
Savage Roar to 4 mana. Now combo costs 10 mana. And people need two innervates for another roar. Should be a fair change.
It's a nerf to aggro/combo Druids. But ramp Druids should be okay after this change.
0
God damn. I'm 650 gold away from last wing. Since I can't wait to try this deck out I have to relay on Cutpurse at the moment. Which gives almost no value :( .
1
2
Certainly fun deck to play. But struggles against aggro.