Had to delete my previous post since it didn't fit the rules, but here's new one. This is exactly what Warlock needs (if we ever want to get rid of aggro and zoo, or if we want to even see midrange/control warlock at all): late game taunt and heal. 'Nuff said.
Edit: totally OP, little bit less heal and less health.
Edit2: Sry about so many edits, its quite hard balancing this. Just a little bit simpler effect and more attack.
Edit3: Have to go with more complicated effect, this doesn't fit the rules
Edit4: thanks to TSMS http://www.hearthpwn.com/members/TSMS. E instead of e in Eater, "a" before Mistress of Pain, summon now bold, and other wording/grammar stuff. Also +1 attack, making body worth 6 mana (Lord of the Arena is UP). With deathrattles being worth less than battlecries and this being class card, it should (FINALLY!) be balanced.
"He will do anything to protect his new home, and also bring Shamans back to the meta."
Just some clarification. If you play him while you have a minion, then he summons just 2 random hero power totems. But if you play him and you have no minions, he summons all 4 hero power totems.
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: DOES NOT FIT THIS WEEK'S THEME
Design: Built to be used in a priest spell-combo deck. Draw more cards and possibly slow your opponent down significantly. Here it becomes far more powerful since the downsides can be avoided for the most part.
Balancing: I think it hits the 4 mana mark for balancing since the effect is symmetrical and there is no minion associated with it - a la Coldlight Oracle.
This card is part of a bigger set with control hunter in mind. he does 1 damage 3 times to synergies with acolyte of pain, and the return to hand helps hunter keep a healthy amount of cards in hand. spell power increase the amount of hits.
Oops! In our excitement to get to Phase II of our Class Creation Competition, it seems we've neglected to close the Submissions here on time. Many apologies! Now, get to up-voting your favorites! =)
REMOVED
Had to delete my previous post since it didn't fit the rules, but here's new one. This is exactly what Warlock needs (if we ever want to get rid of aggro and zoo, or if we want to even see midrange/control warlock at all): late game taunt and heal. 'Nuff said.
Edit: totally OP, little bit less heal and less health.
Edit2: Sry about so many edits, its quite hard balancing this. Just a little bit simpler effect and more attack.
Edit3: Have to go with more complicated effect, this doesn't fit the rules
Edit4: thanks to TSMS http://www.hearthpwn.com/members/TSMS. E instead of e in Eater, "a" before Mistress of Pain, summon now bold, and other wording/grammar stuff. Also +1 attack, making body worth 6 mana (Lord of the Arena is UP). With deathrattles being worth less than battlecries and this being class card, it should (FINALLY!) be balanced.
"We going to break them, right Burgle?" "MRLGRLGLRLGRGRLGRLGRL!"
A card I had in mind for a while.
"He will do anything to protect his new home, and also bring Shamans back to the meta."
Just some clarification. If you play him while you have a minion, then he summons just 2 random hero power totems. But if you play him and you have no minions, he summons all 4 hero power totems.
http://www.hearthcards.net/cards/5380e90b.png
Overload (3) means that on turn 7 you can summon any murlocs, generated from this card
REMOVED
Design: Built to be used in a priest spell-combo deck. Draw more cards and possibly slow your opponent down significantly. Here it becomes far more powerful since the downsides can be avoided for the most part.
Balancing: I think it hits the 4 mana mark for balancing since the effect is symmetrical and there is no minion associated with it - a la Coldlight Oracle.
Edits - Reduced cost increase from 2 to 1.
This card is part of a bigger set with control hunter in mind. he does 1 damage 3 times to synergies with acolyte of pain, and the return to hand helps hunter keep a healthy amount of cards in hand. spell power increase the amount of hits.
Edit: previous entry did not meet competition requirements.
Credit to the artist : Jann Kerntke (http://www.dazzled.de/konzept_01_en.html)
You face Jaraxxus!
My first card, hope you guys like it
Easy N'zoth Quest Priest
Here my submission for this week contest :)
I present to you Queen Azshara, ruler of the elven tribes of Kalimdor :)
Hope you guys like it
24x LEGEND Personal top: 79. dec. 14 - Mid hunt, jun. 15 - Grim patron, july 15 - Combo Druid, aug. 15 - Control priest, sep. 15 - Secret paly, oct. 15 - Handlock, nov. 15 - Reno mid paly, dec. 15 - Mech Mage, jan 16 - Bran Zoo, feb 16 - Freeze Mage, may 16 - COTW Hunter, sep. 17 Control DK Warlock, may 18 Shudderwock sham, jun. 18 Shudderwock Sham, mar.19 Clone Priest, apr.19 Bomb war, mai 19 Bomb war, april 20 Q Druid, June 20 DH, July 20 Priest cube + Wild Q mage, Aug20 Beast Druid, sept Rogue, oct DH
Hearthpwn Community's Balancing of Cards.
I would see more Worgens in HS :)
Sindragosa ftw!
Oops! In our excitement to get to Phase II of our Class Creation Competition, it seems we've neglected to close the Submissions here on time. Many apologies! Now, get to up-voting your favorites! =)
Full Data
For sanity checking.