This is a must kill for your enemy, since you may get another Murloc and on turn 4 you can boost them with Warleader or a Coldlight Seer... Making Murky harder and harder to kill the longer it survives.
I thought it might be good if Bear have 10hp and 10 armor or 15hp and 5 armor, or maybe even 15hp and 10 armor, not quite sure what would be more balanced. Anyway armor would be cool to refer Bear Form tankiness that druids have in WoW
Other thing that i wasn't sure if i should have added it to Claw is: Give your hero 2 armor before attack (similar to Truesilver Champion, but instead of 4/2 its 2/4), again refering to Bear Form tankiness
This dude is a value card. I'm creating new card sets and almost all my hunter cards are trying to slow down the hunter meta, and this guy is one of these cards.
Pretty much like Kel'Thuzad, very strong even if it only resurrects one minion, you still get value. If you get to resurrect more than 3, you win. Same with this guy, making your multiple beasts venomous might actually win you the game since even one minion with poison effect equals a removal.
Nerf is possible from 3 to 4 mana since you'll get insane value if you hit 2 or more targets and it's a pretty cheap card with stats already passing the vanilla test.
ATTACHMENTS
Hazzali Stinger
Rollback Post to RevisionRollBack
Your friends will abandon you...Your heart will explode...
Fun Fact: Warriors have more class-specific Mechs than any other class. Unfortunately, they don't currently have the tools to build a great Mech deck. To rectify that, I present the Engineer's Hammer:
While this weapon is equipped, your Armor Up! hero power will have a slowly rotating, transparent blue gear over it, and it will be able to target either your hero or a friendly Mech. If you target your hero, you gain 2 Armor as normal. If you target a friendly Mech instead, it gains +2 Health. If you have no friendly Mechs, you automatically gain 2 Armor without having to target your hero.
The purpose of this weapon is to give your Mechs more longevity and the ability to trade more efficiently. Besides the mana costs of the weapon itself and of your Hero Power, though, there's an additional, less obvious cost; keeping this weapon equipped for its benefit means that you can't use the other weapons like Fiery War Axe and Death's Bite that Warriors usually rely on for board control. That is why, when balancing compared to Light's Justice, I didn't feel the need to value the card text here as worth any more than -1 Durability.
Although this card functions similarly to Steamwheedle Sniper, I've deliberately decided not to follow its wording precedent. Because it's incredibly easy in this game for characters to obtain cards from other classes, I think that it was a confusing and poor decision not to have the Sniper call out the Steady Shot Hero Power specifically if that's the only one that it works with, and I see that as a mistake to be learned from rather than repeated.
Flavor text: "She decides just who hunts who. Today, she is hunting you."
At the moment she has four cards that she can summon: Emperor Cobra, Ironfur GrizzlyJungle Panther or Silverback Patriarch. All potentially solid utility bodies, two taunts, one stealthed four damage, or a snake-bite killer. Still a small enough body not to be too much trouble on her own.
She is either a more expensive Hemet Nesingwary (who we would all like to forget is a card), or a body with a probably-worse Animal Companion attached for twice as much.
Hi guys, so here we go: Neptulon's Wish.
Check out my most recent Wild Deck, the Ancient Resurrection Priest:
More than a fish, more than a man, enjoy.
This is a must kill for your enemy, since you may get another Murloc and on turn 4 you can boost them with Warleader or a Coldlight Seer... Making Murky harder and harder to kill the longer it survives.
Burst pirate incoming. Conceal back in action?
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Blizz </3 Shaman
Here is my Submission, not very usable but can hinder some locks.
I thought it might be good if Bear have 10hp and 10 armor or 15hp and 5 armor, or maybe even 15hp and 10 armor, not quite sure what would be more balanced. Anyway armor would be cool to refer Bear Form tankiness that druids have in WoW
Other thing that i wasn't sure if i should have added it to Claw is: Give your hero 2 armor before attack (similar to Truesilver Champion, but instead of 4/2 its 2/4), again refering to Bear Form tankiness
Edit: As they are put into play, rather than being played or summoned, battlecries don't activate. Nor does it affect Murloc Tidecaller.
This dude is a value card. I'm creating new card sets and almost all my hunter cards are trying to slow down the hunter meta, and this guy is one of these cards.
Pretty much like Kel'Thuzad, very strong even if it only resurrects one minion, you still get value. If you get to resurrect more than 3, you win. Same with this guy, making your multiple beasts venomous might actually win you the game since even one minion with poison effect equals a removal.
Nerf is possible from 3 to 4 mana since you'll get insane value if you hit 2 or more targets and it's a pretty cheap card with stats already passing the vanilla test.
Your friends will abandon you...Your heart will explode...
-C'Thun
Changed the name, original effect back on
mfw his Yogg steals my win
Here is my submission! This is my first time!
Fun Fact: Warriors have more class-specific Mechs than any other class.
Unfortunately, they don't currently have the tools to build a great Mech deck. To rectify that, I present the Engineer's Hammer:
While this weapon is equipped, your Armor Up! hero power will have a slowly rotating, transparent blue gear over it, and it will be able to target either your hero or a friendly Mech. If you target your hero, you gain 2 Armor as normal. If you target a friendly Mech instead, it gains +2 Health. If you have no friendly Mechs, you automatically gain 2 Armor without having to target your hero.
The purpose of this weapon is to give your Mechs more longevity and the ability to trade more efficiently. Besides the mana costs of the weapon itself and of your Hero Power, though, there's an additional, less obvious cost; keeping this weapon equipped for its benefit means that you can't use the other weapons like Fiery War Axe and Death's Bite that Warriors usually rely on for board control. That is why, when balancing compared to Light's Justice, I didn't feel the need to value the card text here as worth any more than -1 Durability.
Although this card functions similarly to Steamwheedle Sniper, I've deliberately decided not to follow its wording precedent. Because it's incredibly easy in this game for characters to obtain cards from other classes, I think that it was a confusing and poor decision not to have the Sniper call out the Steady Shot Hero Power specifically if that's the only one that it works with, and I see that as a mistake to be learned from rather than repeated.
Chromatic Drake
Artist: Dan Scott
Obvious combo-enabler with Unleash the Hounds. Think Savage Roar, but adapted for Hunter.
Great removal combo with Sacrificial Pact, possible shenanigans with cards like Demonfire
Why not help and hinder?
Flavor text: "She decides just who hunts who. Today, she is hunting you."
At the moment she has four cards that she can summon: Emperor Cobra, Ironfur Grizzly Jungle Panther or Silverback Patriarch. All potentially solid utility bodies, two taunts, one stealthed four damage, or a snake-bite killer. Still a small enough body not to be too much trouble on her own.
She is either a more expensive Hemet Nesingwary (who we would all like to forget is a card), or a body with a probably-worse Animal Companion attached for twice as much.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.