Haratha is one of Rexxar's animal companions (in a similar sense to Huffer/Leokk/Misha lorewise). However, Haratha the wolf is special because not only was it one of Rexxar's first and closest companions, but it also sacrificed its life to save Rexxar. I tried giving it a similar effect in Hearthstone where it would sacrifice itself to save the hero. For gameplay, I've seen many games where the game comes down to whether or not you can draw the right combos to end the game. Using this minion to stall and buy yourself another turn would feel really clutch, especially when you topdeck Kill Command the next turn. Basically, think of a cross between Ice Block and Noble Sacrifice.
Another thing to note is that if the lethal damage to your hero is 1-2 damage, that damage will leave Haratha still alive and stealthed, allowing it to save your hero again.
Slight change from an earlier version. She's a better Imp Master for our Paladin friends, effect occurs at the end of every turn, similar to how Micro Machine works.
Shade of Aran is a card that requires strategy. It requires knowing the upsides as well as downsides of your opponent's hero power and the upsides and downsides of Fireblast. Its battlecry and deathrattle allows you (or your opponent) to use hero power twice similar as to how Shadowform allows you to use hero power twice. Thus, in mage mirror, Shade of Aran allows you to Fireblast twice in the same turn.
The effects of Shade of Aran is reversible if your opponent manages to kill it and could be irreversible if you or your opponent manage to silence it.
Some Stealth synergy for Rogues. 'Loses' is of course triggered by attacking or by triggering effects that causes Stealth to dissapear (Flare, Conceal)
This card is designed to work well in a buff based deck. If you put a Blessing of Kings on her, she becomes a 8/10. A Shattered Sun Cleric will give her +2/+2. A Dark iron Dwarf will give her +4 attack for a turn.
Public Mod Note
(user-16455465):
Ineligible - Not a 'Class' Legendary
Rules: This overwrites whatever race the minion had before. I thought this was important because Hearthstone doesn't support multiple races right now. If it did, I would probably append Pirate to a minion's races instead of overwriting.
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Sands of Ahn'Qiraj: A Custom Hearthstone Adventure
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Haratha is one of Rexxar's animal companions (in a similar sense to Huffer/Leokk/Misha lorewise). However, Haratha the wolf is special because not only was it one of Rexxar's first and closest companions, but it also sacrificed its life to save Rexxar. I tried giving it a similar effect in Hearthstone where it would sacrifice itself to save the hero. For gameplay, I've seen many games where the game comes down to whether or not you can draw the right combos to end the game. Using this minion to stall and buy yourself another turn would feel really clutch, especially when you topdeck Kill Command the next turn. Basically, think of a cross between Ice Block and Noble Sacrifice.
Another thing to note is that if the lethal damage to your hero is 1-2 damage, that damage will leave Haratha still alive and stealthed, allowing it to save your hero again.
Early board presence plus anti-aggro for priest.
Slight change from an earlier version. She's a better Imp Master for our Paladin friends, effect occurs at the end of every turn, similar to how Micro Machine works.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Shade of Aran is a card that requires strategy. It requires knowing the upsides as well as downsides of your opponent's hero power and the upsides and downsides of Fireblast. Its battlecry and deathrattle allows you (or your opponent) to use hero power twice similar as to how Shadowform allows you to use hero power twice. Thus, in mage mirror, Shade of Aran allows you to Fireblast twice in the same turn.
The effects of Shade of Aran is reversible if your opponent manages to kill it and could be irreversible if you or your opponent manage to silence it.
EDIT: Changed card text.
An addition to Freeze and Tempo Mage.
EDIT: Nerfed stats.
Genn Greymane
Some Stealth synergy for Rogues. 'Loses' is of course triggered by attacking or by triggering effects that causes Stealth to dissapear (Flare, Conceal)
Makes your Spell Damage stickier, they have to clear your board to get rid of it.
If you are not the flame, you're the fuel.
OverloadShaman : http://www.hearthpwn.com/decks/217213-brm-new-take-on-overload-shaman
When comes to ideas I am not that great. But wanted to give it a try!
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The part that gives the ability to another minion is also included, so it goes on in an endless cycle (or if Rastakhan is your last minion to die)
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This card is designed to work well in a buff based deck. If you put a Blessing of Kings on her, she becomes a 8/10. A Shattered Sun Cleric will give her +2/+2. A Dark iron Dwarf will give her +4 attack for a turn.
Rules: This overwrites whatever race the minion had before. I thought this was important because Hearthstone doesn't support multiple races right now. If it did, I would probably append Pirate to a minion's races instead of overwriting.
Playstyle: You can try to fetch this up earlier with Captain's Parrot. Also combos with Southsea Captain, Ship's Cannon, and One-eyed Cheat.
Feel free to contact me if you have Hearthstone questions. I'm a retired magic pro, and love talking about the game.
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Endurance Shockadin - Legendary Level Paladin Agro Deck
DemonLock - Reinvented HandLock for the current meta
With this Card, your Demons wont trigger their Battlecrys. For Example -> Doomguard wont Discard two random cards.
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