To follow on from MvonTzeskagrad's good points, while it's not a hard and fast rule, you have six minions in your Basic set. The closest comparison is Demon Hunter and Hunter, which each only have four, and those are minion heavy outliers themselves. Of your remaining four spells three of them are Bonds which have no immediate effect on the board and cover similar "additional dragon text" ground. If your intention is for a Dragon heavy minion-forward class I get that, but since the neutral Basic cards are all minions the class Basic sets are usually heavier on spells and weapons, since those are class specific ways to get the class identity across. For instance, how does the Dragon Queen draw cards? What's their AoE approach? Again, if the answer to these is by saying "Moar dragons solves everything!" that's a class identity, but some of these minions could probably be shifted into the 'Initiate' set if you have flavorful spell concepts to move here.
With regards to the Bonds my first thought is they're a bit too complex for Basic. Beyond the targeting issues mentioned (if you have both Bond of Temple and Bond of Life active can you heal your hero and buff a dragon, or would you only be able to target the dragon?) it's not clear what happens if you play two within the same game, and they introduce persistent deck effects I don't think any other Basic set comes near.
On the other hand, if they were more like Librams where it's a subset of simpler spells with immediate effects I could see that potentially being ok for Basic, although you'd have to tune it to account for persistent cost reductions. If you stick with them my copy editing suggestion is to remember that if you're granting text to a card that text needs to be marked in quotation marks. So for instance, Bond of Life would be your Dragons have "Battlecry: Restore 2 health."
Hey guys, I came up with this idea for the Scientist class (already submitted, btw) but gave up on it. I still curious, tho, if would be a good addition? What do you think?
Hey guys, I came up with this idea for the Scientist class (already submitted, btw) but gave up on it. I still curious, tho, if would be a good addition? What do you think?
Some changes, maybe, or just thrash? lol
It could be a good idea, although I think your Basic set is very minion heavy (6/10 when 4/10 was already an outlier in the game) so more spells which show off the class identity can't hurt.
With regards to this card, is it intentional to also affect your own minions? If "Freeze an enemy" is a 0-Cost effect, ala Freezing Potion, then you would be safe making this "Freeze 2 random enemy minions/enemies." Of course, if it's meant to be able to hit your own guys (and since you already have a minion that Freezes itself that might be part of your thinking) then you could probably knock the cost down to (0).
Thanks to @Sideltem and @MvonTzeskagrad for the help! I made some cards that will replace the ones from my first post. I also changed the name of the class and the hero, and created a new mechanic, Burn, thinking on the next cards.
I present you the Dragon Knight!
I kept the idea of having Dragons on board as one of the benefits.
I have also reduced the amount of minions on the basic set to 4, following the maximum in Hunter and DH. And of course, I have left the Bonds for another set (changing them) 'cause they are both complex and confusing.
The rest of the cards:
The quotes for all cards, that I didn't make the first time:
Teen Whelp: "You know, he is in a difficult age...".
The Little on Fire: "They have just born and they are burning things".
Imprisoned Daughter: "If just some grey-skinned god could help her...".
Fire Coil: "Again and again and again and... ouch!".
Fire Whelp: "Dragons borning from the fire? How could this be possible anyway?"
I See Fire: "...inside the mountain".
Blessing of the Red: "She brings life, hope, death, fire... and cards. Things that fit very well".
Breath of the Ancients: "Not the kind of smell you would use for an air freshener".
Long-Form Dragon: "As long as angry (with you)".
Hollow Fangs: "Fangs? Have the vampires arrived yet?"
UPDATE: I made some changes and added the 1000 victories hero: Fire Reborn Krasus (because he died in the past) just here:
Thanks to @Sideltem and @MvonTzeskagrad for the help! I made some cards that will replace the ones from my first post. I also changed the name of the class and the hero, and created a new mechanic, Burn, thinking on the next cards.
I present you the Dragon Knight!
I kept the idea of having Dragons on board as one of the benefits.
I have also reduced the amount of minions on the basic set to 4, following the maximum in Hunter and DH. And of course, I have left the Bonds for another set (changing them) 'cause they are both complex and confusing.
The rest of the cards:
The quotes for all cards, that I didn't make the first time:
Teen Whelp: "You know, he is in a difficult age...".
The Little on Fire: "They have just born and they are burning things".
Imprisoned Daughter: "If just some grey-skinned god could help her...".
Fire Coil: "Again and again and again and... ouch!".
Fire Whelp: "Dragons borning from the fire? How could this be possible anyway?"
I See Fire: "...inside the mountain".
Blessing of the Red: "She brings life, hope, death, fire... and cards. Things that fit very well".
Breath of the Ancients: "Not the kind of smell you would use for an air freshener".
Long-Form Dragon: "As long as angry (with you)".
Hollow Fangs: "Fangs? Have the vampires arrived yet?"
And the token:
Much improved, good job! Although you're missing one of the cards, judging from the flavor text it looks like Fire Coil. Card wise they all look pretty good. If Fire Whelp is (2) then you can probably make it a 0/3, like Primalfin Totem.
Kinda late, but I always love this time of the year. I've got something I'm working with right now but struggling with the last two cards. Any feedback would be appreciated :)
The Shrine Maiden!
Shrine Maidens are sworn to duty upholding their places of worship. They do not wish to resort to violence, but will protect the shrine and thereby their people through any means necessary. They are able to convene with the powers beyond, exiling unwanted enemies, warding, and blessing others. From their ceremonial deeds they are masters of wielding fire and do so in many ways.
The gameplay is about denying your opponent in odd ways. It uses symmetrical effects, which may be utilized to be better for yourself than your opponent. The class favors smaller boards for both sides, with hard removal and randomly targeted buffs. The plan is to win through drawing crucial cards and spells that will set you up nicely, rather than utilizing their vast card draw for dumping your hand,
Much, much, much better. I like this set, I could suggest buffing Breath of the Ancients, compare it to Blessing of Kings, yours cost 5 and requires 4 dragons to give the same buff, I see it as a 3 mana stuff, for instance. Blessing of the Red could possibly be buffed, but with 3 dragons is already great.
@fredoccino
I see the class in general is interesting, somewhat between mill, control, and tempo, wich is great specially considering many classes, even in the actual game, often feels kinda forced into one direction, like Hunter or Priest.
Flame Wreath is... kind of tricky, often works as a Frost Nova, or a sort of Flamestrike, although the fact it can also bonzo your own minions balances it out, kinda. I must admit this card makes me wonder.
I'd advise you to change either Exorcism or Fate's Edict, as they are 70% the same effect for the same cost.
I see you only made 8 cards. Don't forget to bring the card with one or less lines.
Thanks again to @Sideltem and @MvonTzeskagrad for the help. I've updated some cards, added a card that I forgot to post and added the 1000 victories hero form, that Demon Hunter first hero had when released.
Congrats to everyone who turned in their Week One submissions! We have a solid number of entries this time around, but not enough to warrant a massive cut.
We'll have all of tomorrow to get any extra upvotes in. I'll try to get it front-paged.
I will be ending voting on Tuesday, 10 PM, PST. That'll be a good 48 hours worth of upvoting. Wednesday will be the cool-off day. I'll let you guys know how I will be breaking down the Initiate set into two halves, and on Thursday, I will reveal the challenge and the new Sub/Discuss threads.
My question is why my submit is not in the new Upvoting page, but I understood that you'll be posting more custom classes later.
The submission thread isn't new, it was created at the same time as this discussion thread.
The discussion thread (this one) is meant for people to show their work in progress and get feedback.
The submission thread (which is now locked) is meant for final submissions and getting upvotes on each entry. It must be locked at some point for the competition to move on to the next phase.
It seems to me that what happened is you thought posting here was enough or forgot to post on the submission thread before the tile limit. Sorry but that's not the process. You should contact @McF4rtson directly to see if they'll make an exception.
All these rules and more are explained in details by the first post of both threads so make sure to read them.
Hey guys, I came up with this idea for the Scientist class (already submitted, btw) but gave up on it. I still curious, tho, if would be a good addition? What do you think?
Some changes, maybe, or just thrash? lol
It could be a good idea, although I think your Basic set is very minion heavy (6/10 when 4/10 was already an outlier in the game) so more spells which show off the class identity can't hurt.
With regards to this card, is it intentional to also affect your own minions? If "Freeze an enemy" is a 0-Cost effect, ala Freezing Potion, then you would be safe making this "Freeze 2 random enemy minions/enemies." Of course, if it's meant to be able to hit your own guys (and since you already have a minion that Freezes itself that might be part of your thinking) then you could probably knock the cost down to (0).
Thanks for the reply, I will try to do at least one card with freezing in phase two. But it's ad odd mechanic, not quite easy to come up with ideas for this.
@Daviducho
To follow on from MvonTzeskagrad's good points, while it's not a hard and fast rule, you have six minions in your Basic set. The closest comparison is Demon Hunter and Hunter, which each only have four, and those are minion heavy outliers themselves. Of your remaining four spells three of them are Bonds which have no immediate effect on the board and cover similar "additional dragon text" ground. If your intention is for a Dragon heavy minion-forward class I get that, but since the neutral Basic cards are all minions the class Basic sets are usually heavier on spells and weapons, since those are class specific ways to get the class identity across. For instance, how does the Dragon Queen draw cards? What's their AoE approach? Again, if the answer to these is by saying "Moar dragons solves everything!" that's a class identity, but some of these minions could probably be shifted into the 'Initiate' set if you have flavorful spell concepts to move here.
With regards to the Bonds my first thought is they're a bit too complex for Basic. Beyond the targeting issues mentioned (if you have both Bond of Temple and Bond of Life active can you heal your hero and buff a dragon, or would you only be able to target the dragon?) it's not clear what happens if you play two within the same game, and they introduce persistent deck effects I don't think any other Basic set comes near.
On the other hand, if they were more like Librams where it's a subset of simpler spells with immediate effects I could see that potentially being ok for Basic, although you'd have to tune it to account for persistent cost reductions. If you stick with them my copy editing suggestion is to remember that if you're granting text to a card that text needs to be marked in quotation marks. So for instance, Bond of Life would be your Dragons have "Battlecry: Restore 2 health."
Hey guys, I came up with this idea for the Scientist class (already submitted, btw) but gave up on it. I still curious, tho, if would be a good addition? What do you think?
Some changes, maybe, or just thrash? lol
It could be a good idea, although I think your Basic set is very minion heavy (6/10 when 4/10 was already an outlier in the game) so more spells which show off the class identity can't hurt.
With regards to this card, is it intentional to also affect your own minions? If "Freeze an enemy" is a 0-Cost effect, ala Freezing Potion, then you would be safe making this "Freeze 2 random enemy minions/enemies." Of course, if it's meant to be able to hit your own guys (and since you already have a minion that Freezes itself that might be part of your thinking) then you could probably knock the cost down to (0).
Just to be curious, does text that explains a card (how it works, how it fits the class identity...) have to be put in a spoiler?
Thanks to @Sideltem and @MvonTzeskagrad for the help! I made some cards that will replace the ones from my first post. I also changed the name of the class and the hero, and created a new mechanic, Burn, thinking on the next cards.
I present you the Dragon Knight!
I kept the idea of having Dragons on board as one of the benefits.
I have also reduced the amount of minions on the basic set to 4, following the maximum in Hunter and DH. And of course, I have left the Bonds for another set (changing them) 'cause they are both complex and confusing.
The rest of the cards:
The quotes for all cards, that I didn't make the first time:
Teen Whelp: "You know, he is in a difficult age...".
The Little on Fire: "They have just born and they are burning things".
Imprisoned Daughter: "If just some grey-skinned god could help her...".
Fire Coil: "Again and again and again and... ouch!".
Fire Whelp: "Dragons borning from the fire? How could this be possible anyway?"
I See Fire: "...inside the mountain".
Blessing of the Red: "She brings life, hope, death, fire... and cards. Things that fit very well".
Breath of the Ancients: "Not the kind of smell you would use for an air freshener".
Long-Form Dragon: "As long as angry (with you)".
Hollow Fangs: "Fangs? Have the vampires arrived yet?"
UPDATE: I made some changes and added the 1000 victories hero: Fire Reborn Krasus (because he died in the past) just here:
And the token:
Much improved, good job! Although you're missing one of the cards, judging from the flavor text it looks like Fire Coil. Card wise they all look pretty good. If Fire Whelp is (2) then you can probably make it a 0/3, like Primalfin Totem.
Kinda late, but I always love this time of the year. I've got something I'm working with right now but struggling with the last two cards. Any feedback would be appreciated :)
The Shrine Maiden!
Shrine Maidens are sworn to duty upholding their places of worship. They do not wish to resort to violence, but will protect the shrine and thereby their people through any means necessary. They are able to convene with the powers beyond, exiling unwanted enemies, warding, and blessing others. From their ceremonial deeds they are masters of wielding fire and do so in many ways.
The gameplay is about denying your opponent in odd ways. It uses symmetrical effects, which may be utilized to be better for yourself than your opponent. The class favors smaller boards for both sides, with hard removal and randomly targeted buffs. The plan is to win through drawing crucial cards and spells that will set you up nicely, rather than utilizing their vast card draw for dumping your hand,
Here are the basic cards I have so far:
@Daviducho
Much, much, much better. I like this set, I could suggest buffing Breath of the Ancients, compare it to Blessing of Kings, yours cost 5 and requires 4 dragons to give the same buff, I see it as a 3 mana stuff, for instance. Blessing of the Red could possibly be buffed, but with 3 dragons is already great.
@fredoccino
I see the class in general is interesting, somewhat between mill, control, and tempo, wich is great specially considering many classes, even in the actual game, often feels kinda forced into one direction, like Hunter or Priest.
Flame Wreath is... kind of tricky, often works as a Frost Nova, or a sort of Flamestrike, although the fact it can also bonzo your own minions balances it out, kinda. I must admit this card makes me wonder.
I'd advise you to change either Exorcism or Fate's Edict, as they are 70% the same effect for the same cost.
I see you only made 8 cards. Don't forget to bring the card with one or less lines.
Click to see my Hearthstone projects:
Thanks again to @Sideltem and @MvonTzeskagrad for the help. I've updated some cards, added a card that I forgot to post and added the 1000 victories hero form, that Demon Hunter first hero had when released.
I am locking the submissions post today at 10 PM, PST.
Congrats to everyone who turned in their Week One submissions! We have a solid number of entries this time around, but not enough to warrant a massive cut.
We'll have all of tomorrow to get any extra upvotes in. I'll try to get it front-paged.
Then, a cool-off day.
On Thursday, we start Week Two.
Hi, sorry about the question, I', new posting here, but, how can I move my post to the "Custom Class Competition #6: Phase One - Upvoting!"?? I can read this message while trying to do that: "This thread was automatically marked as Locked".
I don't understand the question.
I will be ending voting on Tuesday, 10 PM, PST. That'll be a good 48 hours worth of upvoting. Wednesday will be the cool-off day. I'll let you guys know how I will be breaking down the Initiate set into two halves, and on Thursday, I will reveal the challenge and the new Sub/Discuss threads.
Oh, shoot, I missed it again? I was thinking of doing a Spellblade class with Lor'themar as the hero.
My question is why my submit is not in the new Upvoting page, but I understood that you'll be posting more custom classes later.
The submission thread isn't new, it was created at the same time as this discussion thread.
The discussion thread (this one) is meant for people to show their work in progress and get feedback.
The submission thread (which is now locked) is meant for final submissions and getting upvotes on each entry. It must be locked at some point for the competition to move on to the next phase.
It seems to me that what happened is you thought posting here was enough or forgot to post on the submission thread before the tile limit. Sorry but that's not the process. You should contact @McF4rtson directly to see if they'll make an exception.
All these rules and more are explained in details by the first post of both threads so make sure to read them.
Thanks for the reply, I will try to do at least one card with freezing in phase two. But it's ad odd mechanic, not quite easy to come up with ideas for this.