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    posted a message on Custom Class Competition #6: Phase One, Submission

    Heroes of Azeroth every day must face countless dangers and all types of enemies: World-destroying demons, unspeakable eldritch horrors, undying abominations and very hungry seagulls, how would anyone last a day doing such an ungrateful job? The answer is simple: Power.

    Adventurers draw power from the most various sources, some rely on ther physical strength, others use the power of mind to cast powerful spells, but there are some who decide to use the dangerous powers of the Shadow.

    The Shadow, or Void, is the opposite of the Light, is one of the most fundamental forces of the universe, represents corruption, madness and despair, and it's the thing Void Lords, the creators of the Old Gods are made of.

    Void grants many destructive powers, allowing the users to absorb the lifeforce of their foes to become almost immortal, push their opponents to madness and make them fight each other without raising an arm (metaphorically), or just boosting their offensive power to destroy everything on their path.

    Some Adventurers mix this devastating force with the strength of themselves and their arms to deliver crushing blows and support their melee capabilities.
    This type of adventurers is called...

    The Shadow Fighter

    The Shadow Fighter represented by the Shadow Hunter and Warchief Vol'jin, is a class which specializes with the use of Shadow Magic combined with physical strength to wreak havoc upon the enemies. Its Hero Power, Shadow Fury, deals relatively heavy damage, but, as shadow as a force is very difficult to control, choosing a target is impossible and targeted, precision strikes are out of the question.

    This class specializes on: Dealing Damage, both through burst and continued sources, Gaining resources through sacriice of Health or cards, Gaining health through draining effects, and can win by storming the enemy with strong and aggressive minions, or by gaining board control using efficient removal and staying alive by leeching the enemies' life.

    The weak spots of the class instead are: No card generation and few defensive tools other than life draining effects.

    The cards I've decided to showcase are: Devilish Voidcaster, Shadow Strike and Mass Drain.


    Devilish Voidcaster represents the Early gane oriented part of the class and is a minion that sacrifices value to give a board presence which can value-trade or destroy a more expensive minion and showcases the remove from deck mechanic which will appear again in the Initiate Set.
    Shadow Strike is a spell that, while not being a weapon itself, showcases the idea of a melee fighter who delivers powerful strikes in expense of its own Health, and can be used both as an aggressive burst and as efficient removal.
    Mass Drain showcases both the Affliction part of the class (fun fact: Affliction Warlock uses, indeed, Shadow Magic.), gives an idea of a fighter who gains life by taking it from others, and its late game survival part by being a little control tool that acts also as an heal.

    Other cards:


     Tokens:

     


    Other Cards Explainations:

    Essence Steal: A Premium removal for control-oriented decks that also shows the healing aspect of the card. It's strictly better than Siphon Soul, but that's OK considering that Warlock cards are often strictly worse than other classes' cards because of their Hero Power (See Unstable Felbolt compared to Holy Smite, or Unwilling Sacrifice compared to Deadly Shot).
    Voidbound Fighter: A minon that, while being able to trade effectively with almost all 1-drops and many 2-drops, makes you pay for it by dealing you more damage more she survives, making you decide between spending more health or sacrificing a good minion.
    Shadowmoon Brawler: A decently stated minion that allows to gain board board control while also being not very hard to remove.
    Shadow Halberd: A weapon which allows you to deal burst damage if the board is clear, or to gain the board by potentially removing multiple minions in a turn.
    Dissolve: A spell that allows you to rapidly eliminate small minions or to efficiently remove bigger pieces, and introduces DOT mechanics in the class, and effectively, in the entire game.
    Soul Devourer: A card that by giving your spells and minions Lifesteal Can be used both in Aggro/Tempo to regain the health paid for other cards, or in Control for extra sustain. Also fits the criteria for the Challenge (At least one card (minion, spell, or weapon) can only have a single line, or less, of text.)
    Darkness Rift:  Removes a small minion and summons a token, a good early-game swing,  can be used as a little burn in a pinch.

     


    Flavor Texts:

    Devilish Voidcaster: To feed a Void Creature you must give them at least one card at lunch and one at dinner, and remember, they LOVE legendaries.   -How to train your minion Vol. 3
    Shadow Strike: When your Shadow union thinks your job is underpaid.
    Mass Drain: Some call this spell an horror of nature that evil wizards use to cheat death. Others call this "taxes".
    Essence Steal: If you steal the essence of a War Golem, don't you just grab some weird rocks?
    Voidbound Fighter: No matter what happens, don't call her a goth EVER!
    Shadowmoon Brawler: As Shadow became his new source of power, he doesn't believe in horoscopes anymore.
    Shadow Halberd: Can also serve as an emergency toothpick.
    Dissolve: Dauril Cloudsong used this spell at Azeroth's most important Hide-and-Seek competition and hasn't been found yet for 300 years.
    Soul Devourer: He may be a twisted entity that eats life essence for a living, but it's educated enough to leave you the leftovers.
    Darkness Rift: Void shades aren't very polite: they never knock before entering.

     I hope you like this new class, and i wish good luck to all the other participants! To next week (hopefully)!

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion

    Just to be curious, does text that explains a card (how it works, how it fits the class identity...) have to be put in a spoiler?

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion

    I've decided to buff Voidcaster to remove only two cards, so de debuff isn't too extreme. Is this version fine or should I nerf it to 2/1?

    @AnatomyofTime:

    Love the idea of a Razorpetal based class with Spell Damage Synergy, but I think Floral Slash should cost 5, and I'm confused how should Jungle Blessing be worded to make the discard mandatory without overcomplicating the card.

     @MvonTzeskagrad:

    IMO The cards that should be highlighted are: A friend in a Book, because of the Book Keeper and hand synergies, Pandaren Loremaster, because of the "If you casted a spell this turn" effect, and maybe Codex Guardian, because, as you said, there will be a lot of "normal summoning" synergy.

     @SideItem:

    I don't think Tech Tuner is that busted, as a 1 mana 1/1 is very easy to remove, and is a cheap spell damage source that gives a bit of board presence but isn't very busted. Rapid Volley, by the other hand, is very strong, especially in a class the afromentioned cheap spell damage. Personally I would make it a 3 mana spell that deal 2 damage, but feel free to give it your own spin.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion
    Quote from MrBurger >>

     @Reizarion

    Your set looks solid at its current state. I would choose a version of Halberd which randomly splits damage, and version of Shadow Strike which deals 3 damage to your Hero. Also, it looks like you forgot 'this turn' on Shadow Strike. In its current state it will give you Attack permamently. You should also be aware that your Madness Mist is a copy of Ramming Speed.

     

     Oh, that's why Madness Mist fit so perfectly in my mind, I completely blanked on that card! I replaced it with Dissolve, a 1 mana spell that puts a DOT on a enemy minion, fixed Shadow Strike, buffed Essence Steal (It's strictly better than Siphon Soul, but IMO that's OK considering that Warlock cards are often strictly worse than other classes' cards because of their Hero Power) and buffed Blaster to fit in the challenge (I hope it isn't too broken). Any last minute changes you would like me to add?

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion

    @MrBurger:

    Extra Ammo is too strong, especially in a class with big weapons like Deckbreaker, at best it should be 0 mana with +1 durability.
    I don't like Overheated Pistol that much, looks like too strong for a 2 mana weapon.

     @Frost2Dragon:

    Your class looks pretty nice: the idea of powerful enchantable items that have effects over time is pretty interesting and I'm looking foward with interest for all the possible applications.
    Follow the Footsteps looks too weak, the buff is worth 2 Mana, the copy in hand 1 Mana and the hand-buff is worth 1.5 Mana (refer to Grimy Goons cards from Mean Streets of Gadgetzan.) The card could cost 4 or 5.

     @McF4rtson:

    Regarding the hero power, I would add something more appropriate for the vicious tactics of a ninja, like "give an enemy minion -1 attack".

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion

    I'm aware that Transformation Jutsu is, indeed, a transformation effect, and, after further thinking, I realized that, considering that, at turn 7, you're unlikely to have a small token laying around (especially in a token-light class like yours) and the "tribute summon" effect of this card may be steeper than I thought.

    Regarding the 0 Attack weapons, I didn't look accurately to the hero power, I was confused between that and Monk's, but now that I looked at it better and knowing that there will be more weapons like that, I'd like to compliment you for the originality of that idea.

    Sorry for the misjudgement and good luck!

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion

    Ok, I've seen some feedback and decided to change the hero power and reduce the self-damage of some cards, i hope that still conveys the dangerous and unstable nature of the Void.

    BTW I put Extract Power and Disintegrate in the Initiate Set.

    I'm also quite torn about the rebalancing of some cards, what do you prefer?

    Now, time for some feedback:
    @whatTheHeck:

    Gold Fueled Construct IMO is overcosted and at the time you can play 9 Mana minions, probably  you wouldn't play a stat-stick with a drawback, probs should be a 5- Mana 7/6.

    Extortion Income is too weak and probably should deal 5 damage.

    Leeching Banker is understatted and shouldn't have the "can't attack penalty."

    By the way, nice class, the idea of a combination of sacrifice and druid-like ramp makes the class very flexible.

     @Granduroi

    The dual hero idea looks very interesting, but some cards are weird:

    Lava Touch is literally Holy Smite, and maybe could deal more damage, but with a drawback,
    Crystallized Power should give 4 Attack or 5 Armor, now feels like it's too weak either as a tempo  or defensive tool,
    Frozen Wave feels out of place, a mix of Warrior and Warlock shouldn't have freeze effects,
    Weapon Enchantment limits weapon design space heavily,
    Alter Ego is too strong, for a 5 Mana 8/8 disabling your hero power is too little of a drawback.
    Plume of Corruption could easily cost 6 Mana.

     @SirTrumpet:

    Empowered Wand could make you draw cards when you attack, to make it feel less like the weapon part is tacked on,
    Dread reaper could have the passive effect without the battlecry to ssimplify the card, like a 5 Mana 5/5,
    If you want to nerf Shadowstrike to 6 Mana, make it also hit face.

     @McF4rtson

    I don't like Empty Palm Arts very much, without attack buffs it's literally useless, especially because i see none of them in your basic set, synergy dependant cards should have at least a little effect when alone, this without other cards is literally useless.
    Honestly I think Bamf! should summon a 3/3, so you can have a flexible card that can be used as removal and as a token buff at the same time.
    Transformation Jutsu is too strong, should summon a 7/7 at best.

     @Noah_McGrath

    Fan the flames feels situational at best and useless at worst, should cost 0 or give +2 spell damage.
    Cauterize is a pretty interesting card, but I feel it's too weak against control decks and  too strong against aggro.
    Tribe defender feels out of place as a simple taunt minion in a burn based class.

     @ravennos:

    Touch of death should cost 2 because of it's similarity with Hunter's Mark.
    Kegstaff is too weak, despite possible synergies, bouncing minions without cost reduction is still a drawback, probably should have +1 Attack or +1 Durability.
    Spinning Crane Kick feels like a stronger Blade Flurry, but it's different enough to be viable.
    IMO Dragon Spirits is too weak, bump all numbers to 4.

     @SoupCake:

    Wicked Enchantress is too strong, should deal 2 damage or be a 2/2.
    Unseen Escape could cost 1, like a Skaterbot that works on every minion but is class specific. By the way, a spell that makes a minion rush into the battlefield doesn't feel like an escape, especially an unseen one.
    Darkowl Bearer is too weak, could easily be a 3/6.
    Death Ritual is basically a one sided boardclear, should cost 8 or higher.
    Stew Overseer feels out of place in a class with no warrior-like pinging, but the card is pretty strong.

     Sorry if I'm late, i'm in a vacation in Europe!

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #6: Phase One, Discussion

    I'd like to introduce my idea for a custom class, the Shadow Fighter, basically a mixture between a Warrior, an Affliction Warlock and a Shadow Priest, that combines the melee ability and weapons of a martial class with the destructive power of Shadow Magic.

    Hero and Hero Power:

    <pre class="codeStyle"><img src="https://i.imgur.com/MpOB11T.png&quot; width="400" height="550" /><img src="https://i.imgur.com/xspG4Wf.png&quot; alt="" width="329" height="452" /></pre>

     The class' hero is Vol'jin, Shadow Hunter and former Warchief, while the Hero power, Shadow Fury, outlines the idea of a tempo oriented class with warlock-like sacrifices.

    The main class themes are sacrifice, burn damage, attack buffs and removal.

     I hope i didn't make any formatting mistakes (this is my first time posting embedded images here), and I wish good luck to all of you!

    Posted in: Fan Creations
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