@Wailor; Hope is the best, great design and i could see it being made. On the cusp power level and could lose Rush and still be good in early game. In fact, I'd go Taunt instead tbh and still makes sense. It's so much tempo for little investment, almost guaranteed, it would feel unfair imo.
Thanks for your feedback!
Unfortunately, Hope can't participate because it uses tokens :( Which of my other cards do you like the most?
Prince, although it's nice design doesn't seem strong enough for a Legendary - Militia Commander Restless Mummy. It could easily be a rare, I don't think the bonus is too strong to double.
Pyramid Protector seems like a (3) cost, but it stikes me a pain to play against :D
Murloc, dunno, to me there's something up with such an efficient murloc. A better Murloc Knight + with an inbuilt controlled trigger.
yes, i think to some extent it would produce broken situations but at the same time I believe it would be slow and difficult to set up to those ends and would have several disrupting counter-plays apart from transformation/silence; Passing on its Deathrattle is stopped by having it the last minion destroyed, so a board clear + would solve it (yes, Ancestral Spirit effects could counter this to some extent too).
I think I'll go with it (below) as I'd like to play-test it and that's pretty much my philosophy for my WCC entries (as well as victory and world domination of course!! muhahah)
@Wailor; Hope is the best, great design and i could see it being made. On the cusp power level and could lose Rush and still be good in early game. In fact, I'd go Taunt instead tbh and still makes sense. It's so much tempo for little investment, almost guaranteed, it would feel unfair imo.
@Ffinderous; I like both - We need you pal has nice flavour and I could see it being played in certain decks (highlander/spell). The Magnetise - Adapt interaction on Golem of Theseus is great although I'd prefer to more clearly understand the reason why they interact (he's a mech i assume?). I dunno what sort of mutant mech/dinosaur would work, but I hope you get me :D. I'd prefer that Golem if it was nailed.
All these cards are horribly balanced. Xal'athath gives a vastly better hero power. It should cost 4 mana. The Dreadblade would be overpowered at 8 mana... a 10 mana weapon there... 3 mana is game-breakingly OP. the gypsy is fairly easy to trigger. Good idea but make it 4 mana.
All these cards are horribly balanced. Xal'athath gives a vastly better hero power. It should cost 4 mana. The Dreadblade would be overpowered at 8 mana... a 10 mana weapon there... 3 mana is game-breakingly OP. the gypsy is fairly easy to trigger. Good idea but make it 4 mana.
Yeah, unfortunately quite a few very undercosted cards were submitted this week. Might be hangover from the last competition, perhaps, where people had to make strong Zombeasts.
I would argue, however, Xalatath is the least offensive out of the three. If she were put to three mana at the same stats, or 2 mana with much weaker stats, I'd be ok with it. Basically just a 3rd copy of Shadowform with a body.
Thanks for your feedback!
Unfortunately, Hope can't participate because it uses tokens :( Which of my other cards do you like the most?
@ Wailor
Prince, although it's nice design doesn't seem strong enough for a Legendary - Militia Commander Restless Mummy. It could easily be a rare, I don't think the bonus is too strong to double.
Pyramid Protector seems like a (3) cost, but it stikes me a pain to play against :D
Murloc, dunno, to me there's something up with such an efficient murloc. A better Murloc Knight + with an inbuilt controlled trigger.
If it was my choice i'd go for prince as a rare.
Thanks for your feedback! Good luck!
Saw the Monty Python reference and I just had to. Not trying to win just wanted to make a card with a MP joke.
Just for the lol since i love monthy python,
i usually never post anything,
if you dont see picture it is the black knight ( warrior card)
a 6 mana 6-1 rush+ start of game draw this+ deathrattle: resummon this minion with 1 less attack
Death quote: it is just a flesh wound
Ps: the start of game is just to have 3 ketword
6 attack for head, 2 arm, 2 leg, torso
love monty python :0
All these cards are horribly balanced. Xal'athath gives a vastly better hero power. It should cost 4 mana. The Dreadblade would be overpowered at 8 mana... a 10 mana weapon there... 3 mana is game-breakingly OP. the gypsy is fairly easy to trigger. Good idea but make it 4 mana.
Yeah, unfortunately quite a few very undercosted cards were submitted this week. Might be hangover from the last competition, perhaps, where people had to make strong Zombeasts.
I would argue, however, Xalatath is the least offensive out of the three. If she were put to three mana at the same stats, or 2 mana with much weaker stats, I'd be ok with it. Basically just a 3rd copy of Shadowform with a body.
Really Amazing. Great Card and Flavor...
Reminded me of old days. Thank You