We've done something similar before: You must create a dual class card.However, the twist this time is that you are locked in to the dual classes of the Uldum singleplayer:
Rogue/Mage
Hunter/Warrior
Shaman/Paladin
Druid/Priest
To clarify, you basically have to make a card that could more or less function in BOTH classes.
We have calculated the 8 entries with the highest scores!! Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
Herald of the Sun: As I said before, just an all-around solid card. A free, 2-mana 3/3 dude or a 2/4 Totem is nothing to scoff at in the early-mid game.
Kavem the Callous: I think this is overtuned a bit. While deal 2 to the enemy hero and Gain 2 Armor isn't exactly a game-breaking Hero Power, it *is* still a straight upgrade and the card comes with no downsides. Premium stats, no requirement on the upgraded hero power. I think this should have 4/5 stats.
Madexx, Fierce Companion: An interesting card to gauge. It can either be a worse deadly shot, or an extremely, completely broken board clear as it heals each time it kills something. Quite a polarizing card.
Royal Jelly: A solid alternative to Blessing of Kings. I would have liked to see the Bees have Rush instead of Taunt but this is fine, too.
Miracle: Hmmm. I feel like this a little bit strong, since restoring 5 Health is worth 1 mana, sure, but this is such an efficient cycling tool. I think it's too good.
Kirin Tor Spellbook: Gave my thoughts about this on the Submission thread. A solid card.
Arbiter of Souls: Honestly a little weak, though it is serviceable. Giving a minion +3 Attack is 1 mana (Blessing of Might) while removing 3 Health is 2 mana (Darkbomb). 3/3 is 2.5 mana so in both instances, you are losing a bit of mana value.
Totem of the Rajh: Interesting little Totem card. Potentially extremely annoying to deal with since it will give itself Divine Shield. I like it.
Herald of the Sun: As I said before, just an all-around solid card. A free, 2-mana 3/3 dude or a 2/4 Totem is nothing to scoff at in the early-mid game.
Kavem the Callous: I think this is overtuned a bit. While deal 2 to the enemy hero and Gain 2 Armor isn't exactly a game-breaking Hero Power, it *is* still a straight upgrade and the card comes with no downsides. Premium stats, no requirement on the upgraded hero power. I think this should have 4/5 stats.
Madexx, Fierce Companion: An interesting card to gauge. It can either be a worse deadly shot, or an extremely, completely broken board clear as it heals each time it kills something. Quite a polarizing card.
Royal Jelly: A solid alternative to Blessing of Kings. I would have liked to see the Bees have Rush instead of Taunt but this is fine, too.
Miracle: Hmmm. I feel like this a little bit strong, since restoring 5 Health is worth 1 mana, sure, but this is such an efficient cycling tool. I think it's too good.
Kirin Tor Spellbook: Gave my thoughts about this on the Submission thread. A solid card.
Arbiter of Souls: Honestly a little weak, though it is serviceable. Giving a minion +3 Attack is 1 mana (Blessing of Might) while removing 3 Health is 2 mana (Darkbomb). 3/3 is 2.5 mana so in both instances, you are losing a bit of mana value.
Totem of the Rajh: Interesting little Totem card. Potentially extremely annoying to deal with since it will give itself Divine Shield. I like it.
Thanks for the commentary. I suppose it would be right for him to be a little less tuned. But I like to thin of it as a sticky minion, so, making it 3/6 should do the trick.
It was my first submission, well it was my first message on forums. And i am honored to be picked as a finalist, thanks! And thanks for your support @dendroid.
Herald of the sun is a good card, also thats the reason my totem aren't named after sun. :( Still, got my vote! :)
Herald of the Sun: This card pretty much fit both of classes. Even if both shaman and paladin strugle with focus around their hero power, i think this card coming little bit early to posibly be big problem in shaman decks. Good way would be probably change it to 4/5 for 4 mana as around this time most of decks could have some way of answer.
Kavem the Callous: Again, efect really nicely fit both classes. And again its value is over. As 5 mana card, it is coming relatively early without downside.
Madexx, Fierce Companion: It is very strong card, with almost no way for your opponent to play around it. No fun. I don't like this card.
Royal Jelly: Very simmilar to Silvermoon Portal. Anyway, i think it should be rare instead of epic, but whatever. And somehow don't feel sure about this card fit to priest. (It really looks more like paladin/druid card. But at all this card is ok.:-)
Miracle: I think this card is good.
Kirin Tor Spellbook: It is very weird card. As it would be very strong card on mage, but little bit under mediocre for rogue. Anyway i like this card. (voted)
Arbiter of Souls: I think this card is interesting. but feel somehow weak. Whatever, not every card must be exactly strong. And this card still have value ok to don't be rubish. Hard choice between this and Miracle. (voted)
Totem of the Rajh: Strong card. But standalone weak. So i think this card is nicely balanced. (voted - top)
Just going to throw in my 2c. Mostly a good selection of cards, but Miracle is almost surely too strong (2 mana draw 2 with the only drawback being that an aggro deck using it has to deal 5 extra damage, which is more than achievable with 2 extra cards). Arbiter of Souls feels a bit off, just because neither priest nor druid has ever had a "reduce a minions health by X" mechanic (off the top of my head I think paladin has set health to X, and I can't think of anything else immediately). It's not wrong to give one or both of these classes a new mechanic, but I don't think this particular contest was the place for it. Incidentally, the card would've made much more sense if the options were +attack or +health.
This Week's Finalists
Competition Theme: Explorers: The Gathering
Competition-Specific Restrictions:
We have calculated the 8 entries with the highest scores!!
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
By Wailor
By LorettaBarbosa
By whatTheHeck
By Tsubaron
By Phoenixfeather
By DeraVCC
By Covetousj
By Rhonji
Vote away!
Comments for the finalist cards:
Herald of the Sun: As I said before, just an all-around solid card. A free, 2-mana 3/3 dude or a 2/4 Totem is nothing to scoff at in the early-mid game.
Kavem the Callous: I think this is overtuned a bit. While deal 2 to the enemy hero and Gain 2 Armor isn't exactly a game-breaking Hero Power, it *is* still a straight upgrade and the card comes with no downsides. Premium stats, no requirement on the upgraded hero power. I think this should have 4/5 stats.
Madexx, Fierce Companion: An interesting card to gauge. It can either be a worse deadly shot, or an extremely, completely broken board clear as it heals each time it kills something. Quite a polarizing card.
Royal Jelly: A solid alternative to Blessing of Kings. I would have liked to see the Bees have Rush instead of Taunt but this is fine, too.
Miracle: Hmmm. I feel like this a little bit strong, since restoring 5 Health is worth 1 mana, sure, but this is such an efficient cycling tool. I think it's too good.
Kirin Tor Spellbook: Gave my thoughts about this on the Submission thread. A solid card.
Arbiter of Souls: Honestly a little weak, though it is serviceable. Giving a minion +3 Attack is 1 mana (Blessing of Might) while removing 3 Health is 2 mana (Darkbomb). 3/3 is 2.5 mana so in both instances, you are losing a bit of mana value.
Totem of the Rajh: Interesting little Totem card. Potentially extremely annoying to deal with since it will give itself Divine Shield. I like it.
Hooray! Second time making it to the finalists! Hope I'll make it this time.
Thanks for the commentary. I suppose it would be right for him to be a little less tuned. But I like to thin of it as a sticky minion, so, making it 3/6 should do the trick.
Wow!... It's my card! :D
Good luck to everyone!
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
All I'll say is Madexx is waaaay OP. Even if it hits a weak target it attacks something else at random....
Really big fan of Herald of the Sun. I feel like its a really creative way to take advantage of BOTH Class's hero powers. Got my vote!
Totem of the Rajh is wonderfully balanced (unlike some of the entries), rootin' for you Rhonji!
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Why say anything? Why choose a card design contest to express your opinion? I'm just confused.
Spitefull Priest to legend February 2019
time to do it again x d
¯\_(ツ)_/¯
It was my first submission, well it was my first message on forums. And i am honored to be picked as a finalist, thanks! And thanks for your support @dendroid.
Herald of the sun is a good card, also thats the reason my totem aren't named after sun. :( Still, got my vote! :)
Herald of the Sun: This card pretty much fit both of classes. Even if both shaman and paladin strugle with focus around their hero power, i think this card coming little bit early to posibly be big problem in shaman decks. Good way would be probably change it to 4/5 for 4 mana as around this time most of decks could have some way of answer.
Kavem the Callous: Again, efect really nicely fit both classes. And again its value is over. As 5 mana card, it is coming relatively early without downside.
Madexx, Fierce Companion: It is very strong card, with almost no way for your opponent to play around it. No fun. I don't like this card.
Royal Jelly: Very simmilar to Silvermoon Portal. Anyway, i think it should be rare instead of epic, but whatever. And somehow don't feel sure about this card fit to priest. (It really looks more like paladin/druid card. But at all this card is ok.:-)
Miracle: I think this card is good.
Kirin Tor Spellbook: It is very weird card. As it would be very strong card on mage, but little bit under mediocre for rogue. Anyway i like this card. (voted)
Arbiter of Souls: I think this card is interesting. but feel somehow weak. Whatever, not every card must be exactly strong. And this card still have value ok to don't be rubish. Hard choice between this and Miracle. (voted)
Totem of the Rajh: Strong card. But standalone weak. So i think this card is nicely balanced. (voted - top)
Congrats to Wailor (again)!
I wasn't too fond of my card, but thanks!
Just going to throw in my 2c. Mostly a good selection of cards, but Miracle is almost surely too strong (2 mana draw 2 with the only drawback being that an aggro deck using it has to deal 5 extra damage, which is more than achievable with 2 extra cards). Arbiter of Souls feels a bit off, just because neither priest nor druid has ever had a "reduce a minions health by X" mechanic (off the top of my head I think paladin has set health to X, and I can't think of anything else immediately). It's not wrong to give one or both of these classes a new mechanic, but I don't think this particular contest was the place for it. Incidentally, the card would've made much more sense if the options were +attack or +health.
Oops, wrong thread...