• 3

    posted a message on New Hearthstone Expansion Leak? - Showdown in the Badlands!

    I remember they added a great questline to badlands at cataclysm rewamp. It was about saving last uncorrupted black egg from deathwing or something like that. A red dragon was sacrificing her own egg and herself to protect that last egg. And i think that egg hatched to be wrathion himself.

    Zone may be a barren place but it had some key story moments. I remember that quest also had bunch of drunk storytellers that exaggerating a fight between them and deathwing. One of them was using a world shrinker and then catching some clouds while chasing deathwing.

    It's been years i played wow and some more years i did that badland quests but it was such a great questline it was one of the top moments of cataclysm expansion for me. I wonder if we will get to explore those moments in this expansion of hearthstone.

    Posted in: News
  • 8

    posted a message on New Priest Legendary Card Revealed - Ra-Den

    First Whirlpool, then Ra-den? Why they keep giving shamanic cards to priests? (Not talking about the effects, but the names and art). I see Thorim being more "shamany" keeper in this case, but still this card should belong to shaman. They do have The Fist of Ra-den after all.

    Posted in: News
  • 0

    posted a message on Pyrotechnician

    JIVE, INSECT!

    Posted in: Pyrotechnician
  • 0

    posted a message on Beatboxer

    I hope bran rotates out. Otherwise this card may become toxic with bouncing. And i can already see this card may be treated as penflinger, changing battlecry to hit minions only in the future.

    Edit: thanks to fazzron, i realized this is not a battlecry. So let's hope they won't bring rogue shark shrine back into core.

    Posted in: Beatboxer
  • 3

    posted a message on Starlight Groove

    After you cast a holy spell, your hero gains divine shield again, considering it is removed before.

    Posted in: Starlight Groove
  • 0

    posted a message on Screaming Banshee

    Or x procs as 2/2 minions, x being the number of eligible enemy minions on board when you apply blood boil to them. Assuming you have enough missing health.

    I believe it does procs off healings too since it doesn't specify "max health". Just like that dual class minion that destroys a minion if your hero's health changed on your turn.

    Posted in: Screaming Banshee
  • 0

    posted a message on The Purator

    Order in the Court makes it pretty reliable, considering both n’zoths are high costed. I wouldn’t say it’s “too” unreliable.

    Posted in: The Purator
  • 0

    posted a message on The Purator

    You can, if you play order card first, or draw n’zoth first. It’s not a start of game effect.

    Posted in: The Purator
  • 0

    posted a message on Barbaric Sorceress

    Imagine playing this minion when you are Cult Neophyted, or even Loathebed with shudderwock.

    Priests can literally make opponent's spell unplayable if they play this when they have the shard of naaru in hand with a mana cost increase effect. It is too conditional but i am pretty sure i will watch it happen on youtube.

    Posted in: Barbaric Sorceress
  • 0

    posted a message on Obsidiansmith

    This is tutor for Azsharan Trident. And doesn't conflict with quest at all. Quest draws the base weapon, this minion gets the Sunken Trident with +1, +1. 

    Lady Ashvane doesn't seem that bad now even without a pirate tag.

    Posted in: Obsidiansmith
  • -1

    posted a message on Hydralodon

    So if you evolve or devolve into this or pull out from your deck or from hand or any summon spell / DR, your heads wont have rush.  It is kind of a bummer. Warlock colossal has a Battlecry also.  Which is more impactful battlecry than this one. 

    I wish they had more interaction between the main head and other heads. There was this guy @chegwin on regiskillbin's video yesterday, he made this custom card, which is almost identical with this, but main head doesn't have battlecry. I think it was a better interaction than this. (Main head gains attack for each side heads)

    For anyone who is wondering about the video & card: https://www.youtube.com/watch?v=8NyF1Rh9mos 

    Posted in: Hydralodon
  • 0

    posted a message on Is the Discover/card generation out of wack?

    I really like those cards in general. I think problem is not the keyword but it is their "pool". Discover keyword should be used if pool for discover is big enough. I don't mind the mana cost, if the pool is big enough (Like Nature Studies, which is practically 0 cost card)

    But for instance discovering from deck really makes the pool small in size, so it is a very consistent way of getting something that you want. I agree you should pay more mana if you want to discover a card from a small pool as if it's almost guaranteed. Like the new DH card, Abyssal Depths

     

    Posted in: General Discussion
  • 1

    posted a message on Murlocs feel too polarizing

    I don't think primalfin with Brann is the problem here. You can rarely scale murlocs as statwise compared to elementals and some other builds.

    Also amalgadon is a way to keep overscaled builds in check if there is no murloc tribe in game, like you say, tricksters for instance.

    I agree, and i think the biggest problem is making your murlocs poisonous too early, and condition is not that hard to achieve. (Better than the old poison murloc tho) Moving it up to tier 6 maybe a good solution. And this also can remove some forced amalgadons on tavern 6, as he is the only "murloc" on tavern 6. Like cookie using the hero power on his buddy at non-murloc lobbies at tavern 6, or murloc hero using his buddy on tier 6 minions. 

    But with this change, i believe murlocs won't keep up with stat scaling, so primalfin should definitely stay. I even feel with this change they should move +2 health to all murlocs minion to tier 2 or something.

    Overall, i completely agree with you. When i see lobbies with murloc tribe, it is almost guaranteed that the first place will be murlocs. When you know that even before picking up your hero, it really narrows down the game, and the fun. And if there is no murlocs i feel happy because i know i can try any build. 

    Posted in: Battlegrounds
  • 0

    posted a message on New Priest Epic Card Revealed - Whirlpool

    @SpaceTimeDream; I agree, mage can utilize it as well. But with the portrait they release for shaman, one can tell it was shaman card before they give it to mage. They also broke shaman legendary bearon interaction with that change. No wonder why noone runs that bear elemental.(!)

    @Hesam; that's actually nice with bioluminescence. But still, would feel better in hunter decks. They even had a weapon that summons piranhas.

    Posted in: News
  • 4

    posted a message on New Priest Epic Card Revealed - Whirlpool

    They could give this card's effect to priest with any void or abyss themed card, i don't care. But giving a natural phenomenon spell card with a nature tag to priest instead of shaman is BS. We even had Maelstrom Portal.

    This being a priest card doesn't make any sense. The other two is typhoon and hurricane being druid spells. (At least not yet in HS)

    Edit: And the Build a Snowman... Shaman have a portrait for that...

    Posted in: News
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