Fanged Flight - 1 Mana, Common Druid Spell.
Give a friendly minion Rush. After it attacks, return it to your hand.
Simple. It's a cheap spell to grant rush, with the potential drawback (or potential benefit) of returning it to your hand afterwards, whether it lives or dies. Obviously, this card synergises best with low-cost, low-health, and high-attack battlecry cards, but it can be used with a bigger minion in a pinch, even if it means losing board presence.
As you might guess by the card art and name, it's themed after beasts, the Wolpertinger in particular.
Shaman exclusive 4 mana 3/2 weapon, flavor text: while equipped, your minions cost (1) less.
References murlocs, I thought it would be cool to have a card that synergises with murlocs considering how the murloc shaman theme was pushed a little in RoS. it works a lot like scargil with the whole mana reduction thing, but you can also swing for 3 extra damage whenever you don't need the effect anymore or if you need to contest the board more or even maybe for lethal if you have it. Plus it's much harder for your opponent to deal with a weapon rather than a 4/4 because they need to specifically run weapon removal.
So imagine, that you are desperate for face damage and you need burst ASAP before the opponent stabilizes or kills you. The token spells are balanced imho, because they are the same as
Darkbomb
s.
http://www.hearthcards.net/cards/5b32d694.png
Fanged Flight - 1 Mana, Common Druid Spell.
Give a friendly minion Rush. After it attacks, return it to your hand.
Simple. It's a cheap spell to grant rush, with the potential drawback (or potential benefit) of returning it to your hand afterwards, whether it lives or dies. Obviously, this card synergises best with low-cost, low-health, and high-attack battlecry cards, but it can be used with a bigger minion in a pinch, even if it means losing board presence.
As you might guess by the card art and name, it's themed after beasts, the Wolpertinger in particular.
Flavour text: You and WHAT ARMY?
A Mech themed card that has no synergy with Mechs.
My fanmade expansion! (Click on pack to open packs with my cards)
Shaman exclusive 4 mana 3/2 weapon, flavor text: while equipped, your minions cost (1) less.
References murlocs, I thought it would be cool to have a card that synergises with murlocs considering how the murloc shaman theme was pushed a little in RoS. it works a lot like scargil with the whole mana reduction thing, but you can also swing for 3 extra damage whenever you don't need the effect anymore or if you need to contest the board more or even maybe for lethal if you have it. Plus it's much harder for your opponent to deal with a weapon rather than a 4/4 because they need to specifically run weapon removal.
Play on words of "Rude Awakening."
My jaws that element, my claws that surprise!
"Comedy comes in threes"
Ascendit a terra in coelum, iterumque descendit in terram, et recipit vim superiorum et inferiorum.
If I had a nickel for every time I've heard "Oh no, there's too many of them!"...
be stupid murloc and hurl stuff
"They explode, and then everything that remains disgusts their opponents away."
Don't forget to eat your bananas!
So imagine, that you are desperate for face damage and you need burst ASAP before the opponent stabilizes or kills you. The token spells are balanced imho, because they are the same as Darkbomb s.