Pretty straight forward. The flavour is that you rewind time to put something you used back into your hand, or if your deck is empty, rewind further back to also put copies back into your deck.
Flawor text: The flower that can save you in the depths of forest. Watch your steps, don’t crush it!
P.S. I really don’t like the idea of cards that depend on fatigue mechanics. Fatigue is punishment and no one should use punishment for gaining advantage.
Inspired by
Toki, Time-Tinker
, I thought it would be fun to bring some Wild Spice to the table. My card has been through some interations, and this is my final idea. It can be used early on as a guaranteed power play or kept for until the end for some massive value, given that you can have 2 spells :)
The purpose of this card is to buy you time in two ways. First, you prevent yourself from fatiguing. Second, you ruin your opponent's draws preventing them from either drawing value cards or
combo
pieces. With this time, you can clench the game with either the cards you have left in your hand and/or
Siphon Life
. If you don't go to fatigue, at the very worst its a
Boulderfist Ogre
.
In fatigue and low on Health? No problem, turn that damage into Health with Shadow Healer. With a beefy 9 Health, you can take advantage of the effect better because it has a higher chance of surviving multiple turns.
Quick Shot for Aggro, Slow Shot for Control.
BTW:If you control the Gadgetzan Auctioneer , your will draw a card first.
Pretty straight forward. The flavour is that you rewind time to put something you used back into your hand, or if your deck is empty, rewind further back to also put copies back into your deck.
Compare to Primordial Glyph , this card is...
Pro: It's a spell you put in your deck, so you can limit the randomness, also helps with Fatigue.
Con: You need to have played the spell earlier, and ofc, no cost discount.
Don't mind me just passing by
Keep diggin' to unearth ancient perils!
A new tool for Dead Man's Hand Warrior and Rummaging Kobold ...
Druids Dead Man's Hand . To expensive for Token Druid but could see play in some from of Jade or Midrange druid when Jade Idol gets eaten.
Flawor text: The flower that can save you in the depths of forest. Watch your steps, don’t crush it!
P.S. I really don’t like the idea of cards that depend on fatigue mechanics. Fatigue is punishment and no one should use punishment for gaining advantage.
Flavor text: He's once a rich and handsome landlord. Now he's richer but ...
e.g Ultimate Infestation would be a Pyroblast to Druid himself.
This would hopefully give you some breathing room to win a few long games
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
Useful for extending your life for a little and putting garbage in your opponent's deck while you Siphon Life them to death.
My first submission ever. Sorry if done wrong. It would probably just be used as a finisher, could rogue do that though?
Inspired by Toki, Time-Tinker , I thought it would be fun to bring some Wild Spice to the table. My card has been through some interations, and this is my final idea. It can be used early on as a guaranteed power play or kept for until the end for some massive value, given that you can have 2 spells :)
Hope you like it, and good luck to y'all!
EDIT: Forgot the rarity :P
Flame Imp
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The purpose of this card is to buy you time in two ways. First, you prevent yourself from fatiguing. Second, you ruin your opponent's draws preventing them from either drawing value cards or combo pieces. With this time, you can clench the game with either the cards you have left in your hand and/or Siphon Life . If you don't go to fatigue, at the very worst its a Boulderfist Ogre .
In fatigue and low on Health? No problem, turn that damage into Health with Shadow Healer. With a beefy 9 Health, you can take advantage of the effect better because it has a higher chance of surviving multiple turns.
Click the image to go to my custom Time Traveler class.