This kind of forced socialization may not seem like a big deal to some people, but it is a big deal to introverts. I'm not the only person this will touch a nerve with. Many people won't say anything here and will just not participate.
Not everything in life is for every single person and that's okay. If you try to always include every single person in, you're going to limit creativity to a great degree which ultimately makes for a worse ecosystem. Hell, it might not even hurt people to try something new.
If someone didn't want to participate though, they could always read a book that week or use their usual design time to flesh out something different for themselves to share in their own thread. The prompts to get people all talking about the same subject are great, but even that can be a limiter because people aren't really thinking for themselves.
I'll level a separate criticism: two-person projects in any walk of life are almost always more difficult than doing it yourself, purely because you have to rely on the other person to meet the deadlines, not just yourself.
I also am strongly against any sort of required coop. It just throws up unnecessary barriers to entry for new people. The regular people who always show up in the finals will just partner with each other so now new people will need to find partners before they can even begin creating a card for submission.
There's nothing stopping us from encouraging "regular finalists" to seek out different people; it's not a given that they would pair up together to make a guaranteed winner. This theoretical comp is about social interaction; pairing "veterans" with newer card-creators would be more logical, fair, and in the spirit of what the comp was hoping to achieve.
Thats another form of imposed restrictions, u cant win with everyone :) ... tho i would be fine with it.
One note on this entire concept, if we ever do it, there should be a separate thread for "LF co-op partner designer", definitely not as a part of the discussion thread.
This year I did two large CCC. One co-op at r/customhearthtone and the single player one here about our own Custom Expansion Creation. I enjoyed both and they had pros and cons.
Co-Op: first time working with someone in card creation (I started a year ago). The first cool part of this competition was that we had to create a few card each round but with a handicap (in this case both teammates chose secretly before the Phase 1 a theme and they have to create cards with both themes - our themes were Troll Tribe and Dual Cards). I think a lower number of cards but with stronger design restrictions if the best way for this kind of competitions. My awesome partner TrappedInLimbo (the guy with the original Troll idea of my Expansion) was more experienced than me in card creation so I learned a lot talking with him (we used Discord) and he helped balanced my creations and gave me feedback. That was neat.
We were lucky and we worked pretty well together, 50/50 in each Phase and talking a lot so we ended 4 of the 5 Phases of the comp. That's not sure for everyone and a bad partner can destroy your hard work and submissions and as a newbie that's not cool. Is hard to balance this kind of coop competitions.
Single: I prefer working alone if there's a lot of cards, like the 21 cards for round in the Expoansion Competition. It's hard to communicate and create an homogeneus pool of cards with two people working online and with different time zones. Also you learn a lot because you create a ton of cards in a few days and you still get feedback in the discussion topic but you don't have to wait for your partner for the submission.
The point is not to replace the classic solo WCDC. I mentioned it as a solution to advertise and test the mode. Maybe it's a bad idea. Some of you raised some issues with constructive critics. But what I want to focus on in the core of the idea: the Co-Op experience, and anything it can bring to enhance or change an experience of a WCDC (without replacing it). Check RazorOfArtorias' testimony to see what it could really bring. So indeed, it's not for everyone, but so is any thread in this forum.
Several solutions to check the team composition:
Write your teammate(s) name (s) in your signature (and team name why not)
Post a comment in a dedicated "registration" thread (limited entries if necessary)
And in the end, there might always be a way to cheat (double account, ec.) but it doesn't matter, because the goal and interest of this mode is the colaborative design process, that may exist in other modes, but which is encouraged and celebrated in this one.
The point is not to replace the classic solo WCDC. I mentioned it as a solution to advertise and test the mode. Maybe it's a bad idea. Some of you raised some issues with constructive critics. But what I want to focus on in the core of the idea: the Co-Op experience, and anything it can bring to enhance or change an experience of a WCDC (without replacing it). Check RazorOfArtorias' testimony to see what it could really bring. So indeed, it's not for everyone, but so is any thread in this forum.
Several solutions to check the team composition:
Write your teammate(s) name (s) in your signature (and team name why not)
Post a comment in a dedicated "registration" thread (limited entries if necessary)
And in the end, there might always be a way to cheat (double account, ec.) but it doesn't matter, because the goal and interest of this mode is the colaborative design process, that may exist in other modes, but which is encouraged and celebrated in this one.
Easier way to "police" who is on what team would be to have the duo PM one of the mods during the Phase 0, where a theme would be selected like it was suggested before and when Phase I would begun, there would be a list of elligible teams that could enter (and you would have a "proof" as to who is with who), same as with the big comps when there is a list of candidates that made the cut to the next Phase who are allowed to post a submission. And since like i suggested before we would be submiting all 10 cards at once (3 on display + 7 in a spoiler), it would be a two week comp, which for a midsized comp seems appropriate :) EZ!
Pardon the question but i'm rather new to the custom card section of Hearthpwn. Just wanted to know if there are single card threads where one can post and how in general can one actually enter these competitions, be them the entire expansion ones or single cards if there are such; Much obliged in advance and pardon the trouble.
Pardon the question but i'm rather new to the custom card section of Hearthpwn. Just wanted to know if there are single card threads where one can post and how in general can one actually enter these competitions, be them the entire expansion ones or single cards if there are such; Much obliged in advance and pardon the trouble.
The WCDC stands for Weekly Card Design Competition, so as the name suggests, it is a weekly thing. Anyone can participate, u just have to follow the respective week rules to be eligible to advance to finals, if u have enough votes. The WCDC is on hold tho for right now and during the holidays, the next season will start early next year. I believe there is gonna be a big comp (class/expansion) at the start as well.
There is always a submission thread, where u can post only your submission and no spam. And then there is a discussion thread, where u can chat with other contestants about their submissions and give/receive feedback on yours or theirs cards.
If u have custom cards u created and want to showcase them here, feel free to create your own topic in the Fan Creation section as many other users did. Or u can try browsing the forum for the community threads that encourage different card design ideas, like where someone posts a stats of a card and another person art and 3rd person ability and then they make the card together or some other stuff like this.
PS: we use hearthcards.net to create our cards. Also a good start to custom card design is to read throughHearthstone Card Creation - A Primer ;-)
PS2: You can also check out the winners/finalists of our previous seasons to get some idea about what it takes to make it to the finals (or what abilities, art etc was made/used before to not "copy" it again) - Weekly Design Competition - Winners' Gallery ;-)
Another thing that would improve the competitions is if we didn't have months long breaks in between seasons!!!
Also, weren't we supposed to have a Kobolds and Catacombs competition? If you guys wait any longer to start it, the entire set will be revealed. You've already waited too long, since almost all of the Legendary weapons and upgrade stones have been revealed.
So, I really like Teknician’s idea for a ‘medium’ competition where every contestant designs just the 10 cards for a single class in an expansion, so I thought I would flesh it out into a more detailed proposal:
Medium Competition
The competition would consist of two phases, plus a potential initial phase to choose the theme, so it would take place over the course of just a few weeks. The general idea is that a basic idea for an expansion is given before Phase I. Everyone chooses a class, and then makes the 10 cards from the expansion for that class.
Phase 0
Before contestants can design cards, they need to know what expansion they are designing them for. The theme of the competition should be given, along with the mechanics it focuses on, and at least some of the Neutral cards should be created to get an idea of what the expansion is like.
There are two main ways that this can be done. The simplest way could be that one person creates the idea for the expansion. This person could be a mod, or it could be someone who has won a past competition, or something like that. Asylum’s Gauntlet worked sorta like this, so this wouldn’t be that bad.
The other main way, that would probably be more popular, is if there was an initial competition to choose the theme. This could be like Phase I of the past Expansion competition, where everyone submits an explanation of their idea for the expansion with some example (Neutral) cards. Everyone would upvote the ideas they like throughout the zeroth week, and there could be a Final Poll on the last day of the week where we vote on the top contenders.
Alternatively, the mods could create/solicit ideas and curate a poll of a few to ten of these ideas, that we would then vote on. This would probably take less time and organization, but people wouldn’t enjoy it as much.
Phase I
Now that the expansion we are designing for has been chosen, the main competition can begin. This phase would work similarly to the first phase of the ‘big’ competitions. Everyone would design just a few cards from their chosen class, and we would upvote the class cards we like in the submission thread to see who moves on to Phase II, without a poll.
There are some differences from the ‘big’ competitions that would change how this works a little, though. First, we already know the theme of the expansion, so contestants don’t need to explain as much in their initial entries. Also, since you are only creating 10 cards total, it would make sense to put some restrictions on what cards you show in this initial phase. For example, we might say that everyone has to show 3 (or maybe 4) cards in this phase, and each one has to be a different rarity, or something like that.
Phase II
Everyone has already shown 30-40% of the cards they’re going to create, so we’re almost done. The people who made it past Phase I would now just finish up the cards for their chosen class and present them in a submissions post. Ten isn’t that many, so we might allow everyone to show all the cards at once in the submissions post (with formatting restrictions, of course).
In the ‘big’ competitions, the competitors were cut down to 4 by the last stage, but that doesn’t make much sense here, since this is only the second phase. We should still have 20+ people in Phase II, so initial voting should probably be done by upvoting in a submission phase throughout one week. The top X people from this should move on to a Final Poll, which can last like 1-2 days to choose the winner.
So, what do you guys think? One of the basic premises of this competition is that the expansion we’re designing for is chosen before the start, and everyone is designing for the same expansion, just for one individual class that they choose. This can be changed so that you have to also create the idea of the expansion, in which case you would throw out Phase 0 and merge this into the initial idea submission of Phase I.
Another issue might be, when would we hold this competition? The 'big' competition generally takes up a good portion of the first half of a season, but the second half is wide open besides the WCDC's. Pretty much any time in the second half of the season should work pretty well, since you only need ~3 weeks to hold it.
Why class cards specifically? You can perfectly find requirements that isn't about class cards.
It doesn't have to be class cards specifically, but I think those would work well. It's a small, but coherent set of cards to design. They all need to kind of work together. I can't think of another small set of cards where it makes sense to, say, look at all 10 together. I'm not saying it isn't possible to come up with a different small set of cards to design, so feel free to make alternate proposals.
Well it can perfectly be requirements for 10 neutral classes, or one card per class, or simply no requirements about class at all. I don't get the focus on class cards.
So, I really like Teknician’s idea for a ‘medium’ competition where every contestant designs just the 10 cards for a single class in an expansion, so I thought I would flesh it out into a more detailed proposal:
Medium Competition
The competition would consist of two phases, plus a potential initial phase to choose the theme, so it would take place over the course of just a few weeks. The general idea is that a basic idea for an expansion is given before Phase I. Everyone chooses a class, and then makes the 10 cards from the expansion for that class.
Phase 0
Before contestants can design cards, they need to know what expansion they are designing them for. The theme of the competition should be given, along with the mechanics it focuses on, and at least some of the Neutral cards should be created to get an idea of what the expansion is like.
There are two main ways that this can be done. The simplest way could be that one person creates the idea for the expansion. This person could be a mod, or it could be someone who has won a past competition, or something like that. Asylum’s Gauntlet worked sorta like this, so this wouldn’t be that bad.
The other main way, that would probably be more popular, is if there was an initial competition to choose the theme. This could be like Phase I of the past Expansion competition, where everyone submits an explanation of their idea for the expansion with some example (Neutral) cards. Everyone would upvote the ideas they like throughout the zeroth week, and there could be a Final Poll on the last day of the week where we vote on the top contenders.
Alternatively, the mods could create/solicit ideas and curate a poll of a few to ten of these ideas, that we would then vote on. This would probably take less time and organization, but people wouldn’t enjoy it as much.
Phase I
Now that the expansion we are designing for has been chosen, the main competition can begin. This phase would work similarly to the first phase of the ‘big’ competitions. Everyone would design just a few cards from their chosen class, and we would upvote the class cards we like in the submission thread to see who moves on to Phase II, without a poll.
There are some differences from the ‘big’ competitions that would change how this works a little, though. First, we already know the theme of the expansion, so contestants don’t need to explain as much in their initial entries. Also, since you are only creating 10 cards total, it would make sense to put some restrictions on what cards you show in this initial phase. For example, we might say that everyone has to show 3 (or maybe 4) cards in this phase, and each one has to be a different rarity, or something like that.
Phase II
Everyone has already shown 30-40% of the cards they’re going to create, so we’re almost done. The people who made it past Phase I would now just finish up the cards for their chosen class and present them in a submissions post. Ten isn’t that many, so we might allow everyone to show all the cards at once in the submissions post (with formatting restrictions, of course).
In the ‘big’ competitions, the competitors were cut down to 4 by the last stage, but that doesn’t make much sense here, since this is only the second phase. We should still have 20+ people in Phase II, so initial voting should probably be done by upvoting in a submission phase throughout one week. The top X people from this should move on to a Final Poll, which can last like 1-2 days to choose the winner.
So, what do you guys think? One of the basic premises of this competition is that the expansion we’re designing for is chosen before the start, and everyone is designing for the same expansion, just for one individual class that they choose. This can be changed so that you have to also create the idea of the expansion, in which case you would throw out Phase 0 and merge this into the initial idea submission of Phase I.
Another issue might be, when would we hold this competition? The 'big' competition generally takes up a good portion of the first half of a season, but the second half is wide open besides the WCDC's. Pretty much any time in the second half of the season should work pretty well, since you only need ~3 weeks to hold it.
Why class cards specifically? You can perfectly find requirements that isn't about class cards.
It doesn't have to be class cards specifically, but I think those would work well. It's a small, but coherent set of cards to design. They all need to kind of work together. I can't think of another small set of cards where it makes sense to, say, look at all 10 together. I'm not saying it isn't possible to come up with a different small set of cards to design, so feel free to make alternate proposals.
Well it can perfectly be requirements for 10 neutral classes, or one card per class, or simply no requirements about class at all. I don't get the focus on class cards.
The point is that a class' cards all go together, in a way that nothing else does. If you make just 10 neutral cards, or one from each class, you don't really have to think about making a balanced set. You can make just really heterogenous stuff. It'd be weird if you make, say, 4 6-Cost cards for the same class in the same set, but not really weird if there were four 6-Cost cards in the entire set. It's like in the big class competitions. You have to make a balanced set of cards for that class. You don't want to make too many AOEs, or too few AOEs, or not enough direct removal, or too much direct removal. It's the same way if you're introducing all 10 class cards for a given class for a given expansion. You have to think about, "What types of cards does this class need?" and also you have to think about not giving them, say, too many cards of a given type. You probably don't want to make more than one AOE, for example, and you need to make a balanced combination of minions, spells, and weapons. And it goes even further than that, because the cards need to have balanced purposes. The same thing isn't true if you make a combination of neutral and class cards. There is no way you can make the requirements fit this, because the balanced purposes can't be distilled into a rule.
And I don't really understand how you don't get the focus on class cards. It seems really clear to me that making all 10 of a class' cards from a set is very different from any other card combination.
Another thing that would improve the competitions is if we didn't have months long breaks in between seasons!!!
Also, weren't we supposed to have a Kobolds and Catacombs competition? If you guys wait any longer to start it, the entire set will be revealed. You've already waited too long, since almost all of the Legendary weapons and upgrade stones have been revealed.
KnC competition is next Wednesday. It was always planned to start after the set had been revealed - we don't want you guessing cards that are going to be in the set this time, we want you coming up with creative ways of using the new mechanics introduced. And there were quite a few this time!
Another thing that would improve the competitions is if we didn't have months long breaks in between seasons!!!
Also, weren't we supposed to have a Kobolds and Catacombs competition? If you guys wait any longer to start it, the entire set will be revealed. You've already waited too long, since almost all of the Legendary weapons and upgrade stones have been revealed.
KnC competition is next Wednesday. It was always planned to start after the set had been revealed - we don't want you guessing cards that are going to be in the set this time, we want you coming up with creative ways of using the new mechanics introduced. And there were quite a few this time!
That's fine for Recruit and stuff, but it doesn't make much sense to come up with new Legendary Weapons or upgrade stones once they've all been revealed. There's supposed to be one for each class. I also don't understand why it's bad to guess things that will come out? It takes a lot of the fun out of it once everything's been revealed.
Another thing that would improve the competitions is if we didn't have months long breaks in between seasons!!!
Also, weren't we supposed to have a Kobolds and Catacombs competition? If you guys wait any longer to start it, the entire set will be revealed. You've already waited too long, since almost all of the Legendary weapons and upgrade stones have been revealed.
KnC competition is next Wednesday. It was always planned to start after the set had been revealed - we don't want you guessing cards that are going to be in the set this time, we want you coming up with creative ways of using the new mechanics introduced. And there were quite a few this time!
That's fine for Recruit and stuff, but it doesn't make much sense to come up with new Legendary Weapons or upgrade stones once they've all been revealed. There's supposed to be one for each class. I also don't understand why it's bad to guess things that will come out? It takes a lot of the fun out of it once everything's been revealed.
It's not bad, we just decided not to do it that way this time. Instead of guessing what's to come, you'll be filling in blanks of what you think they could have done, or could do in the future with a mechanic.
Legendary Weapons is also maybe not one of the potential options, we haven't finalised them yet.
The point is that a class' cards all go together, in a way that nothing else does. If you make just 10 neutral cards, or one from each class, you don't really have to think about making a balanced set. You can make just really heterogenous stuff. It'd be weird if you make, say, 4 6-Cost cards for the same class in the same set, but not really weird if there were four 6-Cost cards in the entire set. It's like in the big class competitions. You have to make a balanced set of cards for that class. You don't want to make too many AOEs, or too few AOEs, or not enough direct removal, or too much direct removal. It's the same way if you're introducing all 10 class cards for a given class for a given expansion. You have to think about, "What types of cards does this class need?" and also you have to think about not giving them, say, too many cards of a given type. You probably don't want to make more than one AOE, for example, and you need to make a balanced combination of minions, spells, and weapons. And it goes even further than that, because the cards need to have balanced purposes. The same thing isn't true if you make a combination of neutral and class cards. There is no way you can make the requirements fit this, because the balanced purposes can't be distilled into a rule.
And I don't really understand how you don't get the focus on class cards. It seems really clear to me that making all 10 of a class' cards from a set is very different from any other card combination.
All of this might indicate that it's easier to make a comp about a particular class, but not that it is impossible to do otherwise.
The point is that a class' cards all go together, in a way that nothing else does. If you make just 10 neutral cards, or one from each class, you don't really have to think about making a balanced set. You can make just really heterogenous stuff. It'd be weird if you make, say, 4 6-Cost cards for the same class in the same set, but not really weird if there were four 6-Cost cards in the entire set. It's like in the big class competitions. You have to make a balanced set of cards for that class. You don't want to make too many AOEs, or too few AOEs, or not enough direct removal, or too much direct removal. It's the same way if you're introducing all 10 class cards for a given class for a given expansion. You have to think about, "What types of cards does this class need?" and also you have to think about not giving them, say, too many cards of a given type. You probably don't want to make more than one AOE, for example, and you need to make a balanced combination of minions, spells, and weapons. And it goes even further than that, because the cards need to have balanced purposes. The same thing isn't true if you make a combination of neutral and class cards. There is no way you can make the requirements fit this, because the balanced purposes can't be distilled into a rule.
And I don't really understand how you don't get the focus on class cards. It seems really clear to me that making all 10 of a class' cards from a set is very different from any other card combination.
All of this might indicate that it's easier to make a comp about a particular class, but not that it is impossible to do otherwise.
Which I'm pretty sure was all that nurgling was suggesting. It makes sense, if you're making 10 cards, to do class cards, since in the last 3 expansions, each class has been given 10 cards. It's just a natural thought process there.
Which isn't to say you couldn't split 10 cards in other ways. Just that doing 10 cards for one class is the most obvious way.
The point is that a class' cards all go together, in a way that nothing else does. If you make just 10 neutral cards, or one from each class, you don't really have to think about making a balanced set. You can make just really heterogenous stuff. It'd be weird if you make, say, 4 6-Cost cards for the same class in the same set, but not really weird if there were four 6-Cost cards in the entire set. It's like in the big class competitions. You have to make a balanced set of cards for that class. You don't want to make too many AOEs, or too few AOEs, or not enough direct removal, or too much direct removal. It's the same way if you're introducing all 10 class cards for a given class for a given expansion. You have to think about, "What types of cards does this class need?" and also you have to think about not giving them, say, too many cards of a given type. You probably don't want to make more than one AOE, for example, and you need to make a balanced combination of minions, spells, and weapons. And it goes even further than that, because the cards need to have balanced purposes. The same thing isn't true if you make a combination of neutral and class cards. There is no way you can make the requirements fit this, because the balanced purposes can't be distilled into a rule.
And I don't really understand how you don't get the focus on class cards. It seems really clear to me that making all 10 of a class' cards from a set is very different from any other card combination.
All of this might indicate that it's easier to make a comp about a particular class, but not that it is impossible to do otherwise.
Which I'm pretty sure was all that nurgling was suggesting. It makes sense, if you're making 10 cards, to do class cards, since in the last 3 expansions, each class has been given 10 cards. It's just a natural thought process there.
Which isn't to say you couldn't split 10 cards in other ways. Just that doing 10 cards for one class is the most obvious way.
Haven't been here for a while due to finals n' stuff, so I'll share my thoughts on this.
First Page Problem
I don't truly think that this is an issue due to the few amount of times that a submission on the first page hasn't gone to the finals. Regardless, if there's enough demand for it, I'm open to making it so that at least one submission on the first page will proceed to the final poll. I am concerned, however, that it'll become a race to see who gets on page 1 first.
Big Comp
You'll see what's it's all about... ;)
A problem in big comps is that they diminish in popularity over time due to less interaction (since the number of participants narrow over time with the exception of the very end). When I first joined the mods, the mods and I came up with a special system to counteract this! Let's just say that I think that you're gonna love it! (Oh, and this system forces Flux to advertise this on the front page anyways, so a lack of advertising shouldn't be a problem. Whether people will be attracted to it is another story, but we'll try our best!)
It's also somewhat noteworthy that I will not be participating in the next Big comp. This is because me and Shadows are going to be managing it, and it'll be unfair to the rest of the participants since we could easily just skew the competition in our favour. However, I will have a part in the "theme" of the big comp. I'll say that much. ;P
Consistent Finalists
I do believe that certain veterans appear on the final poll, but I think that it has to do more with the quality of the card than prestige. I cannot deny that fame does help, but that reputation tends to come from helping others in the discussion thread and just being a generally nice person. I'm personally fine with encouraging that.
Medium Comp
I think that this an awesome idea that we can establish during the second half of the WCDC season! I love this idea, and I'll try to discuss it with the mods. I think we can do so much from it, from Adventure Wings to Custom Tavern Brawls to Mini-Expansions to just plain ol' Concepts for New Classes/Keywords/Cycles/etc. However, we're likely gonna start with Technician's idea for the first medium comp if we go with that idea.
Co-op
Personally, I'm totally supportive of this idea, BUT I understand why some people don't like to be forced in doing it. That being said, I think that we should make Co-op submissions OPTIONAL in order to create more freedom for those who want to work with others. We might try it in the next Big comp and see how that works out.
I think that this an awesome idea that we can establish during the second half of the WCDC season! I love this idea, and I'll try to discuss it with the mods. I think we can do so much from it, from Adventure Wings to Custom Tavern Brawls to Mini-Expansions to just plain ol' Concepts for New Classes/Keywords/Cycles/etc. However, we're likely gonna start with Technician's idea for the first medium comp if we go with that idea.
I just want to add that I think an Adventure Wing wouldn't make a good 'medium' comp. What I learned from the Adventure Competition a year and half ago was that Adventures are a shitload of work. One Adventure Wing is like almost the same amount of work as one other complete big competition. That's not to say you can't do a smaller competition focused on an Adventure somehow, but just keep in mind that Adventures are more work than it seems to design.
On the same note, if we ever do a 'big' Adventure competition again, please severely limit the length of it. Like, 2-3 wings, 8-10 bosses tops. It's just grueling to make a full-length adventure. I got severely burnt out making three wings for the competition under time constraints last time, much more than for the class competitions.
I think that this an awesome idea that we can establish during the second half of the WCDC season! I love this idea, and I'll try to discuss it with the mods. I think we can do so much from it, from Adventure Wings to Custom Tavern Brawls to Mini-Expansions to just plain ol' Concepts for New Classes/Keywords/Cycles/etc. However, we're likely gonna start with Technician's idea for the first medium comp if we go with that idea.
I just want to add that I think an Adventure Wing wouldn't make a good 'medium' comp. What I learned from the Adventure Competition a year and half ago was that Adventures are a shitload of work. One Adventure Wing is like almost the same amount of work as one other complete big competition. That's not to say you can't do a smaller competition focused on an Adventure somehow, but just keep in mind that Adventures are more work than it seems to design.
On the same note, if we ever do a 'big' Adventure competition again, please severely limit the length of it. Like, 2-3 wings, 8-10 bosses tops. It's just grueling to make a full-length adventure. I got severely burnt out making three wings for the competition under time constraints last time, much more than for the class competitions.
I dont think that one wing is a problem, the problem stems from making a whole Adventure feel like a coherent thing. And with that in mind, u have to compose each wing so it makes sense, balance it, come up with ideas, but not too many to save something for later.
If there was "just" one wing, u could go ham on it and wouldnt have to think about it too much. That would make it a lot easier. I do agree that creating an entire adventure was taxing and there should be more strict rules for the number of wings and bosses, a clearly established number, same for everyone, so there is no artificial pressure to make it bigger for the appearance of more grandiosity.
I think that this an awesome idea that we can establish during the second half of the WCDC season! I love this idea, and I'll try to discuss it with the mods. I think we can do so much from it, from Adventure Wings to Custom Tavern Brawls to Mini-Expansions to just plain ol' Concepts for New Classes/Keywords/Cycles/etc. However, we're likely gonna start with Technician's idea for the first medium comp if we go with that idea.
I just want to add that I think an Adventure Wing wouldn't make a good 'medium' comp. What I learned from the Adventure Competition a year and half ago was that Adventures are a shitload of work. One Adventure Wing is like almost the same amount of work as one other complete big competition. That's not to say you can't do a smaller competition focused on an Adventure somehow, but just keep in mind that Adventures are more work than it seems to design.
On the same note, if we ever do a 'big' Adventure competition again, please severely limit the length of it. Like, 2-3 wings, 8-10 bosses tops. It's just grueling to make a full-length adventure. I got severely burnt out making three wings for the competition under time constraints last time, much more than for the class competitions.
I dont think that one wing is a problem, the problem stems from making a whole Adventure feel like a coherent thing. And with that in mind, u have to compose each wing so it makes sense, balance it, come up with ideas, but not too many to save something for later.
If there was "just" one wing, u could go ham on it and wouldnt have to think about it too much. That would make it a lot easier. I do agree that creating an entire adventure was taxing and there should be more strict rules for the number of wings and bosses, a clearly established number, same for everyone, so there is no artificial pressure to make it bigger for the appearance of more grandiosity.
The work comes from creating each boss. There are so many little details that go into it. Maybe if you banned people from making dialogue or extra graphics, because that's a huge time sink.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
- Click Here To Join Us On Discord! -
This year I did two large CCC. One co-op at r/customhearthtone and the single player one here about our own Custom Expansion Creation. I enjoyed both and they had pros and cons.
Co-Op: first time working with someone in card creation (I started a year ago). The first cool part of this competition was that we had to create a few card each round but with a handicap (in this case both teammates chose secretly before the Phase 1 a theme and they have to create cards with both themes - our themes were Troll Tribe and Dual Cards). I think a lower number of cards but with stronger design restrictions if the best way for this kind of competitions. My awesome partner TrappedInLimbo (the guy with the original Troll idea of my Expansion) was more experienced than me in card creation so I learned a lot talking with him (we used Discord) and he helped balanced my creations and gave me feedback. That was neat.
We were lucky and we worked pretty well together, 50/50 in each Phase and talking a lot so we ended 4 of the 5 Phases of the comp. That's not sure for everyone and a bad partner can destroy your hard work and submissions and as a newbie that's not cool. Is hard to balance this kind of coop competitions.
Single: I prefer working alone if there's a lot of cards, like the 21 cards for round in the Expoansion Competition. It's hard to communicate and create an homogeneus pool of cards with two people working online and with different time zones. Also you learn a lot because you create a ton of cards in a few days and you still get feedback in the discussion topic but you don't have to wait for your partner for the submission.
Co-Op
The point is not to replace the classic solo WCDC. I mentioned it as a solution to advertise and test the mode. Maybe it's a bad idea. Some of you raised some issues with constructive critics. But what I want to focus on in the core of the idea: the Co-Op experience, and anything it can bring to enhance or change an experience of a WCDC (without replacing it). Check RazorOfArtorias' testimony to see what it could really bring. So indeed, it's not for everyone, but so is any thread in this forum.
Several solutions to check the team composition:
And in the end, there might always be a way to cheat (double account, ec.) but it doesn't matter, because the goal and interest of this mode is the colaborative design process, that may exist in other modes, but which is encouraged and celebrated in this one.
- Click Here To Join Us On Discord! -
Pardon the question but i'm rather new to the custom card section of Hearthpwn. Just wanted to know if there are single card threads where one can post and how in general can one actually enter these competitions, be them the entire expansion ones or single cards if there are such; Much obliged in advance and pardon the trouble.
- Click Here To Join Us On Discord! -
Another thing that would improve the competitions is if we didn't have months long breaks in between seasons!!!
Also, weren't we supposed to have a Kobolds and Catacombs competition? If you guys wait any longer to start it, the entire set will be revealed. You've already waited too long, since almost all of the Legendary weapons and upgrade stones have been revealed.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
You can find me here! Good luck everyone!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
You can find me here! Good luck everyone!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
You can find me here! Good luck everyone!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Haven't been here for a while due to finals n' stuff, so I'll share my thoughts on this.
First Page Problem
I don't truly think that this is an issue due to the few amount of times that a submission on the first page hasn't gone to the finals. Regardless, if there's enough demand for it, I'm open to making it so that at least one submission on the first page will proceed to the final poll. I am concerned, however, that it'll become a race to see who gets on page 1 first.
Big Comp
You'll see what's it's all about... ;)
A problem in big comps is that they diminish in popularity over time due to less interaction (since the number of participants narrow over time with the exception of the very end). When I first joined the mods, the mods and I came up with a special system to counteract this! Let's just say that I think that you're gonna love it! (Oh, and this system forces Flux to advertise this on the front page anyways, so a lack of advertising shouldn't be a problem. Whether people will be attracted to it is another story, but we'll try our best!)
It's also somewhat noteworthy that I will not be participating in the next Big comp. This is because me and Shadows are going to be managing it, and it'll be unfair to the rest of the participants since we could easily just skew the competition in our favour. However, I will have a part in the "theme" of the big comp. I'll say that much. ;P
Consistent Finalists
I do believe that certain veterans appear on the final poll, but I think that it has to do more with the quality of the card than prestige. I cannot deny that fame does help, but that reputation tends to come from helping others in the discussion thread and just being a generally nice person. I'm personally fine with encouraging that.
Medium Comp
I think that this an awesome idea that we can establish during the second half of the WCDC season! I love this idea, and I'll try to discuss it with the mods. I think we can do so much from it, from Adventure Wings to Custom Tavern Brawls to Mini-Expansions to just plain ol' Concepts for New Classes/Keywords/Cycles/etc. However, we're likely gonna start with Technician's idea for the first medium comp if we go with that idea.
Co-op
Personally, I'm totally supportive of this idea, BUT I understand why some people don't like to be forced in doing it. That being said, I think that we should make Co-op submissions OPTIONAL in order to create more freedom for those who want to work with others. We might try it in the next Big comp and see how that works out.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
- Click Here To Join Us On Discord! -
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition