• 1

    posted a message on Mankrik

    Trust me, Mate, I think this is anything but. I'm partway a back seat player now considering I rarely go on the game, but in my opinion, the last many expansion at this point have been an infinite and unrestrained loop of powercreeping that has really been harmful to the game, and this card, while not best, does indeed embody that to a terrifying degree.

    Their power creep comes in two ways, raw power, as in cards that really just straight up are so magnanimously better than old ones its crazy, and all that even when they don't get lucky on their RNG elements.

    This one instead is crazy based on its RNG element. Yes, you might not draw it, and then it'll be a fair card as a 3/4 for 3 as you stated yourself. However, if you draw the added card on the next turn after you play it, it is insane. And if you draw it on any turn after you played it, it is still insane. So yeah, I very much agree with ya, that card is bonkers, and sadly that is a big norm for both RNG  cards now. Makes the game to watch with all of the chaos, but makes it feel so horrible to actually play it, sadly.
    6/14 over 2 bodies with a deal 3 damage to opponent's face for 3 is not reasonable regardless of when you draw it.

    Side note, that damage of 3 can be more if you have any attack buffs on the field. Also, we don't know how they've wired him, so that attack might give him a charge, which might mean you can use windfury on him to get a bonus free charge effect on him and immediately make the second attack. Or, alternatively, giving him charge might not let him attack because he already had charge. Just a thing to consider, considering Blizzard's inconsistent coding. :D

    Posted in: Mankrik
  • 3

    posted a message on Nozari

    I think it's more than fine comparing it to Reno, even if Tree of Life has a more equatable an effect, but most importantly, Reno was underestimated due to his drawback, yet was a spectacular card, and this one is also being underestimated, so it may well follow in his footsteps in that regard. :D

    Posted in: Nozari
  • 3

    posted a message on Nozari

    This is something that I came up with when I noticed I had the old Crystalsmith, whom I hadn't even ever used till now.
    It's been a fairly efficient deck. Just as I've wrote in its description, I had been swarmed by Vargoth Priests, and assuming how much trouble it had against them, it's likely not the most adept in dealing with those Big Priest, Handlock, Egg and such decks. It has, however, proven quite efficient against a lot of aggro variant decks, not perfect, but definitely gets the job done.

    Rebuke and its other control elements give it some hope against managing to beat combo and control decks into the later game, or ones that have had really, really lucky starts, and it's higher tempo through Shield Bots, Hydrologists, 1 mana Hero Powers and more, tend to just give it enough tempo to compete with aggro, tempo and midrange.

    Overall, not a top tier deck, but a pretty decent one nonetheless, and definitely a fun one, at least for myself so far.

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    Posted in: Nozari
  • 0

    posted a message on Vereesa Windrunner

    I meant a non-malygos one, though. A reliable one too, which Jepetto isn't really when with just 1 minion.

    Posted in: Vereesa Windrunner
  • 2

    posted a message on Nozari

    So, this plus Reno, plus the Forbidden Crystalsmith combo, and, well, we got a Survaldin, or would it be an Immortaldin? Heck, we can toss in Genn, too, if we want to make it, well, an even deck.

    Heck, even costs are most of the Pally's strongest cards too, such as a plethora of legendaries from Tirion to Glass Knight and Tarim, as well as neutrals support like ol Lich King. And we also got Ivory and Murloc Knights, Keepers of Uldaman and Zandalari Templars, Truesilvers and Argent Lances, as well as A Light in the Darkness and Enter the Coliseum for even more control past the Pyro/Consecrate Equality.

    Yep, I'm seeing a deck that might only need to tech in some Dirty Rats, Rebuke, or the new Hecklebot, and we may have a pretty solid Paladin with quite overkill sustain. :D

    Posted in: Nozari
  • 0

    posted a message on Rise of Shadows

    To be fair, there are always targets for silence, and I also would say, at least in my opinion, that it depends on the deck type.

    Control usually gets away without silence often enough due to having a lot of removal, but yeah, those could use a bit more of it, bar priest who always has Mass Dispel. Handlocks, too, commonly have a silence or two, so they should be mostly the same.

    Aggro is probably the most common one when it comes to taking silence, so I don't think they'll build too differently since they run it for taunts mostly, and most of the new silence bait is on the higher end of the man spectrum. It's possible some more people will look at Shieldbreaker due to some of the taunts with good abilities, or just as an alternative, leaving their other silence for the non-taunt targets.

    Combo rarely goes for silence and rarely needs it as well.

    Midrange is very similar to aggro, having some silence more  often than not, and should build mostly the same as aggro, too.

    That all comes to mind when I think it over, anyway. But it probably doesn't matter in the end, since everyone will be dying to Bomb Warrior. And silence, card draw or whatnot? Well, Mass Dispel might keep you alive for another turn or two against a Boom Bot swarm, but yeah... :D

    Posted in: Guides
  • 6

    posted a message on EVIL Cable Rat

    I mean, I think this card is 'very good' by virtue of default, since there is no other neutral card to give lackeys, and only one per class that generates them.

    Yep, victory by default... Woohoo!

    Posted in: EVIL Cable Rat
  • 0

    posted a message on Rise of Shadows

    So, we got a 'pull a minion out of the opponent's deck' battlecry, as well as one which makes then yolo a spell blindly and another that makes your hero untarget? Huh, combo's gonna have it rough this expansion...

    Wait, if I can drop two Saboteurs, can I potentially complete a mage's quest and then use up their reward? Oh what interesting  conundrums await this expansion.

    Posted in: Guides
  • 0

    posted a message on Sunreaver Warmage

    Well, big spell any class will like this one.

    Posted in: Sunreaver Warmage
  • 0

    posted a message on Tunnel Blaster

    This would be the lesser version though. It may have 1 more health, but 3 less attack and the lack of the dragon tag can hurt a lot more than expected. Its effect doesn't have the versatility of being switched on or off too, not being able to invoke the same guessing games of old.

    Posted in: Tunnel Blaster
  • 1

    posted a message on Tunnel Blaster

    Not a Chillmaw, but I'll take it.

    Posted in: Tunnel Blaster
  • 0

    posted a message on Wrenchcalibur

    "While needing a bit of luck so the enemy would draw it", while I should've written 'them', I did specify that, yes. Doesn't mean you can't get lucky. They can never draw them or draw them all on the next turn, in a row.

    Posted in: Wrenchcalibur
  • 0

    posted a message on Whirlwind Tempest

    On Un'Goro, or rather, slightly before its release, we had all received a Volcanosaur pre-release, and boy was it fun to play it with Rogue, pray for a windufry, and conceals and cord blood on it. Sap and rest was fine to clear away for its OTK.
    And now, this.
    So, I drop my windfury minion, a lot of ones being fine choices, maybe tossing in a Cold Blood, and then Conceal it, and we play this on the next turn, which would potentially be even easier than the Volcanosaur and, heck, can even work with it, with enough stealthable choices to outlive AOE and get this to actually work much easier. Lovely. :D

    Ah, and considering the paladin and shaman OTK combos with keeping a Sabertooth alive for a turn and going with buffs for damage and windfury or adapt for, well, windfury, this might just bring back the old Sabertooth decks as well. :D

    Posted in: Whirlwind Tempest
  • 0

    posted a message on Chef Nomi

    Yes, most would play this and then the new Archivist, maybe set it up with The Unstable Element to draw, and perhaps add in Espionage.

    But ye brave ones know the truth! We need not more but the 3 costs and below in our deck, the turn 6 Hemet, and this friend as the follow up! Ah, but do make sure you hold on to your Shadowsteps, for we will send wave after relentless wave, until they have AOE'd and can't AOE no more, and by gum we won't let them capitalize on the fatigue we'll be sufferin through all the while! Now, who's with me? To glory!

    Posted in: Chef Nomi
  • 2

    posted a message on Wrenchcalibur

    That's still 16 damage if you go all in face, or 10 if you don't. Heck, even if oozed, it's still 8 damage face or 3 on something and 5 face. While needing a bit of luck so the enemy would draw it, I think it's well worth it even without upgrade.

    Posted in: Wrenchcalibur
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