Priest could use this to help the board clears, draw cards with Acolyte of Pain, or healing their own minions plus the Northshire Cleric and stop or slow down the aggro decks, that have low health minions.
You still have your heal to keep up your health, while the enemy hero has a countdown to beat.
Made this card 4 mana because you can use two in the deck, if you find them early in the game, and the cost of the card was just 3, you put the enemy in a hard countdown to beat, because the 2 damage on hero plus the 2 damage on every single minion, would have no chance to build a board.
Good luck to everyone! ( English isn't my first language)
I would really like the idea of priests to be able to switch between Shadowform and normal form once per turn for free, but I couldn't think of the best way to add that. Hard to work around Shadowform as a card...
Lol at above post. what are the odds? :) I have no problem with this being 3 mana. when you play it it does nothing. after 2 turns it is an Arcane Intellect After 3 turns you start to get value. But it also puts you on a clock. you will reach fatigue super fast and risk burning a big chunk of your cards. But it helps you dig through your deck faster to find specific cards. Rogue feels like the best class to have a card like this since that is what they usually want to do. (but faster then this with Gadgetzan Auctioneer) Good combos are prep + this turn 1. and gang up + anything to prevent fatigue a little bit longer.
This would allow you to up to 15 mana crystals with the first cast, and 20 mana crystals with the second cast. I figure you could use an overlay (like overload), to signify that a crystal can be "used" twice. Ex: Green -> Blue -> Empty.
The spell itself costs zero, because it doesn't actually do anything until the late game. Since it's a dead draw if you haven't capped out your mana crystals, I figured it shouldn't be a tempo loss as well. Can get some value out of it with Gadgetzan Auctioneer and Violet Teacher though, which is nice.
Because your hero power always costs 2 mana this should be a massive tempo advantage if you hit at least a 4 cost minion. Also has synergy with Deathrattle minions, but negative synergy with Battlecry minions. the balancing effect is that on the turn you cast this it is at most a 7-mana version of Ancestral Spirit that kills the minion. After the turn you play it you essentially have Jaraxxus's Hero Power.
Giving Oil and Pirate Rogue a way to utilize weapons better. It also is very flexible, giving you new options during a match that can turn the tide in your favor. Works for all weapons, especially your hero power, making you better late game when a tiny 1/2 dagger won't be as much help. Also if you're low on cards and options, this card allows you to fill up an empty turn as you can use it as much as you'd like! Never again will a Rogue fear that an icky Acidic Swamp Ooze will destroy your shiny new Assassin's Blade, as your trusty Wicked Knife and a quick trip to your local Poison Vendor can easily show that Ooze whose boss!
It has absolutely atrocious tempo, but it will cause you to win the game every turn after you play it. Numbers refer to anything that is a integer: Damage dealt, health restored, attack, health, Spell Damage, the list goes on. Things that read "a card," for example, won't count, because it doesn't actually say "1" it says "a." Therefore, Gadgetzan Auctioneer will still only draw one card per spell, and Northshire Cleric will still only draw one card per minion healed. It increases the required attack on Shadow Word: Death, but it also increases the threshold that Shadow Word: Pain, or Cabal Shadow Priest can affect. And of course, it just increases the attack and health of all your minions.
Flavor text: Your feelings are everything to him.
Priest could use this to help the board clears, draw cards with Acolyte of Pain, or healing their own minions plus the Northshire Cleric and stop or slow down the aggro decks, that have low health minions.
You still have your heal to keep up your health, while the enemy hero has a countdown to beat.
Made this card 4 mana because you can use two in the deck, if you find them early in the game, and the cost of the card was just 3, you put the enemy in a hard countdown to beat, because the 2 damage on hero plus the 2 damage on every single minion, would have no chance to build a board.
Good luck to everyone! ( English isn't my first language)
I would really like the idea of priests to be able to switch between Shadowform and normal form once per turn for free, but I couldn't think of the best way to add that. Hard to work around Shadowform as a card...
Lol at above post. what are the odds? :) I have no problem with this being 3 mana. when you play it it does nothing. after 2 turns it is an Arcane Intellect After 3 turns you start to get value. But it also puts you on a clock. you will reach fatigue super fast and risk burning a big chunk of your cards. But it helps you dig through your deck faster to find specific cards. Rogue feels like the best class to have a card like this since that is what they usually want to do. (but faster then this with Gadgetzan Auctioneer) Good combos are prep + this turn 1. and gang up + anything to prevent fatigue a little bit longer.
Check out my submission for the weekly card design competition by clicking Here!
It is legendary because of its unique use
Shadowform inspired Rogue spell. Embrace of the Illidari.
EDiT: The insert tool isn't working so here is just the links:
Way of the Illidari
Throw Glaive
This would allow you to up to 15 mana crystals with the first cast, and 20 mana crystals with the second cast. I figure you could use an overlay (like overload), to signify that a crystal can be "used" twice. Ex: Green -> Blue -> Empty.
The spell itself costs zero, because it doesn't actually do anything until the late game. Since it's a dead draw if you haven't capped out your mana crystals, I figured it shouldn't be a tempo loss as well. Can get some value out of it with Gadgetzan Auctioneer and Violet Teacher though, which is nice.
Everyfin is awesome?
explanation;
Because your hero power always costs 2 mana this should be a massive tempo advantage if you hit at least a 4 cost minion. Also has synergy with Deathrattle minions, but negative synergy with Battlecry minions. the balancing effect is that on the turn you cast this it is at most a 7-mana version of Ancestral Spirit that kills the minion. After the turn you play it you essentially have Jaraxxus's Hero Power.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
Referenced Cards: Deadly Poison
Flavor: WARNING: Not for children 12 and under.
Giving Oil and Pirate Rogue a way to utilize weapons better. It also is very flexible, giving you new options during a match that can turn the tide in your favor. Works for all weapons, especially your hero power, making you better late game when a tiny 1/2 dagger won't be as much help. Also if you're low on cards and options, this card allows you to fill up an empty turn as you can use it as much as you'd like! Never again will a Rogue fear that an icky Acidic Swamp Ooze will destroy your shiny new Assassin's Blade, as your trusty Wicked Knife and a quick trip to your local Poison Vendor can easily show that Ooze whose boss!
The night is dark and full of terrors. And zombies.
<< vote for my creations
It has absolutely atrocious tempo, but it will cause you to win the game every turn after you play it. Numbers refer to anything that is a integer: Damage dealt, health restored, attack, health, Spell Damage, the list goes on. Things that read "a card," for example, won't count, because it doesn't actually say "1" it says "a." Therefore, Gadgetzan Auctioneer will still only draw one card per spell, and Northshire Cleric will still only draw one card per minion healed. It increases the required attack on Shadow Word: Death, but it also increases the threshold that Shadow Word: Pain, or Cabal Shadow Priest can affect. And of course, it just increases the attack and health of all your minions.
In looking at this card, please consider that many of Priest's strongest cards don't actually have numbers in their effects. Entomb, Resurrect, Onyx Bishop, Auchenai Soulpriest.
Oh and also: If you're crazy, you can play two of these.
A unique way to interact with the board that will absolutely crush zoo.