You collapse after all your remaining magic is burned away into the gate, but still you sigh in relief as the white shimmer appears before you. Through the Spectral Gate you see the angry Murlocs stop short. One particularly stupid looking tiny-finned Murloc rushes ahead and gets incinerated in the barrier. You stand up and brush yourself off with a smirk. "The light shall burn you! Well Played, well played, well played, well..." You stop short as you notice a song playing in the background. It gets louder and louder until you can just make out the tune. 'Everyfin is awesome. Everyfin is cool when you're part of a team.' Your mouth falls open as the Murlocs mutate and roid-rage through the barrier at you... mrghlhlhl!
*Had to edit as my card link wasn't working for some reason*
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Notice that Twin Emperor Vek'lor would trigger even when you don't have C'Thun in your deck. Those C'Thun related minions you play before Wakened From Depravity could buff your C'Thun to 10+ attack to meet the requirement.
Should inspire the discard mechanic to be used in a more control style. The spell stops your big win conditions from being permanently gone and it helps to win fatigue matchups.
This gives rouges an early game combo piece and rogues always love more cards and more options. Balanced because the opposing player will be the first to benefit from the extra card draw. Could also really bring an aggro rogue or mill rogue into the meta.
Also, if the hero's health is low enough before the effect is activated, additional effects for cards like Revenge and Mortal Strike will always be in effect even after using healing cards. The downside to this would be that the opponent's Drakonid Crusher would be able to activate its Battlecry.
Extra: Flavor text: Looks like there's another use for all that iron.
First of all...I am not sure how card draw works in Hearthstone so I don't know if you draw cards from the top of your deck or if it is randomised but the idea of this card is that you Discover the card that you're going to draw each turn ,which means you will...most likely have an answer every single time. I can guess how dangerous this effect could be and that is the reason why it cost 7 mana. So you can only use this card in the late game. Lastly I didn't want to give this card to certain classes, I didn't want to give it to a Hunter or a Shaman who is already in a good position. I think Warrior is the perfect class which could put this card to good use.
I'm hoping this would promote a more control based shaman that uses Doomhammer to control the board instead of just going face.
legend is like a marriage, one day it'll actually be there.
You collapse after all your remaining magic is burned away into the gate, but still you sigh in relief as the white shimmer appears before you. Through the Spectral Gate you see the angry Murlocs stop short. One particularly stupid looking tiny-finned Murloc rushes ahead and gets incinerated in the barrier. You stand up and brush yourself off with a smirk. "The light shall burn you! Well Played, well played, well played, well..." You stop short as you notice a song playing in the background. It gets louder and louder until you can just make out the tune. 'Everyfin is awesome. Everyfin is cool when you're part of a team.' Your mouth falls open as the Murlocs mutate and roid-rage through the barrier at you... mrghlhlhl!
*Had to edit as my card link wasn't working for some reason*
"A little more biting than Death"
Basically, rogue gains infinite 2-mana AoE (by using hero power constantly)
Twitch: https://www.twitch.tv/simplycrazy
"Hello? Frost, you there? Well, give me a call back when you get this message, okay? "
Balanced against Justicar Trueheart.
All possible spells:
Earth Shock
Forked Lightning
Frost Shock
Lightning Bolt
Primal Fusion
Rockbiter Weapon
EDIT: Bumped cost to 3.
#gNOmeferatu
I believe this would count and isn't that OP right? Or at least its not that bad since its priest Kappa.
Hey. Hey. Do you wanna buy a funnel cake?
This is my first ever submission. Hope you all enjoy!
Flavor Text: "Why must you turn me into a walking flowerbed, Malfurion?"
Build a C'Thun Paladin deck without C'Thun!
Notice that Twin Emperor Vek'lor would trigger even when you don't have C'Thun in your deck. Those C'Thun related minions you play before Wakened From Depravity could buff your C'Thun to 10+ attack to meet the requirement.
THERE IS NO GAME.
Should inspire the discard mechanic to be used in a more control style. The spell stops your big win conditions from being permanently gone and it helps to win fatigue matchups.
Just to clarify, if you played Reno Jackson, it would heal your hero to what your current largest health total is so far in the game.
Click the image to go to my custom Time Traveler class.
Works the same as and Curse of Rafaam and Prince Malcezaar, in that it won't affect Reno heals.
This gives rouges an early game combo piece and rogues always love more cards and more options. Balanced because the opposing player will be the first to benefit from the extra card draw. Could also really bring an aggro rogue or mill rogue into the meta.
My entry (posted in the wrong area before :(
It creates a new hero power, which is the following.
https://imgur.com/a/kd37K
Provides stickiness and would help to do valuable trades
Alternative Hero Power for Garrosh, inspired by Siege of Ogrimmar raid. Tokens are in the Spoiler.
Edit: Forgot an important keyword on the minion.
This means battlecries won't trigger!
A few cards that can take advantage of this Doomguard, Succubus, Injured Blademaster, Ancient Shade, Injured Kvaldir, Deathwing to name a few.
"We are pals for life."
It's time to bring face hunter back.
Cause control warriors aren't annoying enough.
Basically allows a Warrior to bypass the 30 health cap with healing cards such as Earthen Ring Farseer, Cult Apothecary, or even Reno Jackson. Could also be used alongside Tournament Medic for a faux upgraded hero power.
Also, if the hero's health is low enough before the effect is activated, additional effects for cards like Revenge and Mortal Strike will always be in effect even after using healing cards. The downside to this would be that the opponent's Drakonid Crusher would be able to activate its Battlecry.
Extra:
Flavor text: Looks like there's another use for all that iron.
/\__/\ /\__/\
ᕕ(´• ᴥ •`)ᕗ Woof ᕕ(´• ᴥ •`)ᕗ
Here is my submission.
First of all...I am not sure how card draw works in Hearthstone so I don't know if you draw cards from the top of your deck or if it is randomised but the idea of this card is that you Discover the card that you're going to draw each turn ,which means you will...most likely have an answer every single time. I can guess how dangerous this effect could be and that is the reason why it cost 7 mana. So you can only use this card in the late game. Lastly I didn't want to give this card to certain classes, I didn't want to give it to a Hunter or a Shaman who is already in a good position. I think Warrior is the perfect class which could put this card to good use.
I hope you like this idea.
Here you can find the cards that I have made so far: https://imgur.com/a/eB6Mr