As last week's winner was unable to select a theme for this week's Card Design Competition, our very own PupleMD has offered one of his own ideas that he hopes you'll all enjoy!
Competition-Specific Restrictions:
Your card must be a Spell with an effect that is permanent, continuous, persistent, or perpetual. Indeed, before we decided to come up with a fancy name, we were just going to call this competition "Permanent Spells". What counts as a permanent effect? Good question! After all, Arcane Intellect could be said to permanently thin your deck, and Blessing of Kings could be said to provide a permanent buff to a minion as long as it doesn't die. Those are not the sort of effects we're looking for, however, as by those standards almost any spell could be said to be "permanent" in some way. Rather, for this competition, permanence refers to a continued, indefinitely repeating effect on game events moving forward as a whole, not just on an initial target or as a byproduct of an instantaneous benefit.
An example could be Shadowform, which permanently alters the function of your Hero Power, or The Mistcaller, which gives a bonus to each and every minion you draw from your deck for the remainder of the game (although, as a minion itself, it would not qualify for this competition).
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 12/September/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 12/September/2016, Ends 17:00 UTC 13/September/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 13/September/2016, Ends 18:00 UTC 14/September/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Here is my entry for the week. Tried to meet the prompt without creating new mechanics that don't already exist in the game. Regarding balance, this card creates some large synergies in a beast druid deck but the amount of value you get out of the card depends on how many non-beasts you include. So there are hopefully some fun risk/reward decisions to make in building a deck around this card. The card cycles itself just to prevent it from being a completely dead draw if drawn twice.
A much needed boost to priest. Not only does it heal your health by 10, but it also raises your maximum health, making it easier to compete with warrior at the control game in lieu of having armour.
Public Mod Note
(Asylum_Rhapsody):
Under Review: Identical to a previous competition finalist.
This card provides +1/+1 to any totems you summon for the rest of the game, similar to The Mistcaller, however this also applies to hero power totems, and totems summoned by other cards. This buff comes at the cost of a permanently Overloaded mana crystal that cannot be removed by any means, limiting you to 9 mana crystals. The effect stacks, meaning you would be able to give all totems +2/+2, making your hero power ridiculously strong, summoning a 2/4 with an effect or a 3/3 for 2 mana, that synergise with totem cards. That being said, you'd be down to 8 mana crystals, and would have to play both cards. I hope you all like it. :3
Composed this week's theme in a clean keyword called Aura. Aura is basically a "perpetual" spell that lasts for the rest of the game. In this case, it deals one damage to any minion that is played. Can help to slow down Aggro decks, while also gaining instant benefits from cards like Acolyte of Pain or Grommash Hellscream and Grim Patron. Fits well into Warrior.
Basically, the first card you play will have to be discarded. You would think "why would Warlock need draw?" but Discardlock does.
In the mid-late game when you've emptied your hand using various discard mechanics, playing this = a refilled hand + controlled discards from now own. You can choose to remove useless cards, Fist of Jaraxxus, Silverware Golem, etc
A way to slow down spell-heavy decks (looking at you Yogg). The effect is permanent and affects both players. Makes tempo mage significantly slower and prevents many OTKs from happening.
This makes it so that if you draw a lot in a control-based warlock deck, you aren't punished by hitting the life tap repeatedly earlier in the game. In addition, drawing a taunt every turn is not too bad either at the end of the game, even though they aren't a true threat. An excellent addition to Renolock
This means that a minion with Divine Shield can be targeted with an effect that gives Divine Shield, and will be immune by damage twice, or more if you use multiple effects. It costs 0, but it works for ANY minion, so enemy minions are affected, too.
Note the semicolon. I added that to avoid the confusion in writing "At the start of each turn, lose 2 Health. If your hero attacked last turn, gain 2 Armor and draw a card." That wording makes it sound like you ALWAYS lose 2 health, but only this turn you can draw a card and gain armor. No, these things are connected, so the semicolon is just a substitute for "and." So at the start of each turn, you always lose 2 health, but if you attacked last turn with your hero, you also gain 2 armor and draw a card.
This week's theme is really hard to balance. Either the effect is so weak that the lack of body attached makes the card unplayable, or the effect is so strong that the opponent's lack of an ability to undo it makes it kind of OP, or at least less fun and interactive than it could be. There is design space between those extremes, but I'm not talented enough to make a good card there. So I'm leaning in and making my card all about the fun and ignoring everything else. Rogues can use it as a cycle and to trigger a Gadgetzan Auctioneer, but the real purpose is for Valeera to say "wow" as Ragnaros and instantly put a smile on your face.
As a permanent effect I thought I would use something similar to Hero replacement, though instead of Hero I wanted to "replace" the board with something(look at image example bellow to see the effect in play).
Effect of the card is easy enough to understand, if it's good or bad is hard to tell. It is however a permanent effect. Not decided if the card would stack with it self.
As usual, good luck everyone!
This would change the sound when placing a minion on the board(to a soft thump) and also change the animation when you click on the board. For both you and the opponent.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Perpetual Commotion
As last week's winner was unable to select a theme for this week's Card Design Competition, our very own PupleMD has offered one of his own ideas that he hopes you'll all enjoy!
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 12/September/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 12/September/2016, Ends 17:00 UTC 13/September/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 13/September/2016, Ends 18:00 UTC 14/September/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
You can find me here! Good luck everyone!
Here is my entry for the week. Tried to meet the prompt without creating new mechanics that don't already exist in the game. Regarding balance, this card creates some large synergies in a beast druid deck but the amount of value you get out of the card depends on how many non-beasts you include. So there are hopefully some fun risk/reward decisions to make in building a deck around this card. The card cycles itself just to prevent it from being a completely dead draw if drawn twice.
Good luck to everyone!
Flavor Text: "Just make sure not to equip the rusty hook around this River Croc."
Here's my submission:
A much needed boost to priest. Not only does it heal your health by 10, but it also raises your maximum health, making it easier to compete with warrior at the control game in lieu of having armour.
This card provides +1/+1 to any totems you summon for the rest of the game, similar to The Mistcaller, however this also applies to hero power totems, and totems summoned by other cards. This buff comes at the cost of a permanently Overloaded mana crystal that cannot be removed by any means, limiting you to 9 mana crystals. The effect stacks, meaning you would be able to give all totems +2/+2, making your hero power ridiculously strong, summoning a 2/4 with an effect or a 3/3 for 2 mana, that synergise with totem cards. That being said, you'd be down to 8 mana crystals, and would have to play both cards. I hope you all like it. :3
You cannot have both Whirlwind and Bladestorm in the same deck.
Composed this week's theme in a clean keyword called Aura. Aura is basically a "perpetual" spell that lasts for the rest of the game. In this case, it deals one damage to any minion that is played. Can help to slow down Aggro decks, while also gaining instant benefits from cards like Acolyte of Pain or Grommash Hellscream and Grim Patron. Fits well into Warrior.
Basically, the first card you play will have to be discarded. You would think "why would Warlock need draw?" but Discardlock does.
In the mid-late game when you've emptied your hand using various discard mechanics, playing this = a refilled hand + controlled discards from now own. You can choose to remove useless cards, Fist of Jaraxxus, Silverware Golem, etc
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
REMOVED
REMOVED
A way to slow down spell-heavy decks (looking at you Yogg). The effect is permanent and affects both players. Makes tempo mage significantly slower and prevents many OTKs from happening.
REMOVED
This makes it so that if you draw a lot in a control-based warlock deck, you aren't punished by hitting the life tap repeatedly earlier in the game. In addition, drawing a taunt every turn is not too bad either at the end of the game, even though they aren't a true threat. An excellent addition to Renolock
This means that a minion with Divine Shield can be targeted with an effect that gives Divine Shield, and will be immune by damage twice, or more if you use multiple effects. It costs 0, but it works for ANY minion, so enemy minions are affected, too.
Treant and Sapling for clarification.
I think more support around these wooden tokens would be pretty cool.
Note the semicolon. I added that to avoid the confusion in writing "At the start of each turn, lose 2 Health. If your hero attacked last turn, gain 2 Armor and draw a card." That wording makes it sound like you ALWAYS lose 2 health, but only this turn you can draw a card and gain armor. No, these things are connected, so the semicolon is just a substitute for "and." So at the start of each turn, you always lose 2 health, but if you attacked last turn with your hero, you also gain 2 armor and draw a card.
This week's theme is really hard to balance. Either the effect is so weak that the lack of body attached makes the card unplayable, or the effect is so strong that the opponent's lack of an ability to undo it makes it kind of OP, or at least less fun and interactive than it could be. There is design space between those extremes, but I'm not talented enough to make a good card there. So I'm leaning in and making my card all about the fun and ignoring everything else. Rogues can use it as a cycle and to trigger a Gadgetzan Auctioneer, but the real purpose is for Valeera to say "wow" as Ragnaros and instantly put a smile on your face.
As a permanent effect I thought I would use something similar to Hero replacement, though instead of Hero I wanted to "replace" the board with something(look at image example bellow to see the effect in play).
Effect of the card is easy enough to understand, if it's good or bad is hard to tell. It is however a permanent effect. Not decided if the card would stack with it self.
As usual, good luck everyone!
This would change the sound when placing a minion on the board(to a soft thump) and also change the animation when you click on the board. For both you and the opponent.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba