Mana: A 7-drop to pick Dr.Balance place on weapon wearing classes, but at same time don't make the Runeblade avaliable until mid-lategame.
Body: Since the effect is powerful, I decided for a 4/4 body just to make some presence and interact with some mechanics (return to hand and copy as 1/1).
Effect: Its a transform effect, so it requires that your hero have a weapon previously equiped.
Hypothetical Impacts:
Warrior, Rogue, Paladin, Shaman and Hunters would mainly benefit from it, Rogues specially because of the hero power and inumerous possibilities with weapons buffs.
Other classes also would be impacted. Jaraxxus with Runeblade? Priests yolo Thoughtsteals?
Blingtron 3000 open a huge amount of possibilities on Wild.
I just thought of a Warlock card, and this came in mind. It's not a particularly good card, but one that Blizz could make. Maybe, it can even build a new archetype of ultra-aggro warlock or something. It doesn't fit for longplay at least.
Possible misunderstandings: 1. I didn't put the name of Hero Power on the card, because it would be easier to understand. 2. I don't know how to word "experimented already" better and clearer. I'm not a native English speaker, so forgive me on that one. 3. It reduces the cost of Hero Power by three, not the card.
The Brood Afflictions are from the Heroic Chromaggus Encounter. There are five: Black (opponent draws 2 of each card), Bronze (enemy minions cost -3), Blue (enemy spells cost -3), Green (heal 6 to opponent) and Red (take 3 damage)
"Chromaggus" should be replaced with a more generic "your opponent" in the text, but the effect is the same.
- Has increased stats because the effect is actually a negative
- The spectral warrior generally won't get killed by your opponent and can be used as a target for buffs like Seal of Champions, temporary effects like the one from Abusive Sergeant, be used for taunts or Recombobulator (or the new WoG Master of Evolution)
A very strong card in terms of stats for a 3 drop. But there is a large downside, you basically give your enemy a free wish, which as we all remember from the Zinaar boss fight can be quite potent. Especially if you can just wish for more wishes. I figured this card would best fit Shaman, as they tend to have some strong cards that come with draw backs (Overload) for their mana costs. In addition, a Djinn fit into the Elemental theme, so I went with a Shaman card!
I deliberately picked a 3 cost card as the opponent may get Wish for Glory to counter this card. If the Djinn player goes first, the other player might still have a coin to get their 4 cost minion. And if the Djinn player goes second then the other player will have 4 mana anyways.
For anyone who does not remember all of the wishes:
I designed this card because I think the shaman needs a good card that does not support the face decks. this card is intended to decks with cards with high overload, as earth elementals or elemental destructions, and not only spell damage as crackles, that give the shaman field for more midrange decks.
Public Mod Note
(Asylum_Rhapsody):
Under Review: I don't believe that Fire Wolves are an existing card.
Rollback Post to RevisionRollBack
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Moira Bronzebeard
ME SMASH
Edit: Well, this Hero Power link doesn't work, because there is a card with the same name. But the Hero Power has the same effect, it only costs (2).
He will be equipped with Ogre Warmaul.
"It's ogre time!"
So basically, like in the adventure, you have to survive for 10 turns to "escape" and win the game.
Temple Hero Portrait:
If you play a second Lost Explorer you get a Take a Shortcut card to your hand just as you would if you played wild growth:
Throw Rocks, Boom!
Massive Runeblade
Mana: A 7-drop to pick Dr.Balance place on weapon wearing classes, but at same time don't make the Runeblade avaliable until mid-lategame.
Body: Since the effect is powerful, I decided for a 4/4 body just to make some presence and interact with some mechanics (return to hand and copy as 1/1).
Effect: Its a transform effect, so it requires that your hero have a weapon previously equiped.
Hypothetical Impacts:
Edit: After reading Discussion topic rules, I passed over the advertising to submission topic.
If someone else came up with something similar before me, trust me: I did not look! ; since I expect this to be a preety popular idea.
The tokens are preety well known:
Imgur link
Let's have fun!
If you Hex a Murloc... it really isn't much of a change, is it?
Unholy Shadow
I just thought of a Warlock card, and this came in mind. It's not a particularly good card, but one that Blizz could make. Maybe, it can even build a new archetype of ultra-aggro warlock or something. It doesn't fit for longplay at least.
Possible misunderstandings: 1. I didn't put the name of Hero Power on the card, because it would be easier to understand. 2. I don't know how to word "experimented already" better and clearer. I'm not a native English speaker, so forgive me on that one. 3. It reduces the cost of Hero Power by three, not the card.
Drink Deeply
Eye of Hakkar Reverberating Gong
No Packs = No Love
("it" here refers to the affliction card)
The Brood Afflictions are from the Heroic Chromaggus Encounter. There are five: Black (opponent draws 2 of each card), Bronze (enemy minions cost -3), Blue (enemy spells cost -3), Green (heal 6 to opponent) and Red (take 3 damage)
"Chromaggus" should be replaced with a more generic "your opponent" in the text, but the effect is the same.
(Discussion post)
(Artwork: 鬼才木木, Tiamat of Malefic Tyranny)
Spectral Warrior
Notes:
- Has increased stats because the effect is actually a negative
- The spectral warrior generally won't get killed by your opponent and can be used as a target for buffs like Seal of Champions, temporary effects like the one from Abusive Sergeant, be used for taunts or Recombobulator (or the new WoG Master of Evolution)
- Could work with Wailing Soul to nullify the effect and make the Spectral warriors inactive, can also be targets for Savage Roar or Soul of the Forest
- When playing against this minion you could sacrifice small minions like 1/1 imps into it overwhelm the enemy with spectral warriors.
Flameheart
Edit: Updated stats, fix card text.
A very strong card in terms of stats for a 3 drop. But there is a large downside, you basically give your enemy a free wish, which as we all remember from the Zinaar boss fight can be quite potent. Especially if you can just wish for more wishes. I figured this card would best fit Shaman, as they tend to have some strong cards that come with draw backs (Overload) for their mana costs. In addition, a Djinn fit into the Elemental theme, so I went with a Shaman card!
I deliberately picked a 3 cost card as the opponent may get Wish for Glory to counter this card. If the Djinn player goes first, the other player might still have a coin to get their 4 cost minion. And if the Djinn player goes second then the other player will have 4 mana anyways.
For anyone who does not remember all of the wishes:
Corrupted Djinn will make all your wishes come true
Vote for Corrupted Djinn in the Card Competition!
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)
Hidden Gnome
If at first you don't succeed, Cheat, repeat until caught and then lie!
Boom!, Dynamite, Spiked Decoy, Mechanical Parrot, Consult Brann, Repairs
Dynamite
Consult Brann
Boom!
Spiked Decoy
Mechanical Parrot
I'm thinking about increasing the card cost
http://i.imgur.com/G6LnGkL.png Note: After Hero Power is used you will get a random basic one. Open the Gates
http://www.hearthcards.net/cards/55968f23.png
I designed this card because I think the shaman needs a good card that does not support the face decks. this card is intended to decks with cards with high overload, as earth elementals or elemental destructions, and not only spell damage as crackles, that give the shaman field for more midrange decks.