Hello and welcome to my thread showcasing my very own creation of the new Archetype : Undead
The first thing I want to mention is for this to work, there would have to be some changes to some of the older cards of Hearthstone. Specifically, any minion that is undead will get the Undead tag.
Here's the list of HS cards that should be Undead:
Alright, so on with the new cards. I made only a few to start out with. There are 4 for each class (one of each rarity), and there are 8 neutral (two of each rarity) totaling to 44 New Collectible Cards. The theme for this set is obviously Undead. It was kind of meant to replace the Mechs since they are going out of rotation. There are some cards pulled directly from the lore of World of Warcraft, but there are a good amount of original ones as well. We'll start off with the neutral cards and work our way through the classes.
Neutral:
Radioactive Corpse: Like Leper Gnome with +1 attack and a drawback.
Necromancer's Apprentice: Essentially the Mechwarper of the set, but not as OP.
Black Guard Swordsmith: Gives access to a weapon to all classes with the Cursed Sword, albeit with a huge drawback.
Zombie Ronin: In essence like a risky, beefy Loot Hoarder, since it is unlikely to survive more than one attack.
Soul Siphoner: So you remember that trash called Junkbot? Well here is something similar that is usable!
Apotlas: Kind of like a Kel'Thuzad mixed with Mal'Ganis. The main difference being that the buff is weaker, your hero isn't immune, and only non-Undead minions are resummoned (and only once).
The Lich King: Similar to Ysera, except 10 mana. All of the Dread Cards are based off of abilities The Lich King has in WoW.
Druid of the Dead: Another Choose One card for Druid. The two forms would be called Spider Form and Cobra Form. Spider Form is basically Deathrattle: play a Deadly Shot, so the value seems pretty good without being OP. The Cobra Form is like an Arcane Golem, but one more mana for the removal of the drawback.
Notice also that the card is Undead in the hand and Beast on the field. This follows suit with the theme of the other Druid of the [blank] cards.
Keeper of the Grave: This card has a similar total statline to Wobbling Runts. In total, you lose 2 attack overall for a more immediate board effect.
Myagna: Similar to Arch-Thief Rafaam, but more druidic in nature. Essentially the three choices are turn everything into statues, MEGA-Hellfire, or make everything kill itself to prevent from getting yourself killed.
Note: Catastrophic Plague activates at the start of the turn of the person that casts it, so your opponents DO have a chance to react if you let them. Also "This card" refers to the minion being affected by it.
Hunter:
Demented Whitehorn: Like a Spider Tank but with a freeze effect on it because class cards are supposed to be better. Also the only card with two archetypes at the same time.
Wild Immolation: Like a smaller Blessing of Kings with a Whirlwind tacked onto it, but themed for the Hunter class, obviously.
Corruption Panther: This guy is a great overall tool. Good for control and aggro, because once you get those Corrupted Stingers out and going, it's a pain in the bum for the opponent because they'll be afraid to play anything. That's why they have two turns to deal with it before it gets crazy.
Attumen the Huntsman: Based on the WoW boss. He has Shadow Cleave in the game which can hit up to 3 targets, just like his Battlecry. The main difference is just how he summons Midnight instead of the other way around.
Mage:
Dark Sorceror: Base statline of 4 mana 4/3, like a reverse Spider Tank. Has a battlecry that's really good if you have a 1-health minion that you don't need anymore, though.
Cryomancer: This card will definitely make for some interesting gameplay. Attacking with him essentially casts a Frost Nova on each player, forcing the entire board to a standstill for one turn, every other turn.
Exploding Intellect: Like Fan of Knives, but pricier and a potential to be a lot better.
Devourer of Souls: Pretty good especially in combination with Mirror Image. Comparable to Malygos, but with a buff and a drawback/requirement.
Paladin:
Death's Champion: Like the Shielded Minibot, except instead of Divine Shield, he just respawns once.
Smiteful Hammer: 5 mana for 11 damage and a silence? Like an Arcanite Reaper with an Earth Shock tacked on. One less mana total, but one more hit with your face.
Village Purifier: This one's a bit wordy, but essentially it works like this: Enemy has no Undead -> get a 1-mana spell; Enemy has 7 undead -> get an 8-cost spell. Like a Grand Crusader with more control.
Balraun the Explosive: This one is like a crazy awesome mix of a giant Explosive Sheep and a slightly bigger Fen Creeper. When he explodes, he fills the whole board with light, causing everyone to go blind, deaf, and dead.
Priest:
Winged Mistress: Like a Cruel Taskmaster but instead, you get to choose whether you buff or deal damage... sort of.
Purging Hands: Kind of like a mass Recombobulator but getting rid of all those nasty Undead.
The Shadow Healer: This guy's a doozy. At face value he looks pretty bad, but when you realize you can do 20 burst without mana cost reduction, it's pretty good. The Shadow Healer into 2x Light of the Naaru and 2x Flash Heal deals 20 damage to your opponent and only 4 to you after heals. Still probably about as difficult as pulling off the other Priest OTKO combos.
Rogue:
Blade of the Moon: Like a Tomb Spider, but class specific.
Bonedead Assassin: Playing against a non-Undead deck? 2 mana 4/3. Seems balanced.
Zaelas the Mortifying: Like a mega Abusive Sergeant, except the health reduction and attack buff are permanent. Also equips an almost-Gorehowl that is meant to close out the game quickly, whether you win or lose.
Shaman:
Bone Shaman: Another good tool, like Lava Shock, to help alleviate the pain of Overload.
Ethereal Divergence: Very tricky card to use. You obviously don't want to have Undead minions out when this hits the field.
Graun the Reanimator: Same total stats as Al'Akir the Windlord, but for 1 more mana, you get +1 spell damage. Also, it requires you to have an Undead minion.
Warlock:
Band of Ghouls: All I have to say about this one is, "Isn't that little gnome so cute?" He thinks he's in a band... of ghouls.
General of the Doomed: With the statline of a 4 mana card, 1 mana 2/2 charge may seem too good, but you have to have an Undead minion, so I think it evens out.
Trisfal Sorcerer: Like the Raid Leader for the undead.
Blood-Queen Lana'thel: Very Situational. You can play it and bounce it back for a board clear. There are many other creative uses for her too, like triggering all of your Deathrattles and fully healing the board by killing her off. Her Battlecry is based on the Swarming Shadows ability in WoW.
Warrior:
Darkslayer Dwarf: A bit wordy, but it works like this. Let's say you target your Earthrager Ptah. The minion is destroyed, but your opponent takes 7 damage. If you target your opponent's Earthrager Ptah, YOU would take the 7 damage and HIS minion would be destroyed.
Ready Defenses: Like Shield Block, but instead of draw it, it gives a minion Taunt and gives you an extra 3 Armor if there is an Undead.
Worgen Seeker: Terrible if your opponent doesn't have Undead. Great if they do. You get two Worgen Infiltrators giving you a total of 6/6 worth of stats for 4 mana.
Earthrager Ptah: The Battlecry affects friendly minions too, so watch out. The Deathrattle just wrecks your opponent, though. It's like a Whirlwind-ish added to a Consecration+.
Okay, That about wraps it up for my creations. I know it was quite a long post, but I really appreciate any of you who take the time to carefully look at the whole thing. I appreciate any and all feedback! If it makes it easier to review, just pick one class (or neutral) and tell me what you think of it. I'll be sure to respond as soon as I can.
I think the balancing is great, except the Radioactive Corpse, a bit insane in aggro decks. You are very creative with these cards and I wish they were real, I like how you think with the 1/1 Skeleton, very simple. But it is an undead so there are a lot of combos together with the other cards, much like Tinyfin murloc. I like the design of zaelas, but it should have been named Lillian Voss, would have been perfect for lore as well :D
Other than that blizzard could copy this and call it an expansion, so good job! I really want them to release the undead theme soon.We need Lich King and the scourge in Hearthstone!!
It's important to note that drawbacks involving your hero taking damage are mitigated when you play aggro. The most aggro decks will usually concede before they lose on health, and cards like Radioactive Corpse, Bone Captain, and especially Black Guard Swordsmith involve highly efficient and partially guaranteed damage, which makes hyperaggro a lot easier to play.
Yeah I realize now that Radioactive corpse is especially powerful. It could be easily fixed by changing it to, "Deathrattle: Deal 2 damage to your hero." I think.
The Blackguard Swordsmith is not as powerful to me, though. I think the weapon could be a 2/2 and work fine, though.
Bone Captain, on the other hand is worse than a lot of chargers used in aggro decks, i.e. Arcane Golem. Maybe I'm not giving face decks enough credit, but it seems like Bone captain would be better for trading. Could fix by taking Charge away and making it a 3/3 with "Your other Undead have +1/+1." That would make it more like a captain anyway, lol.
You're probably right about the Bone Captain, but it's hard to compare him to Arcane Golem. Arcane Golem makes a good finisher in Aggro Zoolock, I think, but it never sees play on curve, because of the battlecry. Bone Captain can be played on curve, but as a face card looks like a Wolfrider with +1 health and Battlecry: Deal 2 damage. Is it worth it? Maybe. The idea's pretty original, nothing out there to judge by.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
New Custom Expansion/Update: The Living Dead
Hello and welcome to my thread showcasing my very own creation of the new Archetype : Undead
The first thing I want to mention is for this to work, there would have to be some changes to some of the older cards of Hearthstone. Specifically, any minion that is undead will get the Undead tag.
Here's the list of HS cards that should be Undead:
1. Thaddius
2. Anub'arak
3. Fossilized Devilsaur
4. Kel'Thuzad
5. Kidnapper
6. Sylvanas Windrunner
7. The Skeleton Knight
8. Abomination
9. Feugen
10. Stalagg
11. Loatheb
12. Sludge Belcher
13. Spectral Knight
14. Spiteful Smith
15. Ancient Shade
16. Anub'ar Ambusher
17. Baron Rivendare
18. Wailing Soul
19. Acolyte of Pain
20. Deathlord
21. Flesheating Ghoul
22. Unearthed Raptor
23. Bloodmage Thalnos
24. Crazed Alchemist
25. Cutpurse
26. Dark Peddler
27. Mad Scientist
28. Mana Wraith
29. Unstable Ghoul
30. Wild Pyromancer
31. Young Priestess
32. Zombie Chow
33. Wisp (maybe)
Alright, so on with the new cards. I made only a few to start out with. There are 4 for each class (one of each rarity), and there are 8 neutral (two of each rarity) totaling to 44 New Collectible Cards. The theme for this set is obviously Undead. It was kind of meant to replace the Mechs since they are going out of rotation. There are some cards pulled directly from the lore of World of Warcraft, but there are a good amount of original ones as well. We'll start off with the neutral cards and work our way through the classes.
Neutral:
Radioactive Corpse: Like Leper Gnome with +1 attack and a drawback.
Necromancer's Apprentice: Essentially the Mechwarper of the set, but not as OP.
Black Guard Swordsmith: Gives access to a weapon to all classes with the Cursed Sword, albeit with a huge drawback.
Bone Captain: Essentially like playing an Abusive Sergeant on a Wolfrider.
Zombie Ronin: In essence like a risky, beefy Loot Hoarder, since it is unlikely to survive more than one attack.
Soul Siphoner: So you remember that trash called Junkbot? Well here is something similar that is usable!
Apotlas: Kind of like a Kel'Thuzad mixed with Mal'Ganis. The main difference being that the buff is weaker, your hero isn't immune, and only non-Undead minions are resummoned (and only once).
The Lich King: Similar to Ysera, except 10 mana. All of the Dread Cards are based off of abilities The Lich King has in WoW.
A list of Dream Cards for comparison: Dream, Emerald Drake, Laughing Sister, Nightmare, Ysera Awakens.
Druid:
Druid of the Dead: Another Choose One card for Druid. The two forms would be called Spider Form and Cobra Form. Spider Form is basically Deathrattle: play a Deadly Shot, so the value seems pretty good without being OP. The Cobra Form is like an Arcane Golem, but one more mana for the removal of the drawback.
Notice also that the card is Undead in the hand and Beast on the field. This follows suit with the theme of the other Druid of the [blank] cards.
Keeper of the Grave: This card has a similar total statline to Wobbling Runts. In total, you lose 2 attack overall for a more immediate board effect.
Ancient of Noir: Sticking with the Ancient of Lore/Ancient of War statlines, this is a 7 mana 5/5. Has a beefed up Stampeding Kodo effect with essentially a Mind Blast for the other choice.
Myagna: Similar to Arch-Thief Rafaam, but more druidic in nature. Essentially the three choices are turn everything into statues, MEGA-Hellfire, or make everything kill itself to prevent from getting yourself killed.
Note: Catastrophic Plague activates at the start of the turn of the person that casts it, so your opponents DO have a chance to react if you let them. Also "This card" refers to the minion being affected by it.
Hunter:
Demented Whitehorn: Like a Spider Tank but with a freeze effect on it because class cards are supposed to be better. Also the only card with two archetypes at the same time.
Wild Immolation: Like a smaller Blessing of Kings with a Whirlwind tacked onto it, but themed for the Hunter class, obviously.
Corruption Panther: This guy is a great overall tool. Good for control and aggro, because once you get those Corrupted Stingers out and going, it's a pain in the bum for the opponent because they'll be afraid to play anything. That's why they have two turns to deal with it before it gets crazy.
Attumen the Huntsman: Based on the WoW boss. He has Shadow Cleave in the game which can hit up to 3 targets, just like his Battlecry. The main difference is just how he summons Midnight instead of the other way around.
Mage:
Dark Sorceror: Base statline of 4 mana 4/3, like a reverse Spider Tank. Has a battlecry that's really good if you have a 1-health minion that you don't need anymore, though.
Cryomancer: This card will definitely make for some interesting gameplay. Attacking with him essentially casts a Frost Nova on each player, forcing the entire board to a standstill for one turn, every other turn.
Exploding Intellect: Like Fan of Knives, but pricier and a potential to be a lot better.
Devourer of Souls: Pretty good especially in combination with Mirror Image. Comparable to Malygos, but with a buff and a drawback/requirement.
Paladin:
Death's Champion: Like the Shielded Minibot, except instead of Divine Shield, he just respawns once.
Smiteful Hammer: 5 mana for 11 damage and a silence? Like an Arcanite Reaper with an Earth Shock tacked on. One less mana total, but one more hit with your face.
Village Purifier: This one's a bit wordy, but essentially it works like this: Enemy has no Undead -> get a 1-mana spell; Enemy has 7 undead -> get an 8-cost spell. Like a Grand Crusader with more control.
Balraun the Explosive: This one is like a crazy awesome mix of a giant Explosive Sheep and a slightly bigger Fen Creeper. When he explodes, he fills the whole board with light, causing everyone to go blind, deaf, and dead.
Priest:
Winged Mistress: Like a Cruel Taskmaster but instead, you get to choose whether you buff or deal damage... sort of.
Purging Hands: Kind of like a mass Recombobulator but getting rid of all those nasty Undead.
Acolyte of Light: Like a weird mix between a Lightwell, Healing Totem, and an Acolyte of Pain. Has great synergy with Northshire Cleric.
The Shadow Healer: This guy's a doozy. At face value he looks pretty bad, but when you realize you can do 20 burst without mana cost reduction, it's pretty good. The Shadow Healer into 2x Light of the Naaru and 2x Flash Heal deals 20 damage to your opponent and only 4 to you after heals. Still probably about as difficult as pulling off the other Priest OTKO combos.
Rogue:
Blade of the Moon: Like a Tomb Spider, but class specific.
Deadblade: Kind of like a Shade of Naxxramas meets a Flesheating Ghoul.
Bonedead Assassin: Playing against a non-Undead deck? 2 mana 4/3. Seems balanced.
Zaelas the Mortifying: Like a mega Abusive Sergeant, except the health reduction and attack buff are permanent. Also equips an almost-Gorehowl that is meant to close out the game quickly, whether you win or lose.
Shaman:
Bone Shaman: Another good tool, like Lava Shock, to help alleviate the pain of Overload.
Ethereal Divergence: Very tricky card to use. You obviously don't want to have Undead minions out when this hits the field.
Tauren Necromancer: Like an Imp Gang Boss and a Thrallmar Farseer in one.
Graun the Reanimator: Same total stats as Al'Akir the Windlord, but for 1 more mana, you get +1 spell damage. Also, it requires you to have an Undead minion.
Warlock:
Band of Ghouls: All I have to say about this one is, "Isn't that little gnome so cute?" He thinks he's in a band... of ghouls.
General of the Doomed: With the statline of a 4 mana card, 1 mana 2/2 charge may seem too good, but you have to have an Undead minion, so I think it evens out.
Trisfal Sorcerer: Like the Raid Leader for the undead.
Blood-Queen Lana'thel: Very Situational. You can play it and bounce it back for a board clear. There are many other creative uses for her too, like triggering all of your Deathrattles and fully healing the board by killing her off. Her Battlecry is based on the Swarming Shadows ability in WoW.
Warrior:
Darkslayer Dwarf: A bit wordy, but it works like this. Let's say you target your Earthrager Ptah. The minion is destroyed, but your opponent takes 7 damage. If you target your opponent's Earthrager Ptah, YOU would take the 7 damage and HIS minion would be destroyed.
Ready Defenses: Like Shield Block, but instead of draw it, it gives a minion Taunt and gives you an extra 3 Armor if there is an Undead.
Worgen Seeker: Terrible if your opponent doesn't have Undead. Great if they do. You get two Worgen Infiltrators giving you a total of 6/6 worth of stats for 4 mana.
Earthrager Ptah: The Battlecry affects friendly minions too, so watch out. The Deathrattle just wrecks your opponent, though. It's like a Whirlwind-ish added to a Consecration+.
Okay, That about wraps it up for my creations. I know it was quite a long post, but I really appreciate any of you who take the time to carefully look at the whole thing. I appreciate any and all feedback! If it makes it easier to review, just pick one class (or neutral) and tell me what you think of it. I'll be sure to respond as soon as I can.
Thanks again to everyone in advance!
BrianDeBrain
Love the flavor of Myagna. Creepily awesome. ^^
Well that's upsetting to hear. I tried to balance them as well as possible by comparing them to the current cards as much as possible. :/
Any ones specifically that you think need reworking?
I think the balancing is great, except the Radioactive Corpse, a bit insane in aggro decks. You are very creative with these cards and I wish they were real, I like how you think with the 1/1 Skeleton, very simple. But it is an undead so there are a lot of combos together with the other cards, much like Tinyfin murloc. I like the design of zaelas, but it should have been named Lillian Voss, would have been perfect for lore as well :D
Other than that blizzard could copy this and call it an expansion, so good job! I really want them to release the undead theme soon.We need Lich King and the scourge in Hearthstone!!
It's important to note that drawbacks involving your hero taking damage are mitigated when you play aggro. The most aggro decks will usually concede before they lose on health, and cards like Radioactive Corpse, Bone Captain, and especially Black Guard Swordsmith involve highly efficient and partially guaranteed damage, which makes hyperaggro a lot easier to play.
Yeah I realize now that Radioactive corpse is especially powerful. It could be easily fixed by changing it to, "Deathrattle: Deal 2 damage to your hero." I think.
The Blackguard Swordsmith is not as powerful to me, though. I think the weapon could be a 2/2 and work fine, though.
Bone Captain, on the other hand is worse than a lot of chargers used in aggro decks, i.e. Arcane Golem. Maybe I'm not giving face decks enough credit, but it seems like Bone captain would be better for trading. Could fix by taking Charge away and making it a 3/3 with "Your other Undead have +1/+1." That would make it more like a captain anyway, lol.
By the way, thanks for the feedback on the post!
You're probably right about the Bone Captain, but it's hard to compare him to Arcane Golem. Arcane Golem makes a good finisher in Aggro Zoolock, I think, but it never sees play on curve, because of the battlecry. Bone Captain can be played on curve, but as a face card looks like a Wolfrider with +1 health and Battlecry: Deal 2 damage. Is it worth it? Maybe. The idea's pretty original, nothing out there to judge by.