I've already seen people ripping this card - I personally think it's actually pretty good. I'd think in an average game you can expect to draw 1, possibly 2? It probably averages to 1.234324 or something per game and for 3 mana that seems pretty good to me.
Plus you remove a draw turn or two from your opponent. Overall I like it.
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Control Rogue: Now a thing. Beneath the Grounds provides you board presence while you sit back and focus on clearing the opponent's board to stall and wait until you can start pumping out value from Anub'arak. The arachnophobia is real.
So there's no way that it will skip your opponent's draw, it will be worded how the burrowing mine is worded. But this has interesting implications. It gives Rogue a burst of tempo down the line if they can play a more controlling early game. We haven't seen this kind of card interaction before, but I think it has potential in a slightly slower meta. Your opponent might even make suboptimal plays if they fear the Nerubian draw.
This rises and falls with the question, does enemy draw? Is ambush a card or used? if like the Tank Mine, this is not that strong, but this is surely a card, that is hard to rae since the mechanic is verry unique.
I generally don't see the down side to this card, how is it bad to get 3x 4-4s for 3 mana? Plus I guess it could help save you if your board is empty late game.
If your opponent doesn't draw a card after summoning a 4/4 Nerubian, this card is very good because it's basically 10%+ chance to deny the draw and summon a 4/4.
If your opponent draw a card, like Burrowing Mine, this card is mediocre but still not bad.
I generally don't see the down side to this card, how is it bad to get 3x 4-4s for 3 mana? Plus I guess it could help save you if your board is empty late game.
Discuss!
Have a great deck that's really, really cheap? Help the new players out
will you draw another card after you draw ambush?
Lets go Mill Rogue!
Plot Twist
I'm assuming your opponent draws a second card after this? If so, very good for my mill rogue.
Is Ambush a card that your opponent can use?
Just me or OP AS FUCK?
Oh, yeah! Good way to slow down your enemy.
Well... if you manage to build a control rogue, this card is REALLY good!
3 Mana 12/12.... yeah..........
- in progress -
I've already seen people ripping this card - I personally think it's actually pretty good. I'd think in an average game you can expect to draw 1, possibly 2? It probably averages to 1.234324 or something per game and for 3 mana that seems pretty good to me.
Plus you remove a draw turn or two from your opponent. Overall I like it.
Friend me @Anasko#1102 |
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I dunno, this could potentially "block" your opponent's card draw......
What is the effect if Ambush? Is it a new card?
Control Rogue: Now a thing. Beneath the Grounds provides you board presence while you sit back and focus on clearing the opponent's board to stall and wait until you can start pumping out value from Anub'arak. The arachnophobia is real.
Rawr I'm a dinosaur
So there's no way that it will skip your opponent's draw, it will be worded how the burrowing mine is worded. But this has interesting implications. It gives Rogue a burst of tempo down the line if they can play a more controlling early game. We haven't seen this kind of card interaction before, but I think it has potential in a slightly slower meta. Your opponent might even make suboptimal plays if they fear the Nerubian draw.
This rises and falls with the question, does enemy draw? Is ambush a card or used? if like the Tank Mine, this is not that strong, but this is surely a card, that is hard to rae since the mechanic is verry unique.
How is it bad? you get 12/12 for 3 mana over the course of the game.
I generally don't see the down side to this card, how is it bad to get 3x 4-4s for 3 mana? Plus I guess it could help save you if your board is empty late game.
I'm just guessing, but if the card is called 'Ambush', pretty sure is going to deny the draw, so won't be too amazing in mill Rogue.
Need some clarification here.
If your opponent doesn't draw a card after summoning a 4/4 Nerubian, this card is very good because it's basically 10%+ chance to deny the draw and summon a 4/4.
If your opponent draw a card, like Burrowing Mine, this card is mediocre but still not bad.
Meta changes the moment you switch your deck.
you dont get 3x4/4, you get a CHANCE to get 4/4's
and lose some tempo as it has no immediate effect
I need to see Ambushers first!!
I mean that's kinda like saying that Iron Juggernaut is a 6/5 battlecry: Deal 10 damage. And we know that isn't true.
I am very intrigued with this card but you can't evaluate it like that.
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