I have a normal Cairne and I never play him since he's outclassed by so many other 6-drops. 4 attack is pretty miserable at 6 mana because of lots of cards, especially Belcher.
If you need another legendary, I'd dust him to craft that.
Thanks for the feedback; I'm actually surprised the deck feel as good as it does in such an early form.
I didn't feel like a 1 drop was too important, but if you were going to add one I'd suggest Argent Squire. This deck is probably too aggressive for Zombie Chow, and I'm not sold on Lowly Squire.
Garrison Commander is fine to drop, he's in here to enable huge combos and it's not like you're sacrificing anything by including a 2/3 for 2. The only 4 drops you play on curve are Maiden and Truesilver, and Maiden works great on turn 5 as well (+HP) so I wouldn't cut any of the 4 drops.
Competitive Spirit is interesting, but I didn't add it because at the point where you can keep a full board around for a turn you already won.
Yeah, cutting Tirion and Dr. Boom removes a lot of your single-card value, and the Garrison Commanders also enable huge swing combos at high mana. That's why there are the Defenders and Creepers, to let you be more aggressive in the early game.
I hope no one downvotes you for giving feedback. I have only seen 2 facehunters in the last 26 games (rank 7 to 5), so it's not really a big concern for me. If you have problems with them, I'd add 2x defender of argus and a healbot or two.
It's free to play if you don't suck. All sorts of budget decks these days can get you to legend. The reason to pay out would be if a certain deck with a higher dust cost looked like fun to play.
I hero power 6 or 7 times at the most, which means Frost Giant would be a dead card until late in the game. I'm routinely able to play Sea Giant for 2 or 3 mana early on, so I think it's a better choice.
You have to play very aggressively and make sure you Quartermaster your recruits before the Patron combo. Equality + consecrate can clear their board. Patron is a very OP deck though, so it's hard to play around it entirely. Remember they have no AoE other than Whirlwind and none run Brawl, so don't worry about overexposure.
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Thread locked to contain OP's awesomeness.
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I have a normal Cairne and I never play him since he's outclassed by so many other 6-drops. 4 attack is pretty miserable at 6 mana because of lots of cards, especially Belcher.
If you need another legendary, I'd dust him to craft that.
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We already have threads for salt.
Locked.
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2x Frostwolf Warlord and a Stormwind Champion.
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Thanks for the feedback; I'm actually surprised the deck feel as good as it does in such an early form.
I didn't feel like a 1 drop was too important, but if you were going to add one I'd suggest Argent Squire. This deck is probably too aggressive for Zombie Chow, and I'm not sold on Lowly Squire.
Garrison Commander is fine to drop, he's in here to enable huge combos and it's not like you're sacrificing anything by including a 2/3 for 2. The only 4 drops you play on curve are Maiden and Truesilver, and Maiden works great on turn 5 as well (+HP) so I wouldn't cut any of the 4 drops.
Competitive Spirit is interesting, but I didn't add it because at the point where you can keep a full board around for a turn you already won.
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Yeah, cutting Tirion and Dr. Boom removes a lot of your single-card value, and the Garrison Commanders also enable huge swing combos at high mana. That's why there are the Defenders and Creepers, to let you be more aggressive in the early game.
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Duplicate http://www.hearthpwn.com/forums/class-discussion/priest/57721-hey-this-dragon-priest-deck-is-unreal
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Duplicate. http://www.hearthpwn.com/forums/class-discussion/priest/57721-hey-this-dragon-priest-deck-is-unreal
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I hope no one downvotes you for giving feedback. I have only seen 2 facehunters in the last 26 games (rank 7 to 5), so it's not really a big concern for me. If you have problems with them, I'd add 2x defender of argus and a healbot or two.
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No.
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Use a collection tracker.
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It's free to play if you don't suck. All sorts of budget decks these days can get you to legend. The reason to pay out would be if a certain deck with a higher dust cost looked like fun to play.
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In my testing I felt that it was aggressive enough and with good enough board control to not need them. You could try adding Defender of Argus.
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I hero power 6 or 7 times at the most, which means Frost Giant would be a dead card until late in the game. I'm routinely able to play Sea Giant for 2 or 3 mana early on, so I think it's a better choice.
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You have to play very aggressively and make sure you Quartermaster your recruits before the Patron combo. Equality + consecrate can clear their board. Patron is a very OP deck though, so it's hard to play around it entirely. Remember they have no AoE other than Whirlwind and none run Brawl, so don't worry about overexposure.