If you are playing control this card seams like an upgrade from shadow form (especially considering no soul priest and shamans totems scale crappy late game). Synergizes great with other weapons too, too bad the hero power improvement card justicar wouldn't effect this. Crusher shaman has been begging for a card like this to remove board swarm synergy such as flame tongue not being in the deck, if the totem synergy cards also end up being bad (outside of totem golem) then this will be the savior of shaman hero power.
This is all assuming of course shaman doesn't just die flat out. Reminds me of ragnaros in the rag vs nef brawl in a way, try not to get owned by face decks (nef) while you turn your bad hero power into a good one. Sulfaras 0.5 here
I'm really disappointed in this. It sounds good at first, but it's a 4-mana weapon with 4 durability. Normally, you won't be able to get the new hero power it provides until turn 7 at the earliest... Then again, the deathrattle does activate earlier if you equip another weapon... hmm... =/
Seems really good (OP?) makes shamans do something diffrent instead of totems.
not OP, totems synergy may become a thing, an interesting thing
not bad, a doubled Mage hero power cant be bad :)
but 4 mana is expensive, and only deals 2 damage, it wont even kill 3 drops, only some 2 drops, and not all 1 drops, it doesnt kill a chow :), or more importantly right now, it wont kill a grim patron.
I'm glad that they're giving more flexibilty with their hero power than it just being summon a random totem, now we can keep hero powering once all 4 totems are down!
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A new Shaman Weapon.
Pretty interesting!
Shadowform 2.0
Nice somehow i like it
Meh, I dunno but it just doesn't feel like Shaman dealing 2 DMG :D Gimme my Totems! :D
Really good... Blizzard still giving more options apart from totems to Shaman.
Vision without action is a dream. Action without vision is a nightmare.
seems like that all of the heroes are able to have a hero power which deals 2 damage in the end
If you are playing control this card seams like an upgrade from shadow form (especially considering no soul priest and shamans totems scale crappy late game). Synergizes great with other weapons too, too bad the hero power improvement card justicar wouldn't effect this. Crusher shaman has been begging for a card like this to remove board swarm synergy such as flame tongue not being in the deck, if the totem synergy cards also end up being bad (outside of totem golem) then this will be the savior of shaman hero power.
This is all assuming of course shaman doesn't just die flat out. Reminds me of ragnaros in the rag vs nef brawl in a way, try not to get owned by face decks (nef) while you turn your bad hero power into a good one. Sulfaras 0.5 here
VS
Won't be used in Totem Shaman, but maybe it will be used in Midrange or Mech.
I'm really disappointed in this. It sounds good at first, but it's a 4-mana weapon with 4 durability. Normally, you won't be able to get the new hero power it provides until turn 7 at the earliest... Then again, the deathrattle does activate earlier if you equip another weapon... hmm... =/
I like this for late game when you want to be dealing damage instead of rolling the dice for a random totem.
“When playing a game, the goal is to win, but it is the goal that is important, not the winning.”
― Reiner Knizia
Spiteful Smith costs 5, just sayin.
Also Blingtron 3000 means basically any class can get this hero power..
The curse of the unwanted sig space.
Its like a mini Sulfuras if you think about it lol
You can trigger the death of it your self by equipping Doom hammer or another wep
Acidic Swamp Ooze nerf
I think its slow, needs testing
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
def good for arena
Lets make Shaman new Hunter. Seems legit
Slow but something shaman could actually really use. I do enjoy this card and look forward to testing with it.
I Designed A Card This Week
not OP, totems synergy may become a thing, an interesting thing
not bad, a doubled Mage hero power cant be bad :)
but 4 mana is expensive, and only deals 2 damage, it wont even kill 3 drops, only some 2 drops, and not all 1 drops, it doesnt kill a chow :), or more importantly right now, it wont kill a grim patron.
I'm glad that they're giving more flexibilty with their hero power than it just being summon a random totem, now we can keep hero powering once all 4 totems are down!