I think she will be fantastic. I think what people fail to realize is that gormok is a 4 mana card. Seeker is a 1 mana card. You can't spend as much mana dropping minions to activate gormok the same turn.
Basically having 4 minions on the board while still needing 4 mana left over for gormok = not so easily
Having 6 minions on the board and only needed to spend 1 mana to activate = easier, especially with Implosion.
If you have 2 charge of SOJ, the boom bots get the buffs not Boom. Even though the animation is Dr then the boom bots, the bots hit the board first mechanically.
they serve different purposes, Its like Hex and Lightning Storm. With pallys going crazy with 1/1's warlock 1/1s you need board clears. Mulch is for Big single target removal
The real issues are that noone has built the deck yet, and whether there are enough singly good cards to support the archetype. I think all it would take is one really good taunt minion at 3-mana (sorry Lil' Exorcist ><) to really push it to playability.
2 Mana Taunt, Cant attack 3/4
4 Mana taunt 2/4 When your opponent Plays a charge Minion summon this minion to the board
2 Faceless and 2 BGH have a slight chance to be used in decks, Doom hammer ive seen 2 in competitive play, but its still to slow. Lay on hands you would never put 2 in, to slow vs rush, and 6 card draw is to much vs control, you risk losing to fatigue.
What are you even talking about. Mirror Entity doesn't copy Battlecry.
Half true. You copy the Battlecry of Tinkertown Technician for example (the stat increasing battlecry)
No. Battlecries are resolved before the minion lands on the board. Mirror entity copies the minion as it lands on the board, so copies the buffed up minion, not the battlecry. If you didn't have a mech and he did, he would still only get a 3/3.
Not quite, Order of operation in other effects is Minion lands on the board then Battle cries are triggered. Black Knight or BGH on Sylvanas get stolen.
also as I mentioned in my post, redemption and avenger combo will only work if redemption was played first, otherwise only redemption will trigger since avenger would not have a target to apply the buff onto (assuming the creature dying is the only creature on your side)
Order of Operation might not apply how we all think it applies.
Mage secrets for example, If a mage has Counter spell and Spellbinder on, no matter what order they where played, counter spell will always trigger first.
I know end of turn effects have a set order based on order played, But secrets do not from what I can tell.
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I think she will be fantastic. I think what people fail to realize is that gormok is a 4 mana card. Seeker is a 1 mana card. You can't spend as much mana dropping minions to activate gormok the same turn.
Basically having 4 minions on the board while still needing 4 mana left over for gormok = not so easily
Having 6 minions on the board and only needed to spend 1 mana to activate = easier, especially with Implosion.
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If you have 2 charge of SOJ, the boom bots get the buffs not Boom. Even though the animation is Dr then the boom bots, the bots hit the board first mechanically.
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No, Oger is 4/4 for 4, same stat total 2/6 for 4
Dalaran Mage just sucks
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they serve different purposes, Its like Hex and Lightning Storm. With pallys going crazy with 1/1's warlock 1/1s you need board clears. Mulch is for Big single target removal
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2 Mana Taunt, Cant attack 3/4
4 Mana taunt 2/4 When your opponent Plays a charge Minion summon this minion to the board
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You can trigger the death of it your self by equipping Doom hammer or another wep
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Battle Cry, give a random friendly taunt 2/1
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2 Faceless and 2 BGH have a slight chance to be used in decks, Doom hammer ive seen 2 in competitive play, but its still to slow. Lay on hands you would never put 2 in, to slow vs rush, and 6 card draw is to much vs control, you risk losing to fatigue.
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Only problem in Shaman is it hurts your totem, But it is a strong anti agro card
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You only need 1 Doom Hammer, 1 Lay on Hands, 1 BGH, 1 Faceless
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Not quite, Order of operation in other effects is Minion lands on the board then Battle cries are triggered. Black Knight or BGH on Sylvanas get stolen.
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Order of Operation might not apply how we all think it applies.
Mage secrets for example, If a mage has Counter spell and Spellbinder on, no matter what order they where played, counter spell will always trigger first.
I know end of turn effects have a set order based on order played, But secrets do not from what I can tell.