Not sure how this will change anyone's opinion of the card. It only affects druid and hunter, but druid has a very small group of choices, and they are all pretty solid cards (if you're playing beasts), that this could turn out to be amazing for them.
EDIT: Forgot about Fierce Monkey coming for warrior. If you like them you'll probably see a lot from Tomb Spider.
This seems to be what is making Dark Peddler so awesome, but I'm a bit worried that it won't be as great for Gorillabot A-3. The reason is that there are 7 1-cost warlock cards and ~30 neutral, depending on your collection. Whereas there are only 1-2 class mechs in most cases, with ~25 neutrals.
It could be worth it to get a shot at a 3rd or 4th copy of that class mech you really like though. A draw without thinning your deck is never a bad thing either.
0
There was a recent announcement that class cards are 4 times likely to be discovered.
(https://twitter.com/bdbrode/status/666359351980920832)
Not sure how this will change anyone's opinion of the card. It only affects druid and hunter, but druid has a very small group of choices, and they are all pretty solid cards (if you're playing beasts), that this could turn out to be amazing for them.
EDIT: Forgot about Fierce Monkey coming for warrior. If you like them you'll probably see a lot from Tomb Spider.
0
Class cards are 4 times as likely to be discovered according to a recent announcement (https://twitter.com/bdbrode/status/666359351980920832).
This seems to be what is making Dark Peddler so awesome, but I'm a bit worried that it won't be as great for Gorillabot A-3. The reason is that there are 7 1-cost warlock cards and ~30 neutral, depending on your collection. Whereas there are only 1-2 class mechs in most cases, with ~25 neutrals.
It could be worth it to get a shot at a 3rd or 4th copy of that class mech you really like though. A draw without thinning your deck is never a bad thing either.
0
Cheap way of resetting your hero power to use twice per turn for 2 inspires, if it acts like Sideshow Spelleater or Justicar Trueheart.
2
Best case scenario: Infinite Gorillabot
0
0
Triple Echoing Ooze starting turn 5 with Brann Bronzebeard is going to be fun.
Throw on an Explorer's Hat, Mark of the Wild, Blessing of Kings etc.
2
This would make a fancy pair of Echoing Oozes.
0
Can you avoid the damage if it gets milled via Fel Reaver?
I think Iron Juggernaut mine fizzles if it's milled, so I guess this would act the same?
0
Mike Donais said during the Blizzcon Fireside chat that "Dark Peddler is one of the most powerful cards in the set"
2
Solves an issue that was a huge concern for Blizz.
Paladins weren't using Eye for an Eye.
1
Survives an Elemental Destruction which would most likely trigger its condition.
0
Also Brann Bronzebeard + Kezan Mystic, but not sure why you'd want to steal 2 secrets on turn 7...
2
Nerub'ar Weblord is probably going to be a bit more popular...
1
2
Pretty great for the ramp rogue concept. Cutpurse and Pint-Sized Summoner, as well as Nerub'ar Weblord to slow down your opponent can already be surprisingly effective.