I think this only applies if ET was played after her and then the 1 cost minions get reduced to 0 at the end of hte turn. It's not a scenario that will occur much and if it does well, game was over before that anyway.
No. Program-wise, cards have parameters that are changed from whatever happens on the board. And there are three parameters for mana cost: base, discount and temporary discount (see it either way, +5 from Loatheb is a temporary discount of -5). So, Aviana alters base, setting it to 1, Thaurissan alters discount, setting it to 1 more each time it triggers its ability, therefore if Thaurissan has triggered a minion card to have a discount of 1, once Aviana is on the board that card would cost 0. So yes, throw Emperor Thaurissan once you have Kel'Thuzad in hand, wait for Aviana, cast Aviana, cast Kel'Thuzad for zero mana. (And cast anyone else that has been in hand for zero mana as well. No need to save innervates for late game)
I think this card cannot be properly evaluated until it has been properly played. Could be OpieOP, or just a bit too slow and situational, Time will tell.
You cannot get 0 cost minions from Emperor Thaurissan, Aviana sets them to 1 mana cost regardless of emp. When Aviana dies, them the original card will revert back to irs original mana cost - the reductions from emp.
Why are we discussing whether or not you get 0 cost minions with ET + Aviana when ET can get Aviana out sooner making her way stronger? It's honestly worth it to innervate ET out sooner if Aviana is in your hand.
That being said, she is not nearly as good as everyone is making her out to be. She is good, don't get me wrong, her plus any 6+ drop is a strong play on turn 10. In this sense you aren't holding on to your entire hand whilst getting punched in the face by zoo or face hunter, and in this respect she is good.
In other words don't look for the huge combo, just look for the most likely scenario and judge whether or not that is good.
The gameplay for this card is very awkward. It requries you to run a worst deck and have a dead hand most of the time.
The only sense found in this thread.
Why not both? Like I said earlier, if you are playing for some insane combo, yes you will loose cause you are sitting on dead drops too often. But you just play this out with one other creature at 6+ cost, then you still get very good value. I am often sitting on 1 - 2 large cards at turn 10 playing ramp druid. This plus one of those cards is quite good.
Just don't look for some ridiculous combo and this card is still good, good enough to play in ramp druid anyway. Now whether or not Ramp druid is considered any good is an entirely different argument.
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
Generally you are not wrong. Though I think Ramp druid picked up at least one tool in druid aspirant :) I still like this card, I won't build around it, I will just add it to ramp druid :)
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
I'm not going to play more high-cost minions with Aviana.
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
I'm not going to play more high-cost minions with Aviana.
Sure 1 Mana Ysera sounds op, but you have to combo it with a 9 Mana Card that is only 5/5. And its a 9 Mana card, that will often stick around in your Hand doing nothing until lategame. This is an only 30 card deck game. Just replacing anything in an already slow taunt druid with a 9 mana card realy hurts the curve!
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
I'm not going to play more high-cost minions with Aviana.
Sure 1 Mana Ysera sounds op, but you have to combo it with a 9 Mana Card that is only 5/5. And its a 9 Mana card, that will often stick around in your Hand doing nothing until lategame. This is an only 30 card deck game. Just replacing anything in an already slow taunt druid with a 9 mana card realy hurts the curve!
Sitting around in my hand like most of ramp druids minions? If it's even just sitting there and not getting ramped out sooner caaaaauuuuse ramp druid. You just replace one of the slow taunts...not that difficult or curve painful.
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-This +any minion costing 5 or more is already a good deal, and that is worst case scenario.
-This +any minion costing 7 or more is a very high value play. Plenty of minions to combo with in ramp druid.
-Great synergy with other ramp cards like wild growth and emperor thaurissan.
-Innervate combos with this card are borderline broken, but the fact that the card does very well even without it, means this is a great card imo.
-The deck would need heals and taunts, and maybe struggle vs midrange tempo.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
No. Program-wise, cards have parameters that are changed from whatever happens on the board. And there are three parameters for mana cost: base, discount and temporary discount (see it either way, +5 from Loatheb is a temporary discount of -5). So, Aviana alters base, setting it to 1, Thaurissan alters discount, setting it to 1 more each time it triggers its ability, therefore if Thaurissan has triggered a minion card to have a discount of 1, once Aviana is on the board that card would cost 0. So yes, throw Emperor Thaurissan once you have Kel'Thuzad in hand, wait for Aviana, cast Aviana, cast Kel'Thuzad for zero mana. (And cast anyone else that has been in hand for zero mana as well. No need to save innervates for late game)
There is a lot of steak here...
I think this card cannot be properly evaluated until it has been properly played. Could be OpieOP, or just a bit too slow and situational, Time will tell.
The pioneers used to ride these babies for miles
So does this effect The minions in your deck as well (for jousting), or is the cost only reduced when the minion gets in your hand?
i would assume not,since the minions aren't in your hand during joust
"you can't escape me"*
*or my mech mage.
Twisting Nether OP
Can you get 0 cost minions if you pair this with Emperor Thaurissan ?
The last 2 pages have been discussing this exact question.
This specimen seems to be broken.
You cannot get 0 cost minions from Emperor Thaurissan, Aviana sets them to 1 mana cost regardless of emp. When Aviana dies, them the original card will revert back to irs original mana cost - the reductions from emp.
-Wix
people around here don't even know basic hearthstone mechanics like srsly, are you actually playing this game or you just watch forsen stream?
Time is money, friend.
Why are we discussing whether or not you get 0 cost minions with ET + Aviana when ET can get Aviana out sooner making her way stronger? It's honestly worth it to innervate ET out sooner if Aviana is in your hand.
That being said, she is not nearly as good as everyone is making her out to be. She is good, don't get me wrong, her plus any 6+ drop is a strong play on turn 10. In this sense you aren't holding on to your entire hand whilst getting punched in the face by zoo or face hunter, and in this respect she is good.
In other words don't look for the huge combo, just look for the most likely scenario and judge whether or not that is good.
The only sense found in this thread.
http://www.twitch.tv/szsoulzek
Why not both? Like I said earlier, if you are playing for some insane combo, yes you will loose cause you are sitting on dead drops too often. But you just play this out with one other creature at 6+ cost, then you still get very good value. I am often sitting on 1 - 2 large cards at turn 10 playing ramp druid. This plus one of those cards is quite good.
Just don't look for some ridiculous combo and this card is still good, good enough to play in ramp druid anyway. Now whether or not Ramp druid is considered any good is an entirely different argument.
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
http://www.twitch.tv/szsoulzek
Generally you are not wrong. Though I think Ramp druid picked up at least one tool in druid aspirant :) I still like this card, I won't build around it, I will just add it to ramp druid :)
I'm not going to play more high-cost minions with Aviana.
I mean, landing a 1-mana Ysera, Cenarius or Kel'Thuzad is absurdly strong, but putting a 1-mana Sunwalker, Ancient of Lore or Ancient of War is strong enough for it to be played.
Sure 1 Mana Ysera sounds op, but you have to combo it with a 9 Mana Card that is only 5/5. And its a 9 Mana card, that will often stick around in your Hand doing nothing until lategame. This is an only 30 card deck game. Just replacing anything in an already slow taunt druid with a 9 mana card realy hurts the curve!
Sitting around in my hand like most of ramp druids minions? If it's even just sitting there and not getting ramped out sooner caaaaauuuuse ramp druid. You just replace one of the slow taunts...not that difficult or curve painful.