Blizzard confirmed discounted minions by Taurasian will cost 0 with Aviana.
Yes, but only if Thaurissan's ability triggers while you have Aviana on board (and Aviana is still alive after your opponent's turn).
I don't believe this is true. I think it works in the same way summoning portal interacts with Thaurissaned minions otherwise they would have specified your case in the clarification.
This card would be good only with coin or innervate, because this card will be first destroyed at enemy's next turn.
Or Thaurissan or with spare parts or with one of druids many massive and taunts. This card is plenty flexible and its value isn't in keeping it alive...if it's kept alive your opponent has already lost.
Blizzard confirmed discounted minions by Taurasian will cost 0 with Aviana.
Yes, but only if Thaurissan's ability triggers while you have Aviana on board (and Aviana is still alive after your opponent's turn).
I don't believe this is true. I think it works in the same way summoning portal interacts with Thaurissaned minions otherwise they would have specified your case in the clarification.
Wait, are you telling me that you can make minions cost 0 if you trigger Thaurissan before playing Aviana? Wow, that's absolutely insane. Lol
Thaurissian has no effect with Aviana. Minions cost 1, that is it. 0 mana minions also cost 1.
they specified that thaurissan can reduce cards that cost 1 to zero, but only if he is on board together with aviana and if Thaurissan dies, the cost goes up to the "thaurissan" number: https://twitter.com/CM_Whirthun/status/628984499435642880 (read the first tweets, not just the confusing initial tweet)
Wait, are you telling me that you can make minions cost 0 if you trigger Thaurissan before playing Aviana? Wow, that's absolutely insane. Lol
That would make aniva beyond broken. You could literally play your entire hand then. That cant be how it works.
If you have 10 Mana and minions cost 1 you'll be playing your whole hand anyway or have the ability too.. I don't think the 1 too 0 mana is gonna matter.
Thaurissian has no effect with Aviana. Minions cost 1, that is it. 0 mana minions also cost 1.
they specified that thaurissan can reduce cards that cost 1 to zero, but only if he is on board together with aviana and if Thaurissan dies, the cost goes up to the "thaurissan" number: https://twitter.com/CM_Whirthun/status/628984499435642880 (read the first tweets, not just the confusing initial tweet)
I have no idea what is stated. But if a minion cost 5, reduced to 1, tharussian to 0, it is back up to 1 again due to aviana. And of Aviana is gone, it's fair to say the minion would have had thaurrisians effect to 4. But if it stays 0, I don't think the cards effect matches the other cards who set minion cost.
If you have both ET and Aviana on the board, your minions will indeed all cost 0 after the end of the turn, this has been confirmed. However, when Aviana gets killed, the they will go back to "normal" reduced cost.
I don't find this too broken though, there should be time for the opponent to react, or simply kill you...
Even without innervates, this card is still quite good. You just wouldn't play her on Turn 9 but on Turn 10, her + any big minion is more or less instant value. T10 her + Cenarius, Dr. Boom, Ragnaros etc. Even without the optimal minion, her + Ancient of War or even Sludge Belcher wouldn't even be bad. It's just the innervates elevate her from 'very good' to 'god tier'.
This is going to win the prize for most overrated card EVER.
While I appreciate that Joust is a thing in TGT I just can't imagine that this is going to see any play after day 3. Has anyone tried theorising a decklist which uses this? It would just be so skewed in terms of creature costs and so focused upon that one turn when you drop Aviana that it would sacrifice all competitiveness during the first 7-8 turns of the game and thus never even make it that far.
Obviously, the thought of playing 8-drops for 1 mana is attractive but you only get to do it at a point in the game when you have the mana to play them at full cost anyway.
I implore everyone not to waste their dust crafting Aviana on release day.
I think the normal play will be Wild Growth in turn 2, taurissan in 5, Aviana in turn 9 with other big minion or turn 10 for best value, with 2 other big minions. It enables combos like double Ragnaros the Firelord or Kel'Thuzad and a big taunt
It's not a battlecry just saying... Relaying just on this would be fatal against aggro. Either you exploit it's effect the turn you play it, or forget about dre.
I don't believe this is true. I think it works in the same way summoning portal interacts with Thaurissaned minions otherwise they would have specified your case in the clarification.
This card would be good only with coin or innervate, because this card will be first destroyed at enemy's next turn.
And there would be a problem with Kel'Thuzad. Dunno many options to destroy those two cards in one round.
Note: Always keep a removal from turn 8 on vs. Druid (let's say double innervate Aviana will nearly never happen).
Or Thaurissan or with spare parts or with one of druids many massive and taunts. This card is plenty flexible and its value isn't in keeping it alive...if it's kept alive your opponent has already lost.
Wait, are you telling me that you can make minions cost 0 if you trigger Thaurissan before playing Aviana? Wow, that's absolutely insane. Lol
love how you can get this from sneeds as well
Thaurissian has no effect with Aviana. Minions cost 1, that is it. 0 mana minions also cost 1.
I'm probably wrong, but it makes the most sense with past mechanics.
they specified that thaurissan can reduce cards that cost 1 to zero, but only if he is on board together with aviana and if Thaurissan dies, the cost goes up to the "thaurissan" number: https://twitter.com/CM_Whirthun/status/628984499435642880 (read the first tweets, not just the confusing initial tweet)
If you have 10 Mana and minions cost 1 you'll be playing your whole hand anyway or have the ability too.. I don't think the 1 too 0 mana is gonna matter.
I have no idea what is stated. But if a minion cost 5, reduced to 1, tharussian to 0, it is back up to 1 again due to aviana. And of Aviana is gone, it's fair to say the minion would have had thaurrisians effect to 4. But if it stays 0, I don't think the cards effect matches the other cards who set minion cost.
If you have both ET and Aviana on the board, your minions will indeed all cost 0 after the end of the turn, this has been confirmed. However, when Aviana gets killed, the they will go back to "normal" reduced cost.
I don't find this too broken though, there should be time for the opponent to react, or simply kill you...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Dream Curve: Turn 1 Skip, Turn 2, Darnassus Champion, Turn 3, Wild Growth Wild Growth (4 mana), Turn 4, Thaurissan (7 Mana) with Avianna in hand, Turn 5 GG
Even without innervates, this card is still quite good. You just wouldn't play her on Turn 9 but on Turn 10, her + any big minion is more or less instant value. T10 her + Cenarius, Dr. Boom, Ragnaros etc. Even without the optimal minion, her + Ancient of War or even Sludge Belcher wouldn't even be bad. It's just the innervates elevate her from 'very good' to 'god tier'.
This is going to win the prize for most overrated card EVER.
While I appreciate that Joust is a thing in TGT I just can't imagine that this is going to see any play after day 3. Has anyone tried theorising a decklist which uses this? It would just be so skewed in terms of creature costs and so focused upon that one turn when you drop Aviana that it would sacrifice all competitiveness during the first 7-8 turns of the game and thus never even make it that far.
Obviously, the thought of playing 8-drops for 1 mana is attractive but you only get to do it at a point in the game when you have the mana to play them at full cost anyway.
I implore everyone not to waste their dust crafting Aviana on release day.
I think the meta will slow down with TGT a lot, I think this card will be in almost every druid deck, totally OP.
quick question, I don't know how to start threads, can someone tell me?
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
I think the normal play will be Wild Growth in turn 2, taurissan in 5, Aviana in turn 9 with other big minion or turn 10 for best value, with 2 other big minions. It enables combos like double Ragnaros the Firelord or Kel'Thuzad and a big taunt
It's not a battlecry just saying... Relaying just on this would be fatal against aggro. Either you exploit it's effect the turn you play it, or forget about dre.
BattleNet tag : NightoY #2559
Neither Force of Nature nor Savage Roar are minions.
Kel Thuzard is better.
The gameplay for this card is very awkward. It requries you to run a worst deck and have a dead hand most of the time.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection