Tell me bro, what will you do if Druid brings on turn 10 this + kel thuzad...cant even mention inervate.
Okay well
1) Play a faster deck that would have them in lethal range/ to far ahead for it to matter and win. Like hunter, midrange druid, oil rogue, patron, zoo, mech shaman, any aggro deck(probably would have won already if they held 2 8+ drops till turn 10)
2 ) Play Equality consecration, silence, hex, silence, poly morph, freeze doomsayer, giant shadow flame, sap, execute, shield slam, hunters mark. The list goes on.
The most common play would most likely be turn ten Aviana-> Cenarius/ Ancient of War. Innervate gets you even more minions. Essentially you can dump most of your hand on the board turn ten (5 cards -> 4 minions, 1 Innervate). Turn 8 with Innervate would also be good!
For anyone saying calm down... I fail to see the problem/oddity with being excited about a crazy new card for my favorite class in my favorite game. :-)
welp, guess I'll be rebuilding the old beefy druid deck. might even have to craft her along with Malygos.
Malygos druid could be interesting with this. This+Malygos+Moonfire on the same turn leaves 2 minions they have to remove that turn and you just got rid of a big minion for the insane price of 0 mana.
I feel like this card is being a bit overrated. It only really works if you manage to have aviana + another big drop just sitting around until at least turn 9 even with the 1 turn reduction from emperor. Horrible card to top deck, horrible card if your hand is her and a couple 4 or 5 drops.
These scenarios people are laying out where you have her + innervate + multiple big drops are unrealistic. Making it to turn 10 with the right cards in hand and having NOT played them is going to be improbable without a big meta shakeup. How many times do you have alternative plays as ramp druid to your big drops from turn 5-10? Are you really going to hold your big drops until you can combo with aviana?
She's a good card and I'm sure she'll see some play but I don't think she's overpowered like people think. It's hard to run so many late game minions while maintaining an early game, pull aviana, AND have enough of those big drops that you have turn 4-7 plays while still having some left over to combo with her. She will be an absolute monster when the stars align but I just don't see her as a consistent card - too many things must happen before she can be combo'd properly and she is simply too slow. This isn't like FoN/roar where you're holding on until you reach the 2 card combo - these are cards you would ordinarily play and kind of HAVE to play for tempo that you're comboing with her.
Rough outline of her use is as follows:
1. Pull Aviana
2. Reach turn 7/8/whatever turn after ramp/emperor
3. Have other big minions in your hand that haven't been played on the way to that turn
4. Have a hand at all (often games even as ramp druid can turn into a bit of topdeck wars)
5. Don't be so far behind on tempo from having so many big minions that the play is too little too late
6. Hope they don't have answers
Granted, some of those things are things you worry about with every big drop but I imagine her being a dead card way too often (when all you've got are things like her and low mana cards, when you topdeck her, when your opponent has a big board). Druids at the moment lack ways to regain board control so further sacrificing that for aviana might be a bad idea.
It's a really nice card but it's a druid card. And essentially, druids can't get back in the game if the board is lost due to no good (playable) board clear. So, this becomes more like a win more card. It's kinda like the effect KT had on people - they were like OP OP but then realised that a legendary that doesn't do something the turn its played without demanding anything from you is actually not that great. Just my 2 cents though. This is actually tied first with all shaman cards and Justicar Trueheart for favorite cards this expansion :D
Since none mentioned this yet, Aviana interacts amazingly well with Chromaggus, both when you get copies of big minions and copies of Innervates, whose value skyrockets. Maybe Chromaggus + Nourish druid deck might see light again?
The effect of Aviana is like "Unleash the ancients" - flood the board with big monsters- next turn eat your opponent!
The weakest side is that Aviana must never be played alone or she will never get value.
It fits in ramp druid, not combo.
And what exactly are you doing with your ancients until the aviana combo turn? Just letting them sit in your hand? (For the record this isn't directed specifically at you, you seem realistic about her use and value - this was just a good first statement to respond to)
That's the problem with this card, in my opinion. If you're sitting on the huge drops and innervates and everything else being thrown out there that makes her crazy then you're probably losing/already lost. She's a super fun card and will probably be an include but I don't see her being ramp druid's biggest win condition. Making her work seems waaaaaaaaaaaay more complicated than saving up the normal combo. All these one turn full board comments seem farfetched. You're really going to have emperor'd aviana, innervate, plus two huge drops just lying in your hand turn 9? If you reach that point you've probably already either lost or won and aviana isn't going to be the reason why.
what?? you can innervate this on turn 7 buddy :)
OP tits,
I mean OP text.
Okay well
1) Play a faster deck that would have them in lethal range/ to far ahead for it to matter and win. Like hunter, midrange druid, oil rogue, patron, zoo, mech shaman, any aggro deck(probably would have won already if they held 2 8+ drops till turn 10)
2 ) Play Equality consecration, silence, hex, silence, poly morph, freeze doomsayer, giant shadow flame, sap, execute, shield slam, hunters mark. The list goes on.
sorry hard removal and tempo exist bro
Thanks Ben Brode... you were right!
The most common play would most likely be turn ten Aviana-> Cenarius/ Ancient of War. Innervate gets you even more minions. Essentially you can dump most of your hand on the board turn ten (5 cards -> 4 minions, 1 Innervate). Turn 8 with Innervate would also be good!
For anyone saying calm down... I fail to see the problem/oddity with being excited about a crazy new card for my favorite class in my favorite game. :-)
Malygos druid could be interesting with this. This+Malygos+Moonfire on the same turn leaves 2 minions they have to remove that turn and you just got rid of a big minion for the insane price of 0 mana.
Look for more Faceless Manipulator entering the meta
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I feel like this card is being a bit overrated. It only really works if you manage to have aviana + another big drop just sitting around until at least turn 9 even with the 1 turn reduction from emperor. Horrible card to top deck, horrible card if your hand is her and a couple 4 or 5 drops.
These scenarios people are laying out where you have her + innervate + multiple big drops are unrealistic. Making it to turn 10 with the right cards in hand and having NOT played them is going to be improbable without a big meta shakeup. How many times do you have alternative plays as ramp druid to your big drops from turn 5-10? Are you really going to hold your big drops until you can combo with aviana?
She's a good card and I'm sure she'll see some play but I don't think she's overpowered like people think. It's hard to run so many late game minions while maintaining an early game, pull aviana, AND have enough of those big drops that you have turn 4-7 plays while still having some left over to combo with her. She will be an absolute monster when the stars align but I just don't see her as a consistent card - too many things must happen before she can be combo'd properly and she is simply too slow. This isn't like FoN/roar where you're holding on until you reach the 2 card combo - these are cards you would ordinarily play and kind of HAVE to play for tempo that you're comboing with her.
Rough outline of her use is as follows:
1. Pull Aviana
2. Reach turn 7/8/whatever turn after ramp/emperor
3. Have other big minions in your hand that haven't been played on the way to that turn
4. Have a hand at all (often games even as ramp druid can turn into a bit of topdeck wars)
5. Don't be so far behind on tempo from having so many big minions that the play is too little too late
6. Hope they don't have answers
Granted, some of those things are things you worry about with every big drop but I imagine her being a dead card way too often (when all you've got are things like her and low mana cards, when you topdeck her, when your opponent has a big board). Druids at the moment lack ways to regain board control so further sacrificing that for aviana might be a bad idea.
Well, we should look this card on another way.
It's simply a turn 10 <ANY CREATURE> + a 5/5 that you MUST remove.
I mean, you would play Cenarius or Ragnaros the Firelord on turn 10 ?
Now for the same price, you play Cenarius/Ragnaros PLUS a 5/5.
I think this is very, VERY strong in control/ramp Druid. I will absolutely play it in my taunt Druid. Turn 10 this + Ysera or Sunwalker. GG.
Don't forget that Druid has 2 Innervate and Emperor Thaurissan. You will often be able to play 2 or 3 creatures on top of that.
Not OP. But VERY strong. One of the strongest legendaries in the game I should say.
Anub'arak is sad ...
You gotta be kidding me o.O I stared at this card with my mouth wide open for minute thinking of Alarm-o-Bot o.O
The effect of Aviana is like "Unleash the ancients" - flood the board with big monsters- next turn eat your opponent!
The weakest side is that Aviana must never be played alone or she will never get value.
It fits in ramp druid, not combo.
Or just wait till he empties his hand and play eadric like boss. :D
I must agree with you broah... :)
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
It's a really nice card but it's a druid card. And essentially, druids can't get back in the game if the board is lost due to no good (playable) board clear. So, this becomes more like a win more card. It's kinda like the effect KT had on people - they were like OP OP but then realised that a legendary that doesn't do something the turn its played without demanding anything from you is actually not that great. Just my 2 cents though. This is actually tied first with all shaman cards and Justicar Trueheart for favorite cards this expansion :D
#PraiseYogg
i am already ready to faceless opponents......and my shredder is starting its production :))
Maybe Chromaggus + Ancient of Lore + more, more monsters
Faceless meta incoming...
And what exactly are you doing with your ancients until the aviana combo turn? Just letting them sit in your hand? (For the record this isn't directed specifically at you, you seem realistic about her use and value - this was just a good first statement to respond to)
That's the problem with this card, in my opinion. If you're sitting on the huge drops and innervates and everything else being thrown out there that makes her crazy then you're probably losing/already lost. She's a super fun card and will probably be an include but I don't see her being ramp druid's biggest win condition. Making her work seems waaaaaaaaaaaay more complicated than saving up the normal combo. All these one turn full board comments seem farfetched. You're really going to have emperor'd aviana, innervate, plus two huge drops just lying in your hand turn 9? If you reach that point you've probably already either lost or won and aviana isn't going to be the reason why.
Why hello there...
Finally to my jaw back in place. This card makes Dr. Boom look like child's play.
I'm staying away from the hype train.... such a win more card.... no thank you.
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