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    posted a message on Puzzle Labs is creative and great for newer players.
    Quote from Liam3Bucks >>

    These puzzles are waaay harder than I expected them to be.

     My guess is that they know that the solutions will be posted online by the end of the day for those that don't want the challenge, so they are able to make these as difficult as they'd like without punishing people who don't care and just want the rewards.


    Posted in: General Discussion
  • 9

    posted a message on Puzzle Labs is creative and great for newer players.

    Just started playing the puzzles and have to give credit where credit is due.  Puzzle labs is a super creative idea that teaches newer players things they might not normally think of.

    Of course, the puzzles aren't going to be insanely challenging for veterans or highly ranked players, but a few of the puzzles involved fun gimmicks like damaging your own minion to create lethal or contained cards that aren't part of the puzzle to throw you off.

    Although the replayability is low and I'm sure the answers will be posted online, this is a nice way to teach players to look for unusual plays.

    Posted in: General Discussion
  • 2

    posted a message on Pogo Rouge is a sleeper deck mark my word

    It's not that Pogo-Hopper is bad, but I don't think it's a sleeper deck.  I played a bunch of games with it the first week of the expansion and as a player that reaches legend monthly with non-meta decks, I wasn't able to get it better than rank 2.  It is possibly the most fun deck I've ever played and involves a lot of careful and thoughtful plays (and produces some incredible wins when you come back from near death with just a couple of pogo hoppers sticking) but I wouldn't call it oppressive.

    That said, I was playing the unoptimized version that ran striders and elekk and stuff.  I'd get just flat out killed before I could set up my pogos since rogue has pretty much no healing or armor gain.  The newer version running giggling inventors and zilliax is certainly better, but I just can't see any deck built around bunnies being better than high tier 3 to mid tier 2 - viable but not overpowered.  Pretty impressive for what many considered a "meme" card but certainly not Jade Druid 2.0 or anything like that.

    Posted in: General Discussion
  • 0

    posted a message on Crush the meta!
    Quote from Zoralink >>
    Quote from kitsel >>

    Mecha'thun is a legitimate meta deck at this point, not a meme.  It remains to be seen how it will fare in the long run once people learn to do stuff like leave minions alive to force the players to kill their own minions, but this isn't a meme-y deck in the way that the togwaggle/explore un'goro/skulking geist combo is.

     BTW, Mechathun warlock blows up its board as part of the combo.

     Yeah, Warlock is able to effectively clear its own board but Druid really struggles.  They'll often buff up their Auctioneer to keep it alive for more draws, and then end up unable to kill it if you just ignore it due to their limited self-removal tools.

    Posted in: General Discussion
  • 0

    posted a message on Crush the meta!

    Mecha'thun is a legitimate meta deck at this point, not a meme.  It remains to be seen how it will fare in the long run once people learn to do stuff like leave minions alive to force the players to kill their own minions, but this isn't a meme-y deck in the way that the togwaggle/explore un'goro/skulking geist combo is.

    Posted in: General Discussion
  • 1

    posted a message on Skill-ceiling raised in Boomsday? + Tips for the EARLY Doomsday meta

    New mechanics almost always seem (barring a few exceptions that were just bad mechanics) to increase the skill cap the first days/weeks of the expansion.  However, this is because many decks aren't optimized and many people don't know how to play them yet.

    Right now, people that are able to critically think about the new cards are at an advantage.  However, a few months from now, the decks will be streamlined and the playstyle optimized, and these tips will seem obvious.  People eventually learn the mechanics, often from being punished by them repeatedly - like by leaving an egg or bomb up.  A few months down the road, this will all seem like common knowledge.

    Many decks are "hard" until you learn the gimmicks and patterns, and I think this is what we're observing here.  Note that I'm not saying that the game is easy or that the skill cap is low, just that eventually even lower rank players will memorize the right responses, even if it doesn't make perfect sense to them.  

    Posted in: General Discussion
  • 0

    posted a message on Boomsday - First impressions?

    I'm honestly really surprised that so many people are seeing the same decks as before.

    I've been having the opposite experience - I'm at rank 2 right now and I'm seeing almost all new decks other than heal Zoo here and there.  I've faced mech-control warrior, Mecha'thun ... everything, bunny hopper rogue, and even a couple new deathrattle hunters.  A lot of the new decks seem very strong, maybe even disconcertingly so.  Even the decks that have been around forever, like zoo, are playing 5-8 new cards.

    I'm having a blast with Bunny Hopper rogue, and I'm eager to try out some of the new hunter stuff.  I'm excited about the cards, but slightly concerned about the power level of a couple of decks.

    Posted in: General Discussion
  • 0

    posted a message on KFT legacy

    I think as a stand-alone set KFT was one of my favorites.  It didn't push aggro much at all, had a lot of good midrange or control cards and actually DID manage to slow down the meta.  The problem is that the new cards simply didn't play well with the existing disaster that was Gadgetzan.  

    I really hope this debacle doesn't stop Blizzard from creating more sets like KFT, as I think there are a lot of solid ideas and creative cards in this set.

    Posted in: General Discussion
  • 0

    posted a message on Someone please explain!

    Jade druid rarely wins because of the infinite Jade Idol mechanic, but rather just from sheer stats from the Jades.  Removing a pair of Jade Idols isn't going to matter for most decks.  The no-fatigue/infinite jade thing is a great control counter but in a pretty decent chunk of matches the card is just another Jade basically.

    Geist is an expensive, understatted, extremely low tempo card.  Only the most heavy control decks actually reach fatigue against a Jade druid, and this is where Geist is actually effective.  Most decks simply don't have the time and can't afford the tempo loss from playing Geist.  For most midrange, tempo, or aggro decks, removing idol from their deck on turn 6 is going to do essentially nothing at all.  

    Cards like Spreading Plague and UI are the real back-breakers against tempo and midrange decks.  Going wide and trying to finish them with high tempo plays is the best way to do this, but Spreading Plague absolutely obliterates anyone who attempts to play a wide board.

    Posted in: General Discussion
  • 0

    posted a message on Rank 16

    J4ckiechan's Warlock deck is a great deck, and Happy Ghoul, while good, is probably one of the less important cards in the deck.  Subbing it for a doomsayer probably isn't changing your winrate all that much overall.

    Since the list you're using is legend-capable, what that means is that (and don't take this the wrong way, you're a new player) your plays are what are holding you back.  

    As others have said, pick one deck and stick to it unless it really drops out of the meta.  If you've already got that Warlock deck, I'd stick to it honestly.  It's a perfectly legend-capable deck.  After that, it's just about mastering that deck.  Without seeing you play, I can't make much comment about your plays, but common problems among new players are card knowledge/when to play around stuff, and when to be aggressive.  Many newer players get aggressive WAY too early, ignore good trades, and then get wrecked by removal and the opponents choosing their trades.  Running out of steam and losing board presence with a deck like that can be indicative of this.  But as I mentioned earlier, impossible to tell without watching you.

    I actually have J4ckie's Warlock deck as one of my deck slots right now and I've been meaning to do the legend push in the next few days - if you want to PM me I'm happy to add you and play a few games with this deck or watch you play it.

    Posted in: General Discussion
  • 0

    posted a message on So What Is The Deal With Priests Being Allergic To 4 ATK Minions?

    As other have mentioned, this setup was obviously intentional.  The classic set had a lot of *really* powerful, high mana, effect-driven cards that had exactly 4 attack - Ysera, Malygos, Twilight Drake, Auctioneer, Sunwalker, and Cairne all immediately come to mind.  These are (minus maybe cairne) all expensive cards that would cripple the opponent if removed cheaply.  As a result, most powerful effect driven cards are given 4 attack.

    Whether you think that blind spot for Priests is warranted is another matter entirely.  Frankly, I do, as it encourages interesting plays - for example, against Priest I'll often have to make a decision whether to make a 4/4 Edwin for tempo or make a huge Edwin to force him to waste a death, allowing something more important to stick to the board later. 

    Posted in: Priest
  • 0

    posted a message on What's the most cost-effective way to get viable in Hearthstone in a reasonable length of time

    It should be possible to choose one deck and work towards ONLY that, if your goal is success.  The trick is going to be selecting a strong deck that isn't going to fall out of the meta and isn't prohibitively expensive.  For example, Jade is *really* strong but quite expensive, while a few other decks are doing great now and are fairly cheap but might fall out of the meta soon.  It's hard to toss all your eggs into one basket.

    As others have mentioned, I'd recommend going with Classic packs as (aside from hall of fame) those won't rotate and contain strong, core cards.  

     

    Posted in: General Discussion
  • 3

    posted a message on Did the expansion make the game better?

    The new Jade Druid list is the first deck to legitimately make me not enjoy the game when I'm playing against it.  I've put up with all of the big decks people complained about (Secret Pally, Patron Warrior, Pirate Warrior etc) without complaining, and the new Jade Druid is the first time I've truly felt hopeless.

    It feels like even with the perfect highroll draw against an average draw from Jade Druid, playing as aggressively as humanly possible, there's just no way to finish them before the inevitable snowball.

    Don't get me wrong - I appreciate that the meta has slowed down and I'm having a ton of fun on the odd occasions I'm not playing one of the two ridiculous druid decks.  It's just too frustrating playing against a deck that feels like an auto-lose against a wide variety of decks out there with no counterplay.  I know that there are decks that beat the deck, but they're few and far between, don't interest me, and underperform against a lot of other decks.  We've never had a deck quite so punishing to quite so many decks before, in my opinion.

    Posted in: General Discussion
  • 0

    posted a message on New Card - Happy Ghoul

    This card is absolutely ridiculous in Warlock right now.  My favorite card in my Bloodreaver Warlock.

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Card Reveal - Bring It On!

    Anti-Freeze mage tech or something?  Warrior is the one of the few classes that doesn't actually NEED techs against freeze mage though.

    Can't see this seeing a ton of play, risk is WAY too high even in a heavy control warrior.  I've liked some of the cards released so far a lot, and this is a VERY interesting mechanic, but I just can't see 10 armor being worth 2-10+ mana in reductions for your opponent.

    Posted in: Card Discussion
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