This looks like a good card in aggro Warlock decks. Just be careful when playing it against a Control Warrior because if he shield slams it with 30+ armor, you die.
The drawback is almost nonexistent, are you kidding? This is a bigger flame imp, and the only reason flame imp ever sees less use is because it's too small. Health drawbacks, particularly this miniscule, are very irrelevant for the sheer stats the card gives. Instant replace of egg or haunted creeper or at least one flame imp in zoo. Might also give rise to an even more thoroughly demon midrange style.
The whole reason you taunt watchers in handlock is to save your face. I can't see something that actively hurts your face so badly having much of a place there. Zoolock is a different story.
succubus isn't used because losing a card for a 4/3 for 2 mana is not a good trade. The effect for this card can in handlock be used to their advantage while it can also be used for tempo plays in zoo.
Soulfire doesn't see play anymore (it was 0 mana before) Doomguard is too damn good and in turn 5 a zoolock doesn't have many card in his hand on demonlock it's either a finisher or you cheat it out with Voidcaller
I don't see it as being good. It dies to almost all 2-3 drops and early game spells like Flamecannon, Frostbolt and more. It just seems like a good way to take 3-4 damage to face and have no early board control. Plus if you top deck this card in the late game you're dead no matter what.
well, you really don't want play either doomguard or soulfire without being finisher for this exact reason, unless you have no other choice. Playing something that discards while trying to play it on curve is horrendous, and thus why this card could be played, while succubus is horrible (on turn 2, being a card behind your opponent is really detrimental, even if you are a warlock and can draw cards from hero power)
I don't see it as being good. It dies to almost all 2-3 drops and early game spells like Flamecannon, Frostbolt and more. It just seems like a good way to take 3-4 damage to face and have no early board control. Plus if you top deck this card in the late game you're dead no matter what.
you keep using that word. i do not think it means what you think it means.
i prefer handlock over zoo.
ZOO SMOrc!!!
This is a solid buff for zoo. Guess we'll be seeing more Demon-zoo rush, less face huntard?
NAHHHH... Huntard is here FOREVER.
The thing is, Ancient Watchers were also used as taunts with Argus. So... Will this replace them?
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Pretty good, but flamecannon/ frostbolt/ etc. in mage at least are amazing responses. Kill the minion and do a few face damage.
In general, a difficult to deal with early game minion. Just what Warlock/ Zoo needed! Trololol.
I hope it just takes 3 hp top.. then it's just turn 2 flame imp, turn 1 flame imp turn 2 this turn 3 imp gang boss
turn 4 void caller into malganis gg easy.
you can avoid the downside if you power overwhelm it to face smorc!
I wish he was a 3/4. He's still fair as a 4/3 but dies to a lot of other two drops. But I think he could see play in zoo or demon decks.
Very cool card, maybe even better than flame imp as long as we drop it early in the game
This looks like a good card in aggro Warlock decks. Just be careful when playing it against a Control Warrior because if he shield slams it with 30+ armor, you die.
3.5/5
The drawback is almost nonexistent, are you kidding? This is a bigger flame imp, and the only reason flame imp ever sees less use is because it's too small. Health drawbacks, particularly this miniscule, are very irrelevant for the sheer stats the card gives. Instant replace of egg or haunted creeper or at least one flame imp in zoo. Might also give rise to an even more thoroughly demon midrange style.
Auto include in zoo and demonlock, Great card
The whole reason you taunt watchers in handlock is to save your face. I can't see something that actively hurts your face so badly having much of a place there. Zoolock is a different story.
succubus isn't used because losing a card for a 4/3 for 2 mana is not a good trade. The effect for this card can in handlock be used to their advantage while it can also be used for tempo plays in zoo.
Soulfire doesn't see play anymore (it was 0 mana before) Doomguard is too damn good and in turn 5 a zoolock doesn't have many card in his hand on demonlock it's either a finisher or you cheat it out with Voidcaller
I don't see it as being good. It dies to almost all 2-3 drops and early game spells like Flamecannon, Frostbolt and more. It just seems like a good way to take 3-4 damage to face and have no early board control. Plus if you top deck this card in the late game you're dead no matter what.
My poisoned, oiled up Blade Flurry will deal double face damage with this on the table :)
well, you really don't want play either doomguard or soulfire without being finisher for this exact reason, unless you have no other choice. Playing something that discards while trying to play it on curve is horrendous, and thus why this card could be played, while succubus is horrible (on turn 2, being a card behind your opponent is really detrimental, even if you are a warlock and can draw cards from hero power)
Agree.
Most 2 drops dies to 2 drops.. This one lives vs 1 drops tho which most other 2 drops dont..
Another flame imp. I'd run it in zoo.