I actually think that an "after you summon a minion that costs 2 or less" should skip mana cheat and be a semi buff as well. or just say origonal cost. On the other hand there's a point in making big board clear better by allowing big late game board combos like this
There isn’t any neutral spells and there isn’t a neutral class. Every class has single target removal. Nobody plays removal, everyone cries when Druid stomps them with overextended big boards. Mage, pally, warrior, priest, warlock, shaman, all have ways of taking care of a full elune Druid board. Nobody plays removal, everyone cries for nerfs instead.
There isn’t any neutral spells and there isn’t a neutral class. Every class has single target removal. Nobody plays removal, everyone cries when Druid stomps them with overextended big boards. Mage, pally, warrior, priest, warlock, shaman, all have ways of taking care of a full elune Druid board. Nobody plays removal, everyone cries for nerfs instead.
First of all there are plenty of clears (shadow word ruin is the card you need in priest, brawl in warrior, and in wild stuff like plague of flames although no one plays the giant deck there).
also I want to see you getting a jade golem bigger then 7/7-10/10 in wild…
Ah yes, the obscene 4 card combo that deals zero face damage and can be dealt with by every control deck with 1-2 cards.
Oh, so you also need it to deal 20 damage face, maybe there we will have to discuss it, right ?
The entire point is that while the combo puts loads of stats on the board, it is not an OTK so you can react to it.
Not every deck is build to deal with it though because targeting a certain combo in a specific deck requires allocating too many resources to that goal. So the deck would rather beat the druid in a different way and take the losses from that combo or even just outright accept a worse matchup in favour of better odds against other decks.
Yes, the combo looks OP in isolation but isn't in terms of actual gameplay.
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It's just obscene to be able to put 4 Naga Giants and 2 Full Ivus in 1 turn.
we can elegantly nerf the card by saying "After you play a beast that costs (2) or less, summon a copy of it."
We can crudely nerf the card by saying "your charge minions have +2 attack."
Nice one, but anything would do it.
I actually think that an "after you summon a minion that costs 2 or less" should skip mana cheat and be a semi buff as well. or just say origonal cost. On the other hand there's a point in making big board clear better by allowing big late game board combos like this
agreed should skip mana cheat. 4 frostsaber matriach T4 - T5 is just the same , not to mention elune 4hp
"Woow..."
maybe one time effect. The 'next' minion you summon that cots 2 or less...
I swear, nobody plays removal anymore.
So we should be able to summon 50/50 minion for 2 mana, just because you can counter it with a Shadow Word: Death.
There’s no card that does that and if there was… yes, death is a great card to play in that scenario
I didn't know that death is neutral card.
There isn’t any neutral spells and there isn’t a neutral class. Every class has single target removal. Nobody plays removal, everyone cries when Druid stomps them with overextended big boards. Mage, pally, warrior, priest, warlock, shaman, all have ways of taking care of a full elune Druid board. Nobody plays removal, everyone cries for nerfs instead.
If you say so.
Ah yes, the obscene 4 card combo that deals zero face damage and can be dealt with by every control deck with 1-2 cards.
Sure there is. In fact, you can do 2 mana 60/60 with 0 cost reductions with just one card. Its even immune to silence!
Trick is, it's just not in standard. (Spoilers: it's Jade Idol)
Incidentally, Shadow Word Death is *awful* in the matchup against effects that generate 2-3 huge minions, like with Oracle + Giants.
Oh, so you also need it to deal 20 damage face, maybe there we will have to discuss it, right ?
If he overplays just have an answer for it there are plenty of removal options.
First of all there are plenty of clears (shadow word ruin is the card you need in priest, brawl in warrior, and in wild stuff like plague of flames although no one plays the giant deck there).
also I want to see you getting a jade golem bigger then 7/7-10/10 in wild…
The entire point is that while the combo puts loads of stats on the board, it is not an OTK so you can react to it.
Not every deck is build to deal with it though because targeting a certain combo in a specific deck requires allocating too many resources to that goal. So the deck would rather beat the druid in a different way and take the losses from that combo or even just outright accept a worse matchup in favour of better odds against other decks.
Yes, the combo looks OP in isolation but isn't in terms of actual gameplay.