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    posted a message on Got a daily quest that requires Tradeable cards

    So, the new expansion hasn't been released yet but today I got my daily quest that prompts me to play 15 Tradeable cards. How am I supposed to play that? It doesn't make any sense

    Posted in: Standard Format
  • 0

    posted a message on [3rd Edition] Ideas to revive forgotten legendaries

     the great challenge will be to boost Toshley

    Posted in: Wild Format
  • 2

    posted a message on [3rd Edition] Ideas to revive forgotten legendaries

    Here comes another edition of "Ideas to revive forgotten legendaries"!! Let's keep creativity flowing and carry on proposing nice boosts to those legendary minions that nobody use AT ALL!

    How this works:

    The idea is to get a collection of legendary cards that have 0.0% use because they may be too weak and/or don't fit well in any deck archetype. These cards are good for nothing with the current state of the game, so the point is to boost them REALISTICALLY to hopefully show this post to a Team 5 member, so they could do something about this. What's the point of having cards that nobody wants to play in a card game, don't you think?

    Important: I selected Legendary cards with 0.0% presence in decks in Wild according to HSReplay.

    Part 1:

    Hemet Nesingwary doesn't feel like a legendary tech card. Raising his health to 6 will make him more viable and would match Hemet, Jungle Hunter's stats, making him more coherent.

    Remember Hobart Grapplehammer? Me neither! Perhaps if we add 1 use to our weapons we could see him more often. Would this be the boost necessary to make Hack the System finally viable?

    Imagine opening a Wild pack and getting Ozruk as your legendary card. Oh my! It's less impactful than Kalimos, Primal Lord, so why should it cost more? 8-7 mana should be the ideal cost for this legendary elemental.

    Part 2:

    Imagine that you include Malkorok, legendary warrior minion, in your deck and when you get to play it, you equip Cursed Blade. That's a lot of value... for the opponent! At least give us the chance to equip a weapon from our deck, don't you think? Thank you Finalstan and xp10d for the recomendations, it needed to be somewhat better than Selfless Sidekick indeed.

    Wouldn't it be more interesting if Moorabi summoned the minions we freeze? There are only 6 Shaman cards that have the Freeze keyword, so Moorabi's effect should be more impactful.

    Did anyone find a meaningful way to use Madam Goya in a deck? Like seriously? If we could also target enemy minions, we would be able to transform Madam Goya into an interesting tech card. It would not only deal with an imminent threat on board, but also it would give us value by including that minion in our deck.

    New! Part 3:

    After including Vol'jin as a hero in Battlegrounds, I thought it would have gained popularity in Wild. Oh have I been wrong! Still 0.0%! The effect is too weak and maybe Vol'jin needs to do what he does in BG and swap stats between two minions. This would be a nice tool against massive Mutanus the Devourer or Yogg-Saron, Master of Fate after swallowing the whole board.

    "Woah! Got a golden The Boogeymonster, I'm so happy!" said no one ever. Let's be honest, this has a rare effect rather than a legendary one. Moreover, it's getting surpassed by incoming Lothar in terms of cost, stats AND effect, so yeah, this monster will never be crafted. Nice idea: what about making it bigger after any successful trade, be it your attack or the oponent's? Its a monster that gets bigger as it devours minions, why doesn't it grow after "eating" a minion that confronts it? It would make it really unique.

    And finally we've got our favourite Warlock beast. It feels so satisfying when you fill your empty board with Hir'eek, the Bat. It has a cool animation too! But you need to build your deck around this card to buff it just to summon plain tokens with no immediate effect. Something so simple as giving them Rush would be enough. Look at Zixor Prime, it's almost the same effect and it doesn't feel OP at all, it's fair with the current state of power in the game.

    Full list of 0.0% legendary cards:   (Feel free to share ideas in the comments section)

    Acidmaw
    Anomalus
    Anub'arak
    Bolf Ramshield
    Cho'gall
    Don Han'Cho
    Duskfallen Aviana
    Elite Tauren Chieftain
    Fjola Lightbane
    Flame Leviathan
    Gazlowe
    Gelbin Mekkatorque
    Genzo, the Shark
    Harbinger Celestia
    ✔️Hemet Nesingwary
    High Inquisitor Whitemane
    ✔️Hir'eek, the Bat
    Hogger, Doom of Elwynn
    King Mosh
    Lilian Voss
    ✔️Madam Goya
    Mekgineer Thermaplugg
    Mogor the Ogre
    ✔️Moorabi
    Mukla, Tyrant of the Vale
    Sherazin, Corpse Flower
    Temporus
    ✔️The Boogeymonster
    Toshley
    ✔️Vol'jin
    Zayle, Shadow Cloak
    Zerek, Master Cloner

    ✔️Hobart Grapplehammer has now 0.010% popularity!
    ✔️Malkorok has now 0.010% popularity!
    ✔️Ozruk has now 0.010% popularity!

    As always, feel free to share any idea or observations. The aim is to update old legendary cards to 2021 to see any play. It doesn't need to be OP, but playable somehow. This is a game after all and we want fun cards to play in a fun card game, don't we?

    Posted in: Wild Format
  • 0

    posted a message on [2nd Edition] Ideas to revive forgotten legendaries
    Quote from mortizcor >>

    Princess Huhuran

     Great Addition. Oddly enough, Princess Huhuran has 0.010 Presence in Decks, which is not an absolute zero percentage. 

     

    Posted in: Wild Format
  • 2

    posted a message on New Warrior Epic Card Revealed - Remote-Controlled Golem

    is Dr. Boom, Mad Genius coming back or something?

    Posted in: News
  • 0

    posted a message on New Warrior Epic Card Revealed - Remote-Controlled Golem

    is Dr. Boom, Mad Genius coming back or something?

    Posted in: News
  • 0

    posted a message on New Rogue Epic Card Revealed - Garrote

    as a Spaniard, it's weird to see Garrote as a strangle wire. In Spanish it means "club" as in "Garrote de Ogro", which means "Ogre Club".

    Posted in: News
  • 4

    posted a message on New Priest Legendary Card Revealed - Seek Guidance

    Imagine for a moment that Team 5 nerfed Renew the way they did it to support this questline....

    Posted in: News
  • 0

    posted a message on [2nd Edition] Ideas to revive forgotten legendaries

     

    Quote from Anarchy1 >>

    None of those would be playable

    the point is not to for them to be OP, it's to recover them from the bottom of our collection to play fun decks. Hearthstone is about having fun. Play for fun guys, play for fun

    Posted in: Wild Format
  • 0

    posted a message on [2nd Edition] Ideas to revive forgotten legendaries
    Quote from Finalstan >>

    Regarding Malkorok, Selfless Sidekick provides the exact same benefit for same cost and it's slightly better statted (and it's a common). So this needs to be better.

    Quote from xp10d >>

    Malkorok

    Discover weapon from your deck and equip it

     Thank you guys, I updated Malkorok so it could be more fitting.

    Posted in: Wild Format
  • 4

    posted a message on [2nd Edition] Ideas to revive forgotten legendaries

    Alright then,

    You gave me guys nice feedback at my last post about reviving legendary cards that have been forsaken and no longer have any purpose in Wild. So here I come with a second post with some new ideas to bring more cards to life. It would be fun to see them play and it is fun to discuss with you guys about these fictional boosts and share ideas for fun.

    How this works:

    The idea is to get a collection of legendary cards that have 0.0% use because they may be too weak and/or don't fit well in any deck archetype. These cards are good for nothing with the current state of the game, so the point is to boost them REALISTICALLY to hopefully let any dev see this and share this info with their colleagues and tune up Wild.

    Important: I selected Legendary cards with 0.0% presence in decks in Wild according to HSReplay.

    Part 1:

    Hemet Nesingwary doesn't feel like a legendary tech card. Raising his health to 6 will make him more viable and would match Hemet, Jungle Hunter's stats, making him more coherent.

    Remember Hobart Grapplehammer? Me neither! Perhaps if we add 1 use to our weapons we could see him more often. Would this be the boost necessary to make Hack the System finally viable?

    Imagine opening a Wild pack and getting Ozruk as your legendary card. Oh my! It's less impactful than Kalimos, Primal Lord, so why should it cost more? 8-7 mana should be the ideal cost for this legendary elemental.

    New! Part 2:

    Imagine that you include Malkorok, legendary warrior minion, in your deck and when you get to play it, you equip Cursed Blade. That's a lot of value... for the opponent! At least give us the chance to equip a weapon from our deck, don't you think? Thank you Finalstan and xp10d for the recomendations, it needed to be somewhat better than Selfless Sidekick indeed.

    Wouldn't it be more interesting if Moorabi summoned the minions we freeze? There are only 6 Shaman cards that have the Freeze keyword, so Moorabi's effect should be more impactful.

    Did anyone find a meaningful way to use Madam Goya in a deck? Like seriously? If we could also target enemy minions, we would be able to transform Madam Goya into an interesting tech card. It would not only deal with an imminent threat on board, but also it would give us value by including that minion in our deck.

    Now it's up to you guys, do you like these suggestions?

    Would you like to see them in an actual patch?

    This wouldn't mean a significant change in the meta, but it would at least spice up a little bit the format and you will feel less... disappointed if you get Ozruk in your pack.

     

    Posted in: Wild Format
  • 1

    posted a message on Ideas to revive forgotten legendaries

    wow thank you guys for your feedback. I feel like posting more often with more cool ideas. This could perfectly be a regular section!

    Posted in: Wild Format
  • 0

    posted a message on [Creativity time] Boosting forgotten cards

    After checking some insightful data at HSReplay, I checked a collection of legendary cards that have 0.0% use because they may be too weak and/or don't fit well in any deck archetype. Perhaps we need a little boost to some of them to spice up Wild a little bit. I have some ideas, you guys tell me if it would be great to see them be played.

    I selected Legendary cards with 0.0% presence in decks in Wild according to HSReplay.

    Hemet Nesingwary doesn't feel like a legendary tech card. Raising his health to 6 will make him more viable and would match Hemet, Jungle Hunter's stats, making him more coherent.

    Remember Hobart Grapplehammer? Me neither! Perhaps if we add 1 use to our weapons we could see him more often. Would this be the boost necessary to make Hack the System finally viable?

    Imagine opening a Wild pack and getting Ozruk as your legendary card. Oh my! It's less impactful than Kalimos, Primal Lord, so why should it cost more? 8-7 mana should be the ideal cost for this legendary elemental.

    What do you guys think? Would you like to see more variety in Wild? I can redesign more cards if you wish to (hopefully) show them to any HS dev so they could do something about that?

     

    Posted in: General Discussion
  • 0

    posted a message on Ideas to revive forgotten legendaries

    Yeah, that has fallen into oblivion so easy after the nerf. Cannonmaster Smythe should cost 1 less to see play.

    Posted in: Wild Format
  • 1

    posted a message on Ideas to revive forgotten legendaries

    After checking some insightful data at HSReplay, I checked a collection of legendary cards that have 0.0% use because they may be too weak and/or don't fit well in any deck archetype. Perhaps we need a little boost to some of them to spice up Wild a little bit. I have some ideas, you guys tell me if it would be great to see them be played.

    I selected Legendary cards with 0.0% presence in decks in Wild according to HSReplay.

    Hemet Nesingwary doesn't feel like a legendary tech card. Raising his health to 6 will make him more viable and would match Hemet, Jungle Hunter's stats, making him more coherent.

    Remember Hobart Grapplehammer? Me neither! Perhaps if we add 1 use to our weapons we could see him more often. Would this be the boost necessary to make Hack the System finally viable?

    Imagine opening a Wild pack and getting Ozruk as your legendary card. Oh my! It's less impactful than Kalimos, Primal Lord, so why should it cost more? 8-7 mana should be the ideal cost for this legendary elemental.

    What do you guys think? Would you like to see more variety in Wild? I can redesign more cards if you wish to (hopefully) show them to any HS dev so they could do something about that?

     

     

     

     

     

     

    Posted in: Wild Format
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