as an amateur developer who creates games for fun at home, I feel the urge to create an alternate card-based game to let Blizzard see what it feels like not to to rip off your players.
everything goes according to their plans: they exaggeratedly raise the numbers, we make a fuzz about this, they reduce them with the "we heard the community" excuse, but leave them higher than before and then we get a false sense of accomplishment.
So, if I were a scammy company that developed a game and wanted to make easy money, I would obviously lower the rewards for F2P players so players are keen to spend money on boosts (you know, those packs and bundles that multiplies 20000x the value or so they say).
Just like they do with other games like Diablo Inmoral Inmortal with those catchy +100%! or +570% or whatever.
Ok, I get it, it's a company, not a NGO, they HAVE to make money but not everything is black or white, there are shades in-between.
The way I see it, the weekly quest updates reflect a strategy: they exaggeratedly raise the cost of completing quest to make some things happen:
1.Make a fuzz about it and raise popularity.
2. let the community complain about it and "fix" the problem under the "we heard the community" excuse, leaving it the way they intended in the first place (probably 8 wins per week, spend 350 mana, use your hero power 30 times).
So, in order to progress in Whizbang's Workshop event to get your first standard pack, you have to PLAY a legendary minion! I'll be stuck forever in the first step, I won't craft Joymancer Jepetto just for the sake of the event.
With the upcoming expansion Whizbang's Workshop, there will be a couple of weeks in which the meta will be constantly changing until optimised decks come up. For the meantime, you may want to keep on climbing up the ladder with some aggro deck because players will be obsessed with combo plays and stuff, which may be weak against aggro.
It's not a top-tier deck (yet), but it is quite good to get rid of bronze and silver in no time. You can easily swarm your enemies with Elementals that synergise with each other in a few turns, enough to have a board full of dangerous minions.
There are some interesting synergies in this deck:
You can summon a whole board of 4/3 minions very easily as Overflow Surger is so easy to charge.
Given the cost of most minions in this deck, Elemental Evocation will almost guarantee playing any minion for (0) mana, including Mantle Shaper if you cast the coin in turn 1:
5 cost - 2 (from EE) - 1 (from EE being a spell) - 1 (from Coin) - 1 (from Coin being a spell) = 0 mana
Since this is an aggro deck, cards in your hand could be scarce, so here are some cards that will help you not lose punch:
Elemental Allies will help you draw the few spells there are in this deck, such as another Elemental Allies and both Frozen Touch. Frozen Touch is so easy to imbue that it is a consistent spell to cast to the enemy's face and get another copy in hand. Remember: always face! (unless you have like the perfect opportunity to kill a taunt and keep on smorc-ing, of course).
To sum up, this is a fun deck to play with and it is very easy to craft. There are only 4 epic cards (2xAmalgam of the Deep and 2xAzerite Giant).
P.S. I think Azerite Giant is the most dispensable of all minions, and when the new expansion is on, I will try to replace it with Triplewick Trickster, because I usually play the giant for 4 mana and I think the trickster will be more decisive as it deals the equivalent to 2 Frozen Touch in damage with its battlecry! (thus replacing 2 epic cards for 2 common ones!)
Hope you enjoy the deck and let me know your thoughts!
[Resolved 3/14] [Hearthstone] The new Silver Hand Recruits are acting like different minions for purposes of cards like Tyr’s Tears. We’re assigning them additional training while we look into this issue.
Surely, programmatically speaking, they created new separate tokens to the Silver Hand Recruits pool and now they are trying to fix it so they are considered the same token.
So, now we are having new Silverhand recruits to spice up our Token Paladin decks!
This is our classic Silverhand Recruit:
And now we're adding 7 more:
I think this is a great feature and it adds a little piece of lore to the game as the Order of the Knights of the SilverHand is not only composed of humans, but also Blood Elves, Draeneis and more. This will make me be more fond of my tokens when I summon them.
5
as an amateur developer who creates games for fun at home, I feel the urge to create an alternate card-based game to let Blizzard see what it feels like not to to rip off your players.
5
everything goes according to their plans: they exaggeratedly raise the numbers, we make a fuzz about this, they reduce them with the "we heard the community" excuse, but leave them higher than before and then we get a false sense of accomplishment.
0
So, if I were a scammy company that developed a game and wanted to make easy money, I would obviously lower the rewards for F2P players so players are keen to spend money on boosts (you know, those packs and bundles that multiplies 20000x the value or so they say).
Just like they do with other games like Diablo
InmoralInmortal with those catchy +100%! or +570% or whatever.Ok, I get it, it's a company, not a NGO, they HAVE to make money but not everything is black or white, there are shades in-between.
The way I see it, the weekly quest updates reflect a strategy: they exaggeratedly raise the cost of completing quest to make some things happen:
1.Make a fuzz about it and raise popularity.
2. let the community complain about it and "fix" the problem under the "we heard the community" excuse, leaving it the way they intended in the first place (probably 8 wins per week, spend 350 mana, use your hero power 30 times).
Am I too wrong about this?
4
so completing quests has become a full-time job?
5
Shouldn't this also be applied to Stealth minions following the same logic?
0
yeah that's the whole point of being elusive
-5
Masters Tour Spring Championship, a.k.a. Window Shopper - Magtheridon, Unreleased Demon Hunter simulator
0
it's a great deck for beginners and it's not overpowered, so what's the problem here?
5
So, in order to progress in Whizbang's Workshop event to get your first standard pack, you have to PLAY a legendary minion! I'll be stuck forever in the first step, I won't craft Joymancer Jepetto just for the sake of the event.
A ripoff I tell you
1
Compared to other expansions, Whizbang's Workshop achievements are scarce! There is only one achievement per class and just 4 neutral ones.
Am I missing something?
0
With the upcoming expansion Whizbang's Workshop, there will be a couple of weeks in which the meta will be constantly changing until optimised decks come up. For the meantime, you may want to keep on climbing up the ladder with some aggro deck because players will be obsessed with combo plays and stuff, which may be weak against aggro.
I present thee, my Aggro Elemental mage.
Crafting Cost: 3000 dust
It's not a top-tier deck (yet), but it is quite good to get rid of bronze and silver in no time. You can easily swarm your enemies with Elementals that synergise with each other in a few turns, enough to have a board full of dangerous minions.
There are some interesting synergies in this deck:
You can summon a whole board of 4/3 minions very easily as Overflow Surger is so easy to charge.
Given the cost of most minions in this deck, Elemental Evocation will almost guarantee playing any minion for (0) mana, including Mantle Shaper if you cast the coin in turn 1:
5 cost - 2 (from EE) - 1 (from EE being a spell) - 1 (from Coin) - 1 (from Coin being a spell) = 0 mana
Since this is an aggro deck, cards in your hand could be scarce, so here are some cards that will help you not lose punch:
Elemental Allies will help you draw the few spells there are in this deck, such as another Elemental Allies and both Frozen Touch. Frozen Touch is so easy to imbue that it is a consistent spell to cast to the enemy's face and get another copy in hand. Remember: always face! (unless you have like the perfect opportunity to kill a taunt and keep on smorc-ing, of course).
To sum up, this is a fun deck to play with and it is very easy to craft. There are only 4 epic cards (2xAmalgam of the Deep and 2xAzerite Giant).
P.S. I think Azerite Giant is the most dispensable of all minions, and when the new expansion is on, I will try to replace it with Triplewick Trickster, because I usually play the giant for 4 mana and I think the trickster will be more decisive as it deals the equivalent to 2 Frozen Touch in damage with its battlecry! (thus replacing 2 epic cards for 2 common ones!)
Hope you enjoy the deck and let me know your thoughts!
2
Surely, programmatically speaking, they created new separate tokens to the Silver Hand Recruits pool and now they are trying to fix it so they are considered the same token.
3
Delas Moonfang was recruited into the Alliance and is a Night Elf
2
So, now we are having new Silverhand recruits to spice up our Token Paladin decks!
This is our classic Silverhand Recruit:
And now we're adding 7 more:
I think this is a great feature and it adds a little piece of lore to the game as the Order of the Knights of the Silver Hand is not only composed of humans, but also Blood Elves, Draeneis and more. This will make me be more fond of my tokens when I summon them.
What do you think guys?
3
I want to see King Krush apologizing so bad