Funny how most people are this is not a good card, yet blizzard does not see that. Makes me wonder the quality of Blizzards staff.
Geez, the card hasn't been released, the expansion isn't live yet, and here you're talking about "blizzard does not see that". You must be very new.... Also, not all cards released are supposed to be OP, they have to balance them, have you thought about that? Like every expansion since the creation of Hearthstone, there are some cards that are viewed as strong, and others as weaker, nothing new here.
I think this card would have been played in DS/IF priest when that deck was good. I haven't done the math, but just glancing through the card pool, there are plenty of 3-health 2-cost minions.
A 6 health minion on 3 will live for a while. Will that deck be playable? Unknown.
Funny how most people are this is not a good card, yet blizzard does not see that. Makes me wonder the quality of Blizzards staff.
Geez, the card hasn't been released, the expansion isn't live yet, and here you're talking about "blizzard does not see that". You must be very new.... Also, not all cards released are supposed to be OP, they have to balance them, have you thought about that? Like every expansion since the creation of Hearthstone, there are some cards that are viewed as strong, and others as weaker, nothing new here.
playing since beta. You have poor judging skills, that's for sure.
This card has no synergy possibilities. It's a card on it's own and those cards usually don't cut it in meta decks.
This card is very good for any priest deck. People don't seem to realize how good it is to have an early minion to buff it with so that priest can fight the board in the early stages of the game, both for control and combo archetypes...and both those things are bundled into one card so it allows for more deck slots that are needed. This is a good step in the right direction because the class really needs some help to become more relevant rather than just a tech choice when Aggro becomes more prominent.
What priest archetype really wants this card? Mostly the inner/spirit decks because you are getting +3 health and you can high roll and possibly get some ridiculous choices on turn 2 with a coin or turn 3 without.
Most minions with 4 health is crazy good. I would dare say that only 2 of them are bad. 2 of 11 neutral 2 drops with 4 health are unwanted. About 8% of the 2 drop minions have 4 health.
About 25 minions with 3 health.
About 70 with 2 health.
About 28 with 1 health.
A few with 5 health and above. About 6 total there.
So I don't have the exact number, but about 130 - 2 drops in the Discover pool. Slightly more than half with 2 Health. About 20% with 1 Health and about the same for 3 Health.
Health Percentage (rounded up or down)
1 20%
2 51%
3 18%
4 7%
5 + 4%
Because you lose the battlecry and most of the deathrattles for 2 drops are not that great (and more health makes that worse actually), then pure Health seems to be the best measure if this was meant as a combo card.
Based on my feelings, 2 and 3 Health based minions are normal or meh results. 4 and above are what you want and 1 Health is below average. What does that leave us with?
51% of the time, the card is average.
18% of the time, the card is above average.
20% of the time, the discover is trash.
11% of the time, the card choice is amazing.
This does not account for Doomsayer and other 'attack' based cards, so these numbers are not exact. A rough...VERY rough estimate.
What we get is about half the time, the choices are average at 2 Health. 20% you wish you didn't play this card at 1 Health. Slightly above 10% in which the discover is amazing.
To me that means that the discover choices will almost always include a minion with 2 Health.
That seems to lend me to believe that this card will occasionally high roll, but the card is average and you get average results.
I think it's playable, but only if these combo priests want an early game big health minion to win but are willing to risk wasting a card slot.
Maybe in a spell based deck, but I think this is a pass for me after doing the rough math around it.
Seems like it could be playable in a deck trying to play few or no minions. Thinking of the old spell hunter archetype or some "recruit" style effects. Interested to see if priest gets more support for that kind of deck.
The heck is this? 3 mana to play a 2 mana minion, that even is random? Rather than getting +3 health, I'd rather play the 2 drop that I want, at 2 mana instead of 3. Premium 3 drops will be better than a 2 drop with +3 health, anyway.
Funny how most people are this is not a good card, yet blizzard does not see that. Makes me wonder the quality of Blizzards staff.
Geez, the card hasn't been released, the expansion isn't live yet, and here you're talking about "blizzard does not see that". You must be very new.... Also, not all cards released are supposed to be OP, they have to balance them, have you thought about that? Like every expansion since the creation of Hearthstone, there are some cards that are viewed as strong, and others as weaker, nothing new here.
playing since beta. You have poor judging skills, that's for sure.
This card has no synergy possibilities. It's a card on it's own and those cards usually don't cut it in meta decks.
No, you are the one with poor judging skills. Unless you can link all the cards coming out, YOU and the rest of you claiming this are the ones jumping the gun calling it trash. As far as I can tell, we've seen 4 cards.
Will synergy for this card come out? It's possible of course no. But you can't say it won't. What if priests get a 2 drop that interacts with spells that summon minions? They have a few spells that do so it's not a crazy thing to call. We don't know, and neither do you.
Another random bulls**t for priest. Can he have something with a solid effect?
Geez, the card hasn't been released, the expansion isn't live yet, and here you're talking about "blizzard does not see that". You must be very new.... Also, not all cards released are supposed to be OP, they have to balance them, have you thought about that? Like every expansion since the creation of Hearthstone, there are some cards that are viewed as strong, and others as weaker, nothing new here.
no love for priest.
Prepare for the mighty Millhouse Manastorm!
Actually the first argument re: why there's so much rez priest that makes sense to me.
Love the card. Super strong.
Well, if you choose Doomsayer, that means you wanted a Doomsayer ... and a 10-health Doomsayer is actually very good.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I think this card would have been played in DS/IF priest when that deck was good. I haven't done the math, but just glancing through the card pool, there are plenty of 3-health 2-cost minions.
A 6 health minion on 3 will live for a while. Will that deck be playable? Unknown.
playing since beta. You have poor judging skills, that's for sure.
This card has no synergy possibilities. It's a card on it's own and those cards usually don't cut it in meta decks.
...oops
This card is very good for any priest deck. People don't seem to realize how good it is to have an early minion to buff it with so that priest can fight the board in the early stages of the game, both for control and combo archetypes...and both those things are bundled into one card so it allows for more deck slots that are needed. This is a good step in the right direction because the class really needs some help to become more relevant rather than just a tech choice when Aggro becomes more prominent.
What priest archetype really wants this card? Mostly the inner/spirit decks because you are getting +3 health and you can high roll and possibly get some ridiculous choices on turn 2 with a coin or turn 3 without.
Most minions with 4 health is crazy good. I would dare say that only 2 of them are bad. 2 of 11 neutral 2 drops with 4 health are unwanted. About 8% of the 2 drop minions have 4 health.
About 25 minions with 3 health.
About 70 with 2 health.
About 28 with 1 health.
A few with 5 health and above. About 6 total there.
So I don't have the exact number, but about 130 - 2 drops in the Discover pool. Slightly more than half with 2 Health. About 20% with 1 Health and about the same for 3 Health.
Health Percentage (rounded up or down)
1 20%
2 51%
3 18%
4 7%
5 + 4%
Because you lose the battlecry and most of the deathrattles for 2 drops are not that great (and more health makes that worse actually), then pure Health seems to be the best measure if this was meant as a combo card.
Based on my feelings, 2 and 3 Health based minions are normal or meh results. 4 and above are what you want and 1 Health is below average. What does that leave us with?
51% of the time, the card is average.
18% of the time, the card is above average.
20% of the time, the discover is trash.
11% of the time, the card choice is amazing.
This does not account for Doomsayer and other 'attack' based cards, so these numbers are not exact. A rough...VERY rough estimate.
What we get is about half the time, the choices are average at 2 Health. 20% you wish you didn't play this card at 1 Health. Slightly above 10% in which the discover is amazing.
To me that means that the discover choices will almost always include a minion with 2 Health.
That seems to lend me to believe that this card will occasionally high roll, but the card is average and you get average results.
I think it's playable, but only if these combo priests want an early game big health minion to win but are willing to risk wasting a card slot.
Maybe in a spell based deck, but I think this is a pass for me after doing the rough math around it.
There are only 88 minions in standard that this can discover at the moment.
I'd consider any 2-cost minion with 3-or-more health a high roll (above curve for a 3-cost minion).
55 of the current minions available have 2 or less health. (approx 63% of the total pool)
Your chances of discovering something with at least 3 health are actually quite good. (3 rolls at a slightly better than 1/3 chance).
And truthfully, discovering a minion with 2-health isn't actually a very low roll, it's on the high end of the standard curve for a 3-cost minion.
tl;dr you have a very good chance to high roll, you are almost guaranteed not to low roll.
None of this matters if that type of deck doesn't exist, however. So take this post for what it's worth.
Guys, seriously...this card is garbage.
No way it will be played.
C'mon...3 mana and you have to hope you hit Pyro or Doomsayer... at 3 mana you have far better choices.
Seems like it could be playable in a deck trying to play few or no minions. Thinking of the old spell hunter archetype or some "recruit" style effects. Interested to see if priest gets more support for that kind of deck.
The heck is this? 3 mana to play a 2 mana minion, that even is random? Rather than getting +3 health, I'd rather play the 2 drop that I want, at 2 mana instead of 3. Premium 3 drops will be better than a 2 drop with +3 health, anyway.
No, you are the one with poor judging skills. Unless you can link all the cards coming out, YOU and the rest of you claiming this are the ones jumping the gun calling it trash. As far as I can tell, we've seen 4 cards.
Will synergy for this card come out? It's possible of course no. But you can't say it won't. What if priests get a 2 drop that interacts with spells that summon minions? They have a few spells that do so it's not a crazy thing to call. We don't know, and neither do you.
Really stretching here. At that point you re-evaluate. At this point in time and with current info, this card's trash.
I know, I know. Corridor creeper was called trash by most when it was previewed too.
Maybe this finds a spot in my standard highlander priest. Far too weak for wild.