I would have made it 2 health... 2 mana was a bad choice i think
Initially, I agreed. At first glance, this nerf didn't make sense while Murloc Tidecaller was still a card.
But then you have to consider the difference between Spells (instants) and Minions. While Tidecaller, itself snowballs, it's probably going to have to trade at some point. The minions summoned alongside it (except Bluegill) aren't removing anything.
The spells played alongside Mana Wyrm are removing as well as snowballing. Effectively, mana wyrm never has to trade because the mechanic allowing it to snowball is doing all the trading for it.
Yes but it is so much easier to deal with a 2 health minion. Hunter has explosive trap and bomb toss and arcane shot, rogue has backstab or SI7, druid has spell stone, preist has holy smite etc etc. there are also tones of 2 damage aoes and any 2/3 can match up against. At worst any class can run 2 mana blue gill warrior vs 3 mana for the wolfrider. At 3 health only a few classes could deal with it at all, and almost none could effciently remove it which is why it's op. I mean rogue doing dagger backstab was about the best and that's a lot of resources for a 1 drop.
It enabled fast mage strategies. move to wild would have been fine for design space in standard. The wurm was no stronger than cleric, just more effected by new cards (since cleric depends mostly in hero power).
Fuck this nerf. Blizzard can kiss my ass. There are much worse cards that need a nerf than one that has been around forever.
I think we found someone who's mad
And I think I found the biggest fanboy in the forum. Every stupid thing Blizzard does is totally perfect for you. But you don't stop there, no, you post like crazy in almost every thread defending every Blizzard decision while attacking anyone who does not agree with them. Most annoying user ever.
I mean we won't miss giggling, but I kinda doubt this decision with mana worm. Aggro mage - tier 2 deck, not so many people playing it (everybody is playing zoo, or any kind of druid), by itself it has 51% winrate which is a lot, but I feel like it's the only tool that makes any tempo mage build viable. They're just burying the mage class with no good cards from the latest expansions and killing the good old ones (ice block in HoF and now mana wyrm). Rip my favorite class :(
Since Mana Wyrm's mana cost is going to be increased, cheap spells like Shooting Star will lose their value and will be cut in favour for more impactful cards. My questions is - do you think that tempo/burn mage could possibly lean to a more mid-rangy/minionful list?
If aggro decks don't become THAT popular, I predict how burn mage will start to use 2 copies of Pyroblast again. There might be some room for Archmage Antonidas as well? Or tempo elemental/murloc decks? I know that someone may mock me for the last part, but as I have heard before they have potential to contest other popular decks.
While I agree that snowballing 1 drops are stupid, blizzard maybe should focus on some other "problems". Like Druid in my opinion, because it is too efficient at drawing and gaining a bunch of armor (way too much). Making a crazy combo class. And all of druids Have many similar cards, for instance cards like UI, wild growth, spellstone, Nourish, branching paths, death knight and others all appear in the top Druid decks, Just see decks like Toggwaggle, Hadronox, Malygos and Token. They all have these cards, and for me this repetitive and similar decks can many times deal with early aggression way too easily. And thats where the problem.