I would have made it 2 health... 2 mana was a bad choice i think
Initially, I agreed. At first glance, this nerf didn't make sense while Murloc Tidecaller was still a card.
But then you have to consider the difference between Spells (instants) and Minions. While Tidecaller, itself snowballs, it's probably going to have to trade at some point. The minions summoned alongside it (except Bluegill) aren't removing anything.
The spells played alongside Mana Wyrm are removing as well as snowballing. Effectively, mana wyrm never has to trade because the mechanic allowing it to snowball is doing all the trading for it.
Yes but it is so much easier to deal with a 2 health minion. Hunter has explosive trap and bomb toss and arcane shot, rogue has backstab or SI7, druid has spell stone, preist has holy smite etc etc. there are also tones of 2 damage aoes and any 2/3 can match up against. At worst any class can run 2 mana blue gill warrior vs 3 mana for the wolfrider. At 3 health only a few classes could deal with it at all, and almost none could effciently remove it which is why it's op. I mean rogue doing dagger backstab was about the best and that's a lot of resources for a 1 drop.
It is just idiotic nerf, tempo mage is not even that good, it just niche deck... It is insanely stupid. And i just crafted Stargazer Luna... And ofc druid untouched, what are they smoking?
It enabled fast mage strategies. move to wild would have been fine for design space in standard. The wurm was no stronger than cleric, just more effected by new cards (since cleric depends mostly in hero power).
Fuck this nerf. Blizzard can kiss my ass. There are much worse cards that need a nerf than one that has been around forever.
I think we found someone who's mad
And I think I found the biggest fanboy in the forum. Every stupid thing Blizzard does is totally perfect for you. But you don't stop there, no, you post like crazy in almost every thread defending every Blizzard decision while attacking anyone who does not agree with them. Most annoying user ever.
The nerfs to Mana Wyrm and Giggling Inventor are a joke. They only show Team 5 is totally lost, money has left them blind. Also, do you realise Mana Wyrm is a class card while Murloc Tidecaller is neutral, don't you?
I regret so much having invested money in this game, you have no idea... And that is one of the reasons I'm still in the forum, to prevent others doing the same.
This company laughs at people, how can you defend it so much? Don't you care about others?
Soooooooooooo, how are mages going to replace it? Because imho Mana Wyrm has to fight for a slot in the 2-mana curve with Sorcerer's Apprentice and Arcanologist and those are the better cards. With Secretkeeper (as a potential tech against hunters)? Fire Fly? Glacial Shard (in a way to stop minions from trading and gain tempo)?
I mean we won't miss giggling, but I kinda doubt this decision with mana worm. Aggro mage - tier 2 deck, not so many people playing it (everybody is playing zoo, or any kind of druid), by itself it has 51% winrate which is a lot, but I feel like it's the only tool that makes any tempo mage build viable. They're just burying the mage class with no good cards from the latest expansions and killing the good old ones (ice block in HoF and now mana wyrm). Rip my favorite class :(
Soooooooooooo, how are mages going to replace it? Because imho Mana Wyrm has to fight for a slot in the 2-mana curve with Sorcerer's Apprentice and Arcanologist and those are the better cards. With Secretkeeper (as a potential tech against hunters)? Fire Fly? Glacial Shard (in a way to stop minions from trading and gain tempo)?
And another thing:
Since Mana Wyrm's mana cost is going to be increased, cheap spells like Shooting Star will lose their value and will be cut in favour for more impactful cards. My questions is - do you think that tempo/burn mage could possibly lean to a more mid-rangy/minionful list?
If aggro decks don't become THAT popular, I predict how burn mage will start to use 2 copies of Pyroblast again. There might be some room for Archmage Antonidas as well? Or tempo elemental/murloc decks? I know that someone may mock me for the last part, but as I have heard before they have potential to contest other popular decks.
While I agree that snowballing 1 drops are stupid, blizzard maybe should focus on some other "problems". Like Druid in my opinion, because it is too efficient at drawing and gaining a bunch of armor (way too much). Making a crazy combo class. And all of druids Have many similar cards, for instance cards like UI, wild growth, spellstone, Nourish, branching paths, death knight and others all appear in the top Druid decks, Just see decks like Toggwaggle, Hadronox, Malygos and Token. They all have these cards, and for me this repetitive and similar decks can many times deal with early aggression way too easily. And thats where the problem.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
9 copies, yes
simply changing the health would mean Mage snowball curvestone still exists. Mana Wyrm, Arcanologis/Apprentice, Kirin Tor + Secret/AI + Spell.
Is that really what you want?
Kaladin's RoS Set Review
Join me at Out of Cards!
Yes but it is so much easier to deal with a 2 health minion. Hunter has explosive trap and bomb toss and arcane shot, rogue has backstab or SI7, druid has spell stone, preist has holy smite etc etc. there are also tones of 2 damage aoes and any 2/3 can match up against. At worst any class can run 2 mana blue gill warrior vs 3 mana for the wolfrider. At 3 health only a few classes could deal with it at all, and almost none could effciently remove it which is why it's op. I mean rogue doing dagger backstab was about the best and that's a lot of resources for a 1 drop.
At 2 Mana this card is dead.
I think we found someone who's mad
It is just idiotic nerf, tempo mage is not even that good, it just niche deck... It is insanely stupid. And i just crafted Stargazer Luna... And ofc druid untouched, what are they smoking?
Non sense! They are destroying mage classic set (one of the best set..)
Like Northshire Cleric?
Aviana isn't druid card?
Standard is always fluid and wishy washy. The only real 'balance' is found in wild and Aviana is breaking druid there.
Who cares is standard is a little tilted.
I guess Blizzard realized they weren't really threatened by Snortifact and Arena. We're stuck with Druidstone until next year.
Also does this mean the flavor text for Red Mana Wyrm will be changed?
The wurm was fine.
It enabled fast mage strategies. move to wild would have been fine for design space in standard. The wurm was no stronger than cleric, just more effected by new cards (since cleric depends mostly in hero power).
Cleric is certainly a 'better' 1 drop.
According to VS, (non Druid, Quest Rogue, and Tempo Mage matchups)
So just play Cube Hunter, Evenlock, or Healzoo.
Source: https://www.vicioussyndicate.com/vs-data-reaper-report-109/
Kaladin's RoS Set Review
Join me at Out of Cards!
And I think I found the biggest fanboy in the forum. Every stupid thing Blizzard does is totally perfect for you. But you don't stop there, no, you post like crazy in almost every thread defending every Blizzard decision while attacking anyone who does not agree with them. Most annoying user ever.
The nerfs to Mana Wyrm and Giggling Inventor are a joke. They only show Team 5 is totally lost, money has left them blind. Also, do you realise Mana Wyrm is a class card while Murloc Tidecaller is neutral, don't you?
I regret so much having invested money in this game, you have no idea... And that is one of the reasons I'm still in the forum, to prevent others doing the same.
This company laughs at people, how can you defend it so much? Don't you care about others?
Soooooooooooo, how are mages going to replace it? Because imho Mana Wyrm has to fight for a slot in the 2-mana curve with Sorcerer's Apprentice and Arcanologist and those are the better cards. With Secretkeeper (as a potential tech against hunters)? Fire Fly? Glacial Shard (in a way to stop minions from trading and gain tempo)?
^
No it wasn't. No it isn't.
I mean we won't miss giggling, but I kinda doubt this decision with mana worm. Aggro mage - tier 2 deck, not so many people playing it (everybody is playing zoo, or any kind of druid), by itself it has 51% winrate which is a lot, but I feel like it's the only tool that makes any tempo mage build viable. They're just burying the mage class with no good cards from the latest expansions and killing the good old ones (ice block in HoF and now mana wyrm). Rip my favorite class :(
Lightwarden.......
And another thing:
Since Mana Wyrm's mana cost is going to be increased, cheap spells like Shooting Star will lose their value and will be cut in favour for more impactful cards. My questions is - do you think that tempo/burn mage could possibly lean to a more mid-rangy/minionful list?
If aggro decks don't become THAT popular, I predict how burn mage will start to use 2 copies of Pyroblast again. There might be some room for Archmage Antonidas as well? Or tempo elemental/murloc decks? I know that someone may mock me for the last part, but as I have heard before they have potential to contest other popular decks.
While I agree that snowballing 1 drops are stupid, blizzard maybe should focus on some other "problems". Like Druid in my opinion, because it is too efficient at drawing and gaining a bunch of armor (way too much). Making a crazy combo class. And all of druids Have many similar cards, for instance cards like UI, wild growth, spellstone, Nourish, branching paths, death knight and others all appear in the top Druid decks, Just see decks like Toggwaggle, Hadronox, Malygos and Token. They all have these cards, and for me this repetitive and similar decks can many times deal with early aggression way too easily. And thats where the problem.