While I agree that snowballing 1 drops are stupid, blizzard maybe should focus on some other "problems". Like Druid in my opinion, because it is too efficient at drawing and gaining a bunch of armor (way too much). Making a crazy combo class. And all of druids Have many similar cards, for instance cards like UI, wild growth, spellstone, Nourish, branching paths, death knight and others all appear in the top Druid decks, Just see decks like Toggwaggle, Hadronox, Malygos and Token. They all have these cards, and for me this repetitive and similar decks can many times deal with early aggression way too easily. And thats where the problem.
You know what's funny about this? Mana Wyrm might be one of the best 2-cost minions in the game now. No, seriously. The bar is set so low right now that a nerfed 1-drop might actually be better than most of them. It'll probably replace Amani Berserker in Tempo Mage, too.
Since Mana Wyrm's mana cost is going to be increased, cheap spells like Shooting Star will lose their value and will be cut in favour for more impactful cards. My questions is - do you think that tempo/burn mage could possibly lean to a more mid-rangy/minionful list?
If aggro decks don't become THAT popular, I predict how burn mage will start to use 2 copies of Pyroblast again. There might be some room for Archmage Antonidas as well? Or tempo elemental/murloc decks? I know that someone may mock me for the last part, but as I have heard before they have potential to contest other popular decks.
No, it won't happen without some broken support. Other classes are just much better than mage at curving throug the midgame. Once tempo/midrange mage lose the board, they usually die, unless they have chipped the opponent low with minions in the earlygame so the burn spells can finish the job. With a 2-mana Wyrm and plenty of armorgain in the meta, they just killed a big number of mage decks.
I think Mana Wyrm has always been an issue and that it should be nerfed.. but only because at 3 health it's basically guaranteed to survive if played turn 1, and it can trade against pretty much any 1 drop and come out ahead if the mage plays a spell on T2.
If it was at 2 health, it's still a powerful card, but not such bullshit because almost every deck has an answer or a 1 drop that can trade against it, and it dies to any 2 drop. Look at lightwarden, it can snowball like crazy, but at 2 mana it rarely survives to do so.
I exclusively play wild. I very very rarely see games where wyrm snowballs the game on its own. It usually never makes it to turn 3. Given this nerf, I wonder how wild aluneth mage will adjust given that it loses its only 1 drop.
I remember a video of kripp, comparing every good card. He crowned mana wyrm the most powerful card in all the game.
I agree that tempo mage was not the problem of this meta, but this nerf needed to happen sooner or later.
And I remember banging my head when I saw my opponent play mana wyrm coin mana wyrm on first turn.
Btw it is true, in vanilla it was not so powerful. But in those days my mage deck had yeti and boulderfist ogre... Low cost high value spells made it OP. To the point of restricting the design space.
I hope I won't get banned picking on a mod. Right?...
Haha, most of the time, we are forum members like anybody in here, no worries!
But I disagree. There have been plenty of spells in the "low cost, high value" category before, but even in it's Flamewaker heyday, it was never more than a tier 2 deck, being so by the good matchup vs combo druid. It was also one of the least polarizing archetypes out there.
I also strongly dislike that blizzard says the card still will see play. No, it won't a 2-mana 1-3 that requires 2 more cards to be ahead of the Yeti curve is simply far too weak. Amani Berserker is much stronger.