I love priest, but I think this is very tech card against some current meta at some current rank in some current priest deck. I mean you want this card when you exactly know why you should play it against exact enemy. This isnt good card at tempo priest, because you can get garbage minion. Maybe you can play it in control priest to risk and make some unexpected moves with enemy legendaries etc...
Not as bad as some people make it to be. Pros are that you can gain infos about the other deck you're facing as well as adding some extra fuel to your late game. But pretty bad in Turn 2.
Heavy tempo loss with no real, meaningful value gain.
You get a card that can be good, also you get some information, and everything for 2 mana.
If Primordial Glyph have seen play(alot of play), this card will see too.
I have bought Chameleos and it's a very strong card in a control priest deck.
I have to disagree, Primordial Glyph would be a terrible card, if not for the discount on the spell you discover.
At worse, you play the spell you discover at no additional cost (f.e. PG>Flamestrike for 7 mana total). At best, the discounted spell gets further discounted by a Sorcerer's Apprentice and hilarity ensues (PG>Fireball for 2 mana total)
Heavy tempo loss with no real, meaningful value gain.
You get a card that can be good, also you get some information, and everything for 2 mana.
If Primordial Glyph have seen play(alot of play), this card will see too.
I have bought Chameleos and it's a very strong card in a control priest deck.
This card is a bad card and will not see play.
1)Primordial glyph discounts the card (so you are playing it at 0)
2) primordial glyph is good against all decks. This card is a total shit against aggro. (What minion do you want take against an aggro?) and maybe is ok against another control.
Think this is probably too weak against aggro to see any real meta play. I can foresee a lot of situations where your three choices are Dire Mole, Fire Fly and Tar Creeper...
we saw a very similar card in tgt(copy an enemy minion and add to your hand, forgot it's name), and also a very similar paladin card in wotog(discover a minion +1/+1 a light in the dark)
the tempo loss is not worth it, and you would rather put a good minion in your deck than copy one from your opponent.
The only way this card could realistically see play is if the meta somehow has enough slow control decks where discovering a second copy of a value minion like Lich King is worth the 2 extra minion.
Against aggro decks this is going to be pretty trash, and against everything but decks that contain on-their-own good minions (like aforementioned control), it's basically pay 2 mana to discover a minion that's likely not suited for your deck.
Probably a low pick in arena, but late game you may be happy to pay 2 mana to get a choice of 3 minions.
Classic priest dust
I love priest, but I think this is very tech card against some current meta at some current rank in some current priest deck. I mean you want this card when you exactly know why you should play it against exact enemy. This isnt good card at tempo priest, because you can get garbage minion. Maybe you can play it in control priest to risk and make some unexpected moves with enemy legendaries etc...
Not as bad as some people make it to be. Pros are that you can gain infos about the other deck you're facing as well as adding some extra fuel to your late game. But pretty bad in Turn 2.
Drak Op not on a stick?
At least you can get your minions back from Psychic Scream with this card.
Because "discover" is better than "random".
Just rename Priest to Thief and get it overwith.
/HATES this mechanic
They were always the same thing, both real life and game.
shows you how good drakonid operative was
Anger is the punishment we give ourselves for someone else's mistake.
This card would be good if it came with a 5/6 dragon body...
In what way is this like chameleos?!???
Discover!? Well that’s got tons of potential for 2 mana. Sure beats turn 2, do nothing.
I have to disagree, Primordial Glyph would be a terrible card, if not for the discount on the spell you discover.
At worse, you play the spell you discover at no additional cost (f.e. PG>Flamestrike for 7 mana total). At best, the discounted spell gets further discounted by a Sorcerer's Apprentice and hilarity ensues (PG>Fireball for 2 mana total)
Would probably have been cooler as a 1 mana cost card that discovered a random minion in your opponent's deck.
Drakonid Operative replacement but considerably worse.
Rumors are carried by haters, spread by fools, and accepted by idiots.
This card is a bad card and will not see play.
1)Primordial glyph discounts the card (so you are playing it at 0)
2) primordial glyph is good against all decks. This card is a total shit against aggro. (What minion do you want take against an aggro?) and maybe is ok against another control.
So this card sucks.
Think this is probably too weak against aggro to see any real meta play. I can foresee a lot of situations where your three choices are Dire Mole, Fire Fly and Tar Creeper...
we saw a very similar card in tgt(copy an enemy minion and add to your hand, forgot it's name), and also a very similar paladin card in wotog(discover a minion +1/+1 a light in the dark)
the tempo loss is not worth it, and you would rather put a good minion in your deck than copy one from your opponent.
The only way this card could realistically see play is if the meta somehow has enough slow control decks where discovering a second copy of a value minion like Lich King is worth the 2 extra minion.
Against aggro decks this is going to be pretty trash, and against everything but decks that contain on-their-own good minions (like aforementioned control), it's basically pay 2 mana to discover a minion that's likely not suited for your deck.
Probably a low pick in arena, but late game you may be happy to pay 2 mana to get a choice of 3 minions.
So bad