Useless vs aggro/spell heavy decks like spell hunter, however it can be a tech card that allows you to steal your opponents tech and use it against his slow deck, which is more flexible than just including the tech card itself. So I consider it meta-dependant
Heavy tempo loss with no real, meaningful value gain.
You get a card that can be good, also you get some information, and everything for 2 mana.
If Primordial Glyph have seen play(alot of play), this card will see too.
I have bought Chameleos and it's a very strong card in a control priest deck.
Primordial Glyph discovers cards that have a higher chance to synergize with your deck and then makes up for the tempo loss the following turn by reducing the cost by [2]. This does none of that. Instead you're going to get a random card that may or may not be anything more than a body in play. It's a pretty useless card.
I can understand that perspective. On the other hand, it also gives you information: you see three minions in your opponent's deck and get to choose one. Information has some value, even if not that much.
Heavy tempo loss with no real, meaningful value gain.
Sure, the opponent only put bad minions in his deck... <_<
What another similar card, let me see...
Shadow Visions, this kind of card never see play, right?
Discover is the key here, you trade tempo for versatility.
Your deck helps you game plan, the opponent's deck doesn't.
Discover is not the key here, the key is your deck VS not your deck.
You can discover a tech minion vs weapon or a MCT and other situational good one or you can have acess a very good minions of other classes like Tirion, Vilespine or Sindragosa, it is very unlike with 3 option you don't find anything useful.
This card is dreadful. Shadow Visions lets you copy good spells you put in your deck, and a lot of decks don't even have minions you'd like to copy - and even if they do, you're overpaying it by 2 mana. I'd sooner put Thoughtsteal in.
Never undererestimate discover-cards. And compared to all the 1 mana discover-cards, this costs more, but it is much much more powerful, because you don't get random-cards, but cards that are actually quite playable (don't forget how OP Draconid OPerative is). Still not sure if you want to run this over Thoughtsteal.
Also don't forget that card stealing will get HUGELY BUFFED in the next patch. Buffs on cards now gets copied too, so if the enemy played Keleseth or Kingsbane, you get actually the buffed version of it.
But because of Kingsbane, Thoughtsteal might actually be much better than this card.
Still: if there is an insane card that nearly everyone runs in the deck, this cards will get pretty bonkers.
Drakonid operative without the body. It's decent only because it's discover and not random. Will give you info about your opponent as early as turn 2. I just wish it had some sort of body like museum curator.
The only Discover spell I've ever used was Hallucination in Miracle Rouge, and this one costs 1 more and is dependent on your opponent's deck.
I can understand that Discovering an enemy card would cost more, since there is a better chance of getting good cards, but 2 mana for 1 card is still more than I am willing to pay.
Based just on the flavor this card REALLY feels like it originally discovered minions from your own deck like Stitched Tracker. My guess is that it broke the game somehow but they wanted to retain some semblance of the flavor and so they nerfed it into the ground by making it search your opponent's deck. I don't see any world where you want to play this. It's nothing like Shadow Visions which gives you consistency or Primordial Glyph which cheats mana.
I am excited about a body-less Drakonid Operative because you can pull this from your deck using that Ungoro epic card and then spy on your enemy. So many spying tools...
I am excited about a body-less Drakonid Operative because you can pull this from your deck using that Ungoro epic card and then spy on your enemy. So many spying tools...
Me: "After some turns of using cards to spy on my opponent, I have determined that my opponent is most likely playing... shudderwock shaman!"
Drakonid OP was of course OP compared to everything, but... that was effectively the same but you got a 5/6 body for 3 mana extra.
This is rubbish as you just lose 2 mana to discover a minion that doesn't synergise with your deck so you might as well put something useful in your own deck to begin with.
Good in arena, not much else. The information gained is nice but it's too expensive. I saw someone say "if Primordial Glyph is played, this will be played." Glyph is good because the Mage spell pool is so good AND you get the 2 mana you spent back in the form of reduction on the spell, it's not as big of a tempo loss. If this reduced the cost of the minion you got by 2 it would totally see play, but as for now I only see it in arena.
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Rylly good
Thought it was YOUR deck at first then realized this is just another trash priest card just like every single priest card printed since Witchwood
Useless vs aggro/spell heavy decks like spell hunter, however it can be a tech card that allows you to steal your opponents tech and use it against his slow deck, which is more flexible than just including the tech card itself. So I consider it meta-dependant
Arena experiences:
I can understand that perspective. On the other hand, it also gives you information: you see three minions in your opponent's deck and get to choose one. Information has some value, even if not that much.
You can discover a tech minion vs weapon or a MCT and other situational good one or you can have acess a very good minions of other classes like Tirion, Vilespine or Sindragosa, it is very unlike with 3 option you don't find anything useful.
This card is dreadful. Shadow Visions lets you copy good spells you put in your deck, and a lot of decks don't even have minions you'd like to copy - and even if they do, you're overpaying it by 2 mana. I'd sooner put Thoughtsteal in.
I am sure that this will fit many control decks.At least one of it.
Good card,not the best but very playable.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Discover is nice, but too slow
Never undererestimate discover-cards. And compared to all the 1 mana discover-cards, this costs more, but it is much much more powerful, because you don't get random-cards, but cards that are actually quite playable (don't forget how OP Draconid OPerative is). Still not sure if you want to run this over Thoughtsteal.
Also don't forget that card stealing will get HUGELY BUFFED in the next patch. Buffs on cards now gets copied too, so if the enemy played Keleseth or Kingsbane, you get actually the buffed version of it.
But because of Kingsbane, Thoughtsteal might actually be much better than this card.
Still: if there is an insane card that nearly everyone runs in the deck, this cards will get pretty bonkers.
Primordial reduces the cost of the spell by 2... it'd see much less play otherwise.
This card is terrible, I'm surprised anybody is rating it at all.
SECRET AGENT COMING TH-------------- Oh wait. This is Draknoid Balanced instead of Draknoid OP
Drakonid operative without the body. It's decent only because it's discover and not random. Will give you info about your opponent as early as turn 2. I just wish it had some sort of body like museum curator.
The only Discover spell I've ever used was Hallucination in Miracle Rouge, and this one costs 1 more and is dependent on your opponent's deck.
I can understand that Discovering an enemy card would cost more, since there is a better chance of getting good cards, but 2 mana for 1 card is still more than I am willing to pay.
Based just on the flavor this card REALLY feels like it originally discovered minions from your own deck like Stitched Tracker. My guess is that it broke the game somehow but they wanted to retain some semblance of the flavor and so they nerfed it into the ground by making it search your opponent's deck. I don't see any world where you want to play this. It's nothing like Shadow Visions which gives you consistency or Primordial Glyph which cheats mana.
I am excited about a body-less Drakonid Operative because you can pull this from your deck using that Ungoro epic card and then spy on your enemy. So many spying tools...
Give you information as soon as turn 2 is very very powerful if the meta rotates since we don't need this information when we face shaman.
Cared enough to leave a comment...
Me: "After some turns of using cards to spy on my opponent, I have determined that my opponent is most likely playing... shudderwock shaman!"
Next turn:
Opponent: "My jaws that bite!"
Me: "See, I was right! :D"
Drakonid OP was of course OP compared to everything, but... that was effectively the same but you got a 5/6 body for 3 mana extra.
This is rubbish as you just lose 2 mana to discover a minion that doesn't synergise with your deck so you might as well put something useful in your own deck to begin with.
Good in arena, not much else. The information gained is nice but it's too expensive. I saw someone say "if Primordial Glyph is played, this will be played." Glyph is good because the Mage spell pool is so good AND you get the 2 mana you spent back in the form of reduction on the spell, it's not as big of a tempo loss. If this reduced the cost of the minion you got by 2 it would totally see play, but as for now I only see it in arena.