What does creativity have to do with this card being worse than Ooze? I mean yeah, with Voraxx you can cast multiple spells on him and get multiple 1/1 plants with the buff, but I am reasonably sure it is just not worth it.
Hey, anything can happen, maybe I will be wrong, who knows
There's benefits to how Voraxx works over Ooze. Things like Power Word: Shield will draw you double cards with Voraxx, if you Adapted on it you could choose different adapts for both minions, etc. etc.
I think it's much stronger than you're giving it credit for, but it'll super depend on how strong a prospective Buffadin is. And hey, maybe I'm wrong too - guess we'll see!
This is the kind of cards needed to make buffs work, though this one is a little busted. Still, buffs suck, this will probably not see any play regardless.
How is this card "a little busted" if it sees no play? Doesn't make sense.
ok timmy here's a question. What happens if you have a Voraxx and a djinni of zephyrs on the board and then cast molten reflection on the Voraxx? In the end how many djinni of zephyrs will be on the board?
This is the kind of cards needed to make buffs work, though this one is a little busted. Still, buffs suck, this will probably not see any play regardless.
How is this card "a little busted" if it sees no play? Doesn't make sense.
Because a single card doesn't make a deck, even if it's really strong.
A single card cannot make a deck, because a deck needs 30 cards. It doesn't matter how good your single card is if your other 29 cards are on the power level of Magma Rager.
Raw stats on this are so bad, it literally always has to be combo'd with a good buff, otherwise it's really bad. I would rather play Djinni and next turn play buffs on a token if I was just looking for stats, if I were looking for draws it might be different.
Stupid Caverns Rogue making it impossible to play this :(
But I will say that PW: Shield on this is a VERY good combo, especially if you have a Radiant Elemental on the board. And if it survives, I found that playing Lyra and some cheap spells can activate combos that will sometimes buff it more and/or f*ck up your opponent
Plus, if you play Adaptation on it you get to adapt the little plants separate :D! Elusive Voraxx summoning 1/1's with poisonous if no joke midgame.
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playing wild
~nomad
The fact that this has 3 health means that it's borderline unplayable.
As a 3/4 would have been a huge breakpoint
C'Thun?.... Single card, made alot of decks
What happens if you Shadowstep it?
Lol. Pally can forbidden healing this for a token.
it goes to your hand.
i dont think so, the effect say "after you cast a spell", so he/she goes to your hand before the effect been trigged.
WE GONNA BE BITCH
Oh, new players will make posts that they were got absolutely shrek'd by a gang of plants.
does casting a spell on this count as 2 spells toward Pally quest?
Can you play Lyra, The Voraxx, PW: Shield, and draw 2 cycle 2?
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Druid mill staple, can draw 4 with naturalize :D
I see this running in quest Pally and priest
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Raw stats on this are so bad, it literally always has to be combo'd with a good buff, otherwise it's really bad. I would rather play Djinni and next turn play buffs on a token if I was just looking for stats, if I were looking for draws it might be different.
https://twitter.com/LegendaryFerret/status/848629184297541632
EDIT: confirmed it doesn't count as two spells for the quest. No cheating, it seems.
The Voraxx + Silvermoon Portal :^]
Stupid Caverns Rogue making it impossible to play this :(
But I will say that PW: Shield on this is a VERY good combo, especially if you have a Radiant Elemental on the board. And if it survives, I found that playing Lyra and some cheap spells can activate combos that will sometimes buff it more and/or f*ck up your opponent
Plus, if you play Adaptation on it you get to adapt the little plants separate :D! Elusive Voraxx summoning 1/1's with poisonous if no joke midgame.