I think this card is not a huge problem for face decks. It actually is another Blizzard way to shit on combo decks, because it's almost impossible to do a 40 hp combo without Taurrissan. Even 30 will be hard I suspect. Ancient One combo, for example, is completely useless now.
This is just bad game & card design. Now decks will B even faster where they can kill you by turn 3 or 2 so u can't coin this and win the game on 4. They will also know that your are playing this card from the start of the game just leading to mindless smorcing. <snip>
Can't wait to see all the mentally impaired tryhards swarming wild with their Reynad's metasnapshit netdecked Amara N'zoth aids. Deathlord and Belcher will surely get lots of new friends with Un'Goro, rattle priest's gonna be disgusting.
Wild's still fun but dire times are about to come and miracle won't be there to deliver justice.
This is just bad game & card design. Now decks will B even faster where they can kill you by turn 3 or 2 so u can't coin this and win the game on 4. They will also know that your are playing this card from the start of the game just leading to mindless smorcing. <snip>
Just letting you know that slow cards don't suddenly speed up aggro. If decks couldn't win on turn 3 before this card, they can't after either.
This is just bad game & card design. Now decks will B even faster where they can kill you by turn 3 or 2 so u can't coin this and win the game on 4. They will also know that your are playing this card from the start of the game just leading to mindless smorcing. <snip>
How exactly you plan to play 7 deathrattles on turns 2 and 3 for this to happen?
This is just bad game & card design. Now decks will B even faster where they can kill you by turn 3 or 2 so u can't coin this and win the game on 4. They will also know that your are playing this card from the start of the game just leading to mindless smorcing. <snip>
Just letting you know that slow cards don't suddenly speed up aggro. If decks couldn't win on turn 3 before this card, they can't after either.
Just letting you know that posting this before we see all the Un'Goro cards is probably a massive jinx, and we'll get an influx of aggro tools that push the game to turn 3 death. ;-)
This is just bad game & card design. Now decks will B even faster where they can kill you by turn 3 or 2 so u can't coin this and win the game on 4. They will also know that your are playing this card from the start of the game just leading to mindless smorcing. <snip>
Just letting you know that slow cards don't suddenly speed up aggro. If decks couldn't win on turn 3 before this card, they can't after either.
UUUH even with this card they still have up to turn 8 to do so.
What's your point? This isn't an anti aggro card and doesn't even pretend to be. This is a high value, card that helps deathrattle priest bridge the gap between mid-rangey deathrattles and the very late game provided by N'zoth. It's anti combo and can come in clutch against mid range if you haven't lost the game to an aggro opener. Priest has an immeasurable number of anti aggro tools and with entomb rotating, it needs more value (although in fairness, this fits better in wild).
its not Meta-Defining at all, so much bad players here, its between playable to good, but its nothing more than adding life after you have survived to the very late game which is in most cases when you play nozth and priest in general a win already
Majordomo Executus approves
she also will set your Health to 40 — not only healing any damage you’ve taken but pushing your character 10 health past the usual max
I think this card is not a huge problem for face decks. It actually is another Blizzard way to shit on combo decks, because it's almost impossible to do a 40 hp combo without Taurrissan. Even 30 will be hard I suspect. Ancient One combo, for example, is completely useless now.
Thanks Blizzard. Go curvestone. Yay!
It's not a problem for face decks at all, there's no way you can play or summon 7 deathrattle minions until turn 5 or 6 when you're usually dead.
Quests need to nearly equal.
WE'RE GONNA BE RICH!
they say the card will always start in ur first turn.
Kaladin's RoS Set Review
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This is just bad game & card design. Now decks will B even faster where they can kill you by turn 3 or 2 so u can't coin this and win the game on 4. They will also know that your are playing this card from the start of the game just leading to mindless smorcing. <snip>
Can't wait to see all the mentally impaired tryhards swarming wild with their Reynad's metasnapshit netdecked Amara N'zoth aids. Deathlord and Belcher will surely get lots of new friends with Un'Goro, rattle priest's gonna be disgusting.
Wild's still fun but dire times are about to come and miracle won't be there to deliver justice.
1 cost insanely cheap. better if you mulligan this early on, so all the death rattles played go toward achieving the quest.
It will set the hero's current health to 40.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
It's REALLY too bad executus is rotating out.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
its not Meta-Defining at all, so much bad players here, its between playable to good, but its nothing more than adding life after you have survived to the very late game which is in most cases when you play nozth and priest in general a win already
caca
Look at the wording for alexstrasza.