Week two was WAY more fun for me. I love brewing decks so the challenge of finding the best deck for the new game mechanics of the week and then finely tuning it after playing dozens of games has been a total blast. Tempo Token Miracle Banana Mage is one of the most utterly broken decks I've played in Hearthstone, it makes miracle rogue look tame consistently killing by turn 6-7 while having almost unmatchable tempo and powerful plays while almost never running out of stuff to do.
For anyone interested here's my current list (sitting at 36 wins)
Well week 1 had some pretty awdome cards and gameplay. I think it also required far more thought on card ideas and balance then week 2.
Right now, i just can't understand anyone going anything but mage or hunter.
And by the way, am i the only one playing troggzor this week? I mean he is awsome!
Honestly, the deck I have designed pretty much works with any class. I'm trying out mage but the flamewakers are doing...ooook for now for me. Funny thing is that if I were to face my own deck I'd be screwed.
Troggzor..is... OP... HERE. It's funny as crap how people stuff creatures with bananas to kill him, then realize they made an entire pack of minions. One mage tried using a violet teacher and, after seeing Trog, used bananas to get the teacher to 8 attack (I buffed Trog :D). The result was her with a 8/10 and 4 1/1s while I had, IIRC< a 8/8 Trog, a 3/5, a 5/5, a 7/5, and a 13/5 (he was there before trog). He conceded before even running into his target.
It's insane that people are bringing normal aggro decks here. Why the (#)$# would I want a leper gnome when I can use a dragon egg? And Nerubian eggs? I've had that thing soloing fleets of creatures as an egg? Why am I able to drop one minion and buff it to 10/10 when, the second someone does that to me, I'm polying or silencing them?
If you dislike mage, though, shaman works as well. Instead of mana wryms and flamewakers, you get banana spawning/loving totems, Ancestral Spirits on deathrattles to spawn a creature, get your creature back, AND get a banana, and earthshock.
Needless to say, this week is awesome if you're a deck maker looking to experiment.
First week was premade decks where nefarian had like 90% winrate.
Now it's custom decks with additional rule. You say tempo mages owns everything, but seriously, you just didn't try to make some deck designed for this brawl if you say so. I tried token druid so far and it beats nearly everything I encounter, mages including. You just need to throw out slow cards, removals etc, that are staples in constructed, and fill with cards that can give bananas or can profit from bananas.
I see no such unbalanced meta as week 1 had. It's actually fun. Every deck that barely worked with parts now works with bananas like a breeze.
I noticed something, and I bet blizzard noticed too:
The folks who hate week 2 liked week 1. The folks who hated week 1 loves week 2.
I know Iwas ok about week 1 but didn't like how quickly the game stabilized into a routine. Only issue I have with week 2 is that I can't quickly swap decks out since my deck tracker is broken.
So between the two weeks, most people enjoyed either of them.
....which I bet blizzard planned on when making the two weeks. Well played bliz. Well played.
Week two for me as week 2 needed skills to control your deck, using cards efficiently without overloading your hand. Week 1 was full of lucky people and well rather "unbalanced".
The week two special just feels boring with almost everyone i have seen running stuff such as tempo mage, in wich i should be obviously win because Flamewakers bend my command but it looks like they not, so i am left with picking Hunter wich is a class i do not like. I do not have such a broad variety of cards, so it just feels less fun.
Also i still wonder why i wasn't in the first Tavern Brawl.
I did play week1 up to 118 wins, but that's only because it was totally mindless. The bad balance made it unfun real fast as ragnaros and it got to a point where I never lost as Nefarian. 95%+ win rate, no joke. As it turns out, unlike what everyone claims, if you knew how to play both decks, it's Nefarian who got better, not Rag. Nefarian was basically unbeatable unless you got super unlucky. Every victory I got from Rag was from being really lucky and from the Nef player doing something stupid like not mulliganing for 7/7s or dropping a blackwing tech turn 1 instead of a 7/7.
This week I find much more interesting. So far I've tried tempo mage, face hunter, zoolock, handlock, patron warrior and control warrior. It's a little disheartening to see how fast everyone just started playing tempo mage, the easy, lazy solution, but what can you do. Only a little sad that there doesn't seem to be a counter to it other than another tempo mage teched to beat tempo mage lol. Well as usual the counter is people playing badly I guess.
But what can you expect? Blizzard can't balance this kind of format perfectly each week. It's fun to try and figure out how to counter such a small meta. In ranked it's not very fun. Most decks have no real counter and it's just a rock-paper-scissor type game that's decided real fast based on mostly luck and matchup.
At least now you know that half the decks are tempo mage, so you can ACTUALLY tech against it and run a deck that you think counters that. Even then, most decks run the exact same basic card package ( echoing ooze, dragon egg, haunted creeper etc. ). So you can try things consistantly rather than sticking that one stupid Kezan in your ladder deck and hoping it triggers 1 game out of 3 or whatever.
all these people talking about how you get to make your own deck this week are freaking comic geniuses given that everyone's playing the same deck. last week at least I faced EITHER Ragnaros or Nefarian with distinct decks. this week I face either Jaina or Medivh, but they both have the same deck. it is a damning statement on the community when they're given the opportunity to be creative and they refuse to take it.
all these people talking about how you get to make your own deck this week are freaking comic geniuses given that everyone's playing the same deck. last week at least I faced EITHER Ragnaros or Nefarian with distinct decks. this week I face either Jaina or Medivh, but they both have the same deck. it is a damning statement on the community when they're given the opportunity to be creative and they refuse to take it.
The community was creative? In the space of a few hours they created the best deck!
it is a damning statement on the community when they're given the opportunity to be creative and they refuse to take it.
Yeah well we knew this would happen. The fun is trying to beat the lazy netdeck solution with your own solution.
In a way it's even better if more people play the same deck, because then you get to win more once you solved the puzzle. If it was just all random but equivalent decks, then it'd just be ranked wouldn't it?
wnd why?
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
I liked week 1 better. Playing as Ragnaros was a fun and interesting challenge, and the unique cards were cool.
Week 1 was more fun for me to play, while week 2 is more fun to watch (streamers).
playing against nefarian was a more interesting challenge than playing against tempo mage
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
I actually had fun in week 1 and played it more then once, for week 2 won and left.
I'm not online, it's just your imagination
Week two was WAY more fun for me. I love brewing decks so the challenge of finding the best deck for the new game mechanics of the week and then finely tuning it after playing dozens of games has been a total blast. Tempo Token Miracle Banana Mage is one of the most utterly broken decks I've played in Hearthstone, it makes miracle rogue look tame consistently killing by turn 6-7 while having almost unmatchable tempo and powerful plays while almost never running out of stuff to do.
For anyone interested here's my current list (sitting at 36 wins)
Well week 1 had some pretty awdome cards and gameplay. I think it also required far more thought on card ideas and balance then week 2.
Right now, i just can't understand anyone going anything but mage or hunter.
And by the way, am i the only one playing troggzor this week? I mean he is awsome!
once i won once with rag, week 1 was pretty much over for me
week 2 is better imo
Ours is the Fury.
Honestly, the deck I have designed pretty much works with any class. I'm trying out mage but the flamewakers are doing...ooook for now for me. Funny thing is that if I were to face my own deck I'd be screwed.
Troggzor..is... OP... HERE. It's funny as crap how people stuff creatures with bananas to kill him, then realize they made an entire pack of minions. One mage tried using a violet teacher and, after seeing Trog, used bananas to get the teacher to 8 attack (I buffed Trog :D). The result was her with a 8/10 and 4 1/1s while I had, IIRC< a 8/8 Trog, a 3/5, a 5/5, a 7/5, and a 13/5 (he was there before trog). He conceded before even running into his target.
It's insane that people are bringing normal aggro decks here. Why the (#)$# would I want a leper gnome when I can use a dragon egg? And Nerubian eggs? I've had that thing soloing fleets of creatures as an egg? Why am I able to drop one minion and buff it to 10/10 when, the second someone does that to me, I'm polying or silencing them?
If you dislike mage, though, shaman works as well. Instead of mana wryms and flamewakers, you get banana spawning/loving totems, Ancestral Spirits on deathrattles to spawn a creature, get your creature back, AND get a banana, and earthshock.
Needless to say, this week is awesome if you're a deck maker looking to experiment.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Week 1 was total randomness, no deckbuilding and sooooo booooring games that go on for ages (20mn a game is way to mutch).
Week 2 is realy great !
There is no cancer deck in hearthstone ! You are the Cancer !
First week was premade decks where nefarian had like 90% winrate.
Now it's custom decks with additional rule. You say tempo mages owns everything, but seriously, you just didn't try to make some deck designed for this brawl if you say so. I tried token druid so far and it beats nearly everything I encounter, mages including. You just need to throw out slow cards, removals etc, that are staples in constructed, and fill with cards that can give bananas or can profit from bananas.
I see no such unbalanced meta as week 1 had. It's actually fun. Every deck that barely worked with parts now works with bananas like a breeze.
I noticed something, and I bet blizzard noticed too:
The folks who hate week 2 liked week 1. The folks who hated week 1 loves week 2.
I know Iwas ok about week 1 but didn't like how quickly the game stabilized into a routine. Only issue I have with week 2 is that I can't quickly swap decks out since my deck tracker is broken.
So between the two weeks, most people enjoyed either of them.
....which I bet blizzard planned on when making the two weeks. Well played bliz. Well played.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Week two for me as week 2 needed skills to control your deck, using cards efficiently without overloading your hand. Week 1 was full of lucky people and well rather "unbalanced".
Week one, and i'm sure i am not biased.
The week two special just feels boring with almost everyone i have seen running stuff such as tempo mage, in wich i should be obviously win because Flamewakers bend my command but it looks like they not, so i am left with picking Hunter wich is a class i do not like. I do not have such a broad variety of cards, so it just feels less fun.
Also i still wonder why i wasn't in the first Tavern Brawl.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
I did play week1 up to 118 wins, but that's only because it was totally mindless. The bad balance made it unfun real fast as ragnaros and it got to a point where I never lost as Nefarian. 95%+ win rate, no joke. As it turns out, unlike what everyone claims, if you knew how to play both decks, it's Nefarian who got better, not Rag. Nefarian was basically unbeatable unless you got super unlucky.
Every victory I got from Rag was from being really lucky and from the Nef player doing something stupid like not mulliganing for 7/7s or dropping a blackwing tech turn 1 instead of a 7/7.
This week I find much more interesting. So far I've tried tempo mage, face hunter, zoolock, handlock, patron warrior and control warrior. It's a little disheartening to see how fast everyone just started playing tempo mage, the easy, lazy solution, but what can you do. Only a little sad that there doesn't seem to be a counter to it other than another tempo mage teched to beat tempo mage lol. Well as usual the counter is people playing badly I guess.
But what can you expect? Blizzard can't balance this kind of format perfectly each week. It's fun to try and figure out how to counter such a small meta.
In ranked it's not very fun. Most decks have no real counter and it's just a rock-paper-scissor type game that's decided real fast based on mostly luck and matchup.
At least now you know that half the decks are tempo mage, so you can ACTUALLY tech against it and run a deck that you think counters that. Even then, most decks run the exact same basic card package ( echoing ooze, dragon egg, haunted creeper etc. ). So you can try things consistantly rather than sticking that one stupid Kezan in your ladder deck and hoping it triggers 1 game out of 3 or whatever.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
all these people talking about how you get to make your own deck this week are freaking comic geniuses given that everyone's playing the same deck. last week at least I faced EITHER Ragnaros or Nefarian with distinct decks. this week I face either Jaina or Medivh, but they both have the same deck. it is a damning statement on the community when they're given the opportunity to be creative and they refuse to take it.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
IMO week one was better, control or aggro , both with new cards.
Second week is just about zoo or face huntard. The same as most of the time in ranked play.
The community was creative? In the space of a few hours they created the best deck!
Yeah well we knew this would happen.
The fun is trying to beat the lazy netdeck solution with your own solution.
In a way it's even better if more people play the same deck, because then you get to win more once you solved the puzzle. If it was just all random but equivalent decks, then it'd just be ranked wouldn't it?
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
I will take week one over week two every day of the month if it means I didn't have to play against cancer tempo mages back to back.
Mrghl Mrghl!