I knew it would be a trainwreck of a post when I saw “unbalanced” spelled incorrectly. This meta is probably the best we have seen in a while with legitimately 4 decks sitting at about 55% win rate.
I knew it would be a trainwreck of a post when I saw “unbalanced” spelled incorrectly. This meta is probably the best we have seen in a while with legitimately 4 decks sitting at about 55% win rate.
I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.
If both were the same cost, summoning a 1/1 minion and giving your 1 attack this turn would not be even remotely in line with each other. Do you not recall that even paladin was an actual powerful deck, where you'd essentially forgo half of the cards available in HS just for the effect you're describing?
Paladins hero power impacts the board, which is much more than you can say for priest, hunter and warrior, for example. The HP is not the issue for Paladin, it's the lack of card draw and sufficiently strong wincons in the class rotation.
Look at shaman - another screwed up class, but at the least totems have synergy. Sidenote - the 'if you played a spell last turn' cards mean something.
Look at paladin - hero power is to create a unique token, and no real synergy. Sidenote - what's worse is Librams are pretty much a sad joke. Paladin needs replenish, and since they won't touch their fav pet rogue, I reckon it's fair to say it's time for revive paladin as a class.
...
P.S. warrior uses its armor for dmg, priest forces you to commit, and hunter is too quick for not being threatened by its hero power. And all are use mid and late game as well! Those 1/1s can accumulate to 3 by turn 4, doing 3 dmg, and dissolve back to whogivesafuck.
The paladin hero power is arguably objectively stronger than the shaman one - and the "synergies" for totems is bad even now, when there's arguably as much support as there's ever been.
And how does warrior use its armor for damage? Shield slam isn't played, and can't go face. Warrior's survivability mainly comes from Skipper + Armorsmith these days - you don't want to armor up at all, if you can help it. Priest's hero power is bad. Just bad. How does it "force you to commit"? And the main reason hunter has always skewed towards aggression is because yes, Steady Shot helps you close out games, but it does absolutely nothing in terms of board control. Which is why hunters often find themselves losing games when they go past turn 7 or 8.
I am absolutely on board with paladin being atrocious right now, and in serious need of help to get back to relevance. But the hero power isn't the issue - like, not at all.
The only thing “Horrificlly” done here is spelling in the title. Ironically enough, I normally find that pointing out errors in respect to things as arbitrary as spelling and grammar to be tasteless, but kudos to you for ejecting me from my comfort zone. 10/10 s*%tpost
skeletal dragon is about as OP as your autocorrect
lol okay sorry I’m done.
Priestess of Fury is most likely too OP, and I would imagine she gets a nerf before the end of next expac. Until then we can only wait.
Thanks. Dont know how anybody can be salty at the moment. 1 year ago there were only 3 decks permanantly played. Now there are a bunch of different decks - more fun to play than ever before.
Yeah, there are only 4 decks, instead of 3, because they added new class. Rogue, Demon Hunter, Hunter and very rare Warrior. 4 playable classess, 6 trash ones. Diverse meta indeed.
There are many priests that don't even run this card in many decks (including me and I'm a priest main).
On a side note and humblebrag, I just went from diamond 5 to legend while only losing 3 maybe 4 games (I guess that would be over 80% winrate) with a self-created highlander priest deck that I kind of made for shits and giggles to try it out. I played a little bit of everything and thankfully dodged most rogues (I think I only played 2 and broke even with them). When I started playing it, I had legit never come across a highlander priest deck this season, but along the way I actually ran into 2 other priests also playing highlander so maybe it's starting to come along a bit. I play on an ipad so I have no proof of all the matchups or winrate, but it was definitely around 80 or maybe even a little more. Lost to a rogue once and hunter with perfect curve twice with maybe one other loss in there to a demon hunter that also curved out perfect. Had some really close games and a little luck since the only way you can get 80% is with both skill and some luck.
I knew it would be a trainwreck of a post when I saw “unbalanced” spelled incorrectly. This meta is probably the best we have seen in a while with legitimately 4 decks sitting at about 55% win rate.
And one at 65% win rate lol.
Gonna call BS on that one. Where are you getting that number from? HSreplay? Doubt it. Sorting all decks by win %, you don't even reach 64% right now. But let's assume you did get it there. You realize that data is so poor quality, that not even HSreplay uses it to make their own tier lists. Meanwhile, both HSreplay's and VS's tier lists have the top tier 1 deck at around 55%.
There are many priests that don't even run this card in many decks (including me and I'm a priest main).
On a side note and humblebrag, I just went from diamond 5 to legend while only losing 3 maybe 4 games (I guess that would be over 80% winrate) with a self-created highlander priest deck that I kind of made for shits and giggles to try it out. I played a little bit of everything and thankfully dodged most rogues (I think I only played 2 and broke even with them). When I started playing it, I had legit never come across a highlander priest deck this season, but along the way I actually ran into 2 other priests also playing highlander so maybe it's starting to come along a bit. I play on an ipad so I have no proof of all the matchups or winrate, but it was definitely around 80 or maybe even a little more. Lost to a rogue once and hunter with perfect curve twice with maybe one other loss in there to a demon hunter that also curved out perfect. Had some really close games and a little luck since the only way you can get 80% is with both skill and some luck.
To be fair when you play priest about 10 - 20% of opponents just concede at mulligan because priest is unfair and unfun to play against. Why have a 20 minute game if climbing when you can play four games in that time? Some people just also give up easily vs priest say around turn 7 or 8 because if they arn't dead by then you tend to just lose. You also can't play most of your cards vs priest, which makes it even more unfun.
Thanks. Dont know how anybody can be salty at the moment. 1 year ago there were only 3 decks permanantly played. Now there are a bunch of different decks - more fun to play than ever before.
play at highlander mage for fun, and all what i got - meet fcking aggro dh, token druids and blast hunter, soooo much fun huh
They do. Anyone with a shred of intelligence would notice the powercreep of Priestress and Shadowjeweler. @Litchofdoom provided constructed information on why he thinks they are too strong, and he's right.
Now let's compare his post to yours. How does that make your post (and you) look like? Exactly. So either provide useful information, be it arguments or counterarguments, or fuck off. We don't want your type here.
No... he said why he think that cards are too strong when they are not so... thats the point. Anyone can make a post talking stupid stuff about cards they just lose to.
I really like the idea of ( for example) Control classes like Paladin and Priest having more HP, since they usually take a beating at the start. And yes I know there’s aggro Murloc Pally but that’s mainly because Blizzard gave supporters for the strong neutral Murlocs to Paladin.
But for other classes it would be weird to say at least. Like Warrior for example, giving them 5 additional armor at the start of the game could make them superior over other aggro classes. And also Blizzard probably wants to mix it up with the archetypes they create for this class that expansion.. One time they pushed aggro Warrior later they gave full armor/control support.
Skeletal Dragon is actually way overtuned. It should cost one more mana, or not have taunt. Compare this card's value to cards available to other classes, and you see it's just not fair. The only reason it's not played that much right now because the meta is too aggro. If the meta were to slow down (it won't because T5 has their ass way up DH and Rogue's ass), the card would be completely bonkers.
For me personally, the game is shit right now. None of the decks I like to play are viable. My opinion is heavily biased, but that's just my opinion man.
You can wait until Hearthstone 3.0 and the meta will be still aggro, if the combat system is the same. 7 mana doing nothing on board is always too slow by mordern hearthstone standard.
And in slower control matchup, Priest already have many value engine generator so this card is only a nice too have, not essential
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I knew it would be a trainwreck of a post when I saw “unbalanced” spelled incorrectly. This meta is probably the best we have seen in a while with legitimately 4 decks sitting at about 55% win rate.
And one at 65% win rate lol.
The paladin hero power is arguably objectively stronger than the shaman one - and the "synergies" for totems is bad even now, when there's arguably as much support as there's ever been.
And how does warrior use its armor for damage? Shield slam isn't played, and can't go face. Warrior's survivability mainly comes from Skipper + Armorsmith these days - you don't want to armor up at all, if you can help it. Priest's hero power is bad. Just bad. How does it "force you to commit"? And the main reason hunter has always skewed towards aggression is because yes, Steady Shot helps you close out games, but it does absolutely nothing in terms of board control. Which is why hunters often find themselves losing games when they go past turn 7 or 8.
I am absolutely on board with paladin being atrocious right now, and in serious need of help to get back to relevance. But the hero power isn't the issue - like, not at all.
The only thing “Horrificlly” done here is spelling in the title. Ironically enough, I normally find that pointing out errors in respect to things as arbitrary as spelling and grammar to be tasteless, but kudos to you for ejecting me from my comfort zone. 10/10 s*%tpost
skeletal dragon is about as OP as your autocorrect
lol okay sorry I’m done.
Priestess of Fury is most likely too OP, and I would imagine she gets a nerf before the end of next expac. Until then we can only wait.
Yeah, there are only 4 decks, instead of 3, because they added new class. Rogue, Demon Hunter, Hunter and very rare Warrior. 4 playable classess, 6 trash ones. Diverse meta indeed.
Skeletal dragon though? lol
There are many priests that don't even run this card in many decks (including me and I'm a priest main).
On a side note and humblebrag, I just went from diamond 5 to legend while only losing 3 maybe 4 games (I guess that would be over 80% winrate) with a self-created highlander priest deck that I kind of made for shits and giggles to try it out. I played a little bit of everything and thankfully dodged most rogues (I think I only played 2 and broke even with them). When I started playing it, I had legit never come across a highlander priest deck this season, but along the way I actually ran into 2 other priests also playing highlander so maybe it's starting to come along a bit. I play on an ipad so I have no proof of all the matchups or winrate, but it was definitely around 80 or maybe even a little more. Lost to a rogue once and hunter with perfect curve twice with maybe one other loss in there to a demon hunter that also curved out perfect. Had some really close games and a little luck since the only way you can get 80% is with both skill and some luck.
Gonna call BS on that one. Where are you getting that number from? HSreplay? Doubt it. Sorting all decks by win %, you don't even reach 64% right now. But let's assume you did get it there. You realize that data is so poor quality, that not even HSreplay uses it to make their own tier lists. Meanwhile, both HSreplay's and VS's tier lists have the top tier 1 deck at around 55%.
To be fair when you play priest about 10 - 20% of opponents just concede at mulligan because priest is unfair and unfun to play against. Why have a 20 minute game if climbing when you can play four games in that time? Some people just also give up easily vs priest say around turn 7 or 8 because if they arn't dead by then you tend to just lose. You also can't play most of your cards vs priest, which makes it even more unfun.
play at highlander mage for fun, and all what i got - meet fcking aggro dh, token druids and blast hunter, soooo much fun huh
DH player founded, lmao
I really like the idea of ( for example) Control classes like Paladin and Priest having more HP, since they usually take a beating at the start. And yes I know there’s aggro Murloc Pally but that’s mainly because Blizzard gave supporters for the strong neutral Murlocs to Paladin.
But for other classes it would be weird to say at least. Like Warrior for example, giving them 5 additional armor at the start of the game could make them superior over other aggro classes. And also Blizzard probably wants to mix it up with the archetypes they create for this class that expansion.. One time they pushed aggro Warrior later they gave full armor/control support.
You can wait until Hearthstone 3.0 and the meta will be still aggro, if the combat system is the same. 7 mana doing nothing on board is always too slow by mordern hearthstone standard.
And in slower control matchup, Priest already have many value engine generator so this card is only a nice too have, not essential