After a couple of years of playing Hearthstone I've figured out that game needs to be more rewarding for the players. I don't play this game 24/7 but I managed to get a decent card collection so it's possible for me to craft 2-3 meta decks at the beginning of the new expansion. If only I stopped playing HS for a 1-2 months I would have fallen behind and I would need to grind. Considering that I don't play Arena I don't have a lot of gold (usually around 7k at the release of the new set). Isn't Conctructed the main Play Mode in HS? For me it is. So why we get only 500 dust at the end of the month? And why we only get dust from one format. I play both Wild and Standard (more focused on Wild) reaching Legend in Wild and around Rank 5 in Standard. It seems not to be rewarding at all for players who are simply good at the game but who don't want to grind every month. I don't know if any of HS Devs would ever see my post - but for me it's a good idea to increase rewards for playing Constructed (more Dust or maybe packs). Let's not forget that after long time of playing the game Dust becomes real HS currency.
Another issue that needs to be fixed is Classic Set and Basic Set. What's wrong with it? All these cards available for everyone make Standard boring and make gameplay feel a little bit stale. Nourish, Wild Growth, Shadow Word: Pain and so on. So what to do? I think that the best sollution is to make cards from Basic Set Rotate every year. Every class has ten cards available for reaching lvl 20 on given hero. Current Basic cards rotate out - players get dust refund (considering that every card is a common it's not a lot of dust, so it's not a big problem). New cards come in, maybe some older cards become part of Basic set (which needs to include more cards (why? - read the next step). Then we remove such thing as Classic Set (can you imagine playing Magic: the Gathering for 25 Years with cards from Alpha?), make packs from the current sets rewards from Tavern Brawls and everyone will be happy. New players will have big card pool at the begining - they still will need to aquire cards from the new sets - but they will not need to waste gold on Classic packs.
What do you think about my ideas and solutions?
Rollback Post to RevisionRollBack
I really hate Hearthstone. Unfortunately I am good at it.
Although i agree with your idea i find no use of rotate classic-basic set. It's something like core based cards that anyone start with. Also it would be really cool if monster hunt or so would reward something more. And we would all like these kind of events more often (see 11th june). Thanks
But using over and over again the same cards will become boring after 5 years or more. Yes they are "Basic" but giving a class access to the same cards every year might feel like that gameplay doesn't change. And also I pointed out that I want to rotate out Basic/Classic set but I want to inculde some older cards in it at the beginning of the new year and include some brand new cards. My idea is to make Basic and Classic set into one. You get it for free at the start of the game. I don't know if you play MTG but I want to make it in shape of MTG Core Sets. Set which includes some reprints but also new cards.
Rollback Post to RevisionRollBack
I really hate Hearthstone. Unfortunately I am good at it.
Those cards set the identity of the class, and they do so in subtle ways that allow archetypes to develop. Most importantly, they are defining enough in the archetypes or playstyle they encourage that new players and returning players will always have a set of core cards they know they can use.
For instance, Druid is good at playing big minions. Big druid will look different in every expansion. In K&C, it was with deathwing dragonlord, ysharj, etc, gotten out through ramp. Before then, it was with Astral communion. Now, it's mostly with combos involving devilsaurs or malygos. Those are all enabled by basic ramp cards, but look very different due to flavours of different expansions. I don't think that's boring. I think it's a good foundation to work off it, and that it's a great common ground for beginners and returning players to build off.
That's not to say I don't think all basic cards and classic sets are good. Stuff like fireball are so ubiquitous that it feels as if they snuff out deck experimentation when new sets of card become available. I think your problem wit the classic set are these offenders, and that's what seems "boring" to you. That's the job of the hall of fame to fix. Some system where cards will be rotated into the classic set to compensate for the hall of fame seems to me to be inevitable at some point.
I would be fine with your idea to make the game more rewarding for players, but I honestly think a much better idea would be to go to the king of practical and cosmetic rewards; WoW.
WoW's achievement system brought out the completionist and semi-hardcore collector in me, to the point that I got into rated pvp when I first started out as borderline disliking it, joined multiple raiding guilds to become a raider mostly so that I could play with competent people to get the end boss mounts before they were retired, ground for over 100 hours to obtain my crystal to summon Alani for the mount, spent MONTHS straight farming Zandari Warbringers and scouts solely to farm materials and make hundreds of thousands of gold for TCG mounts, and running Stratholme over 300 times to get the deathbringer mount. Not to mention getting golds in CMs for the cosmetic armor and weapons.
If you put achievements in HS you will draw collectors and completionists into the game and are more likely to keep them player, taking fewer and shorter breaks from the game especially if you add more time limited awards related to in-game achievements. You could provide gold, dust, card backs, golden upgrade items for each of the different rarities of cards, arena tickets, packs, items that are giftable to friends & family in HS, and most importantly you could award achievement-only cards (you'd just have to walk a fine line with this to either limit such cards to casual play only or make the card rewards total memery on the weak end so that it doesn't create a pseudo-streamlined way of having to play the game in order to be competitive).
Rewards are fine. Improve the social aspect by making a usable friendliest, in game chat rooms, and a pm interface to chat with friends while in a match. Nor everyone can attend fireside gatherings.
Even StarCraft had a better social platform.
Rollback Post to RevisionRollBack
Anger is the punishment we give ourselves for someone else's mistake.
Rewards are fine. Improve the social aspect by making a usable friendliest, in game chat rooms, and a pm interface to chat with friends while in a match. Nor everyone can attend fireside gatherings.
Even StarCraft had a better social platform.
A PM interface might seem great at first, and who knows there would be SOME friend making over fun games, but for most people you know in the game wouldn't you already be able to chat with them during games via the system we have now? If you're b-tag friends you can chat. You'd also want to consider who such a PM interface would allow for much greater bming and griefing. Imagine instead of somebody profusely greeting you with enthusiasm or being utterly wowed by your plays and instead used a PM interface to to express intimate things about your mother, make assumptions about your sexual preference, and take on the role of a bad therapist by telling you when to end your life.
After a couple of years of playing Hearthstone I've figured out that game needs to be more rewarding for the players. I don't play this game 24/7 but I managed to get a decent card collection so it's possible for me to craft 2-3 meta decks at the beginning of the new expansion. If only I stopped playing HS for a 1-2 months I would have fallen behind and I would need to grind. Considering that I don't play Arena I don't have a lot of gold (usually around 7k at the release of the new set). Isn't Conctructed the main Play Mode in HS? For me it is. So why we get only 500 dust at the end of the month? And why we only get dust from one format. I play both Wild and Standard (more focused on Wild) reaching Legend in Wild and around Rank 5 in Standard. It seems not to be rewarding at all for players who are simply good at the game but who don't want to grind every month. I don't know if any of HS Devs would ever see my post - but for me it's a good idea to increase rewards for playing Constructed (more Dust or maybe packs). Let's not forget that after long time of playing the game Dust becomes real HS currency.
Another issue that needs to be fixed is Classic Set and Basic Set. What's wrong with it? All these cards available for everyone make Standard boring and make gameplay feel a little bit stale. Nourish, Wild Growth, Shadow Word: Pain and so on. So what to do? I think that the best sollution is to make cards from Basic Set Rotate every year. Every class has ten cards available for reaching lvl 20 on given hero. Current Basic cards rotate out - players get dust refund (considering that every card is a common it's not a lot of dust, so it's not a big problem). New cards come in, maybe some older cards become part of Basic set (which needs to include more cards (why? - read the next step). Then we remove such thing as Classic Set (can you imagine playing Magic: the Gathering for 25 Years with cards from Alpha?), make packs from the current sets rewards from Tavern Brawls and everyone will be happy. New players will have big card pool at the begining - they still will need to aquire cards from the new sets - but they will not need to waste gold on Classic packs.
What do you think about my ideas and solutions?
I'm not sure as to why some people don't realize the draw backs of removing/rotating out Basic/Classic card set. While understandably it's "boring", it sets in the identity of each class that the developers can build off of.
The biggest issue with rotating/removing Basic/Classic card set is now, each expansion will need to offer MORE cards per expansion, making it already harder to pull cards you want. Not only will they need to offer more cards, the game now becomes very unfriendly to players that are free to play. Players that start with nothing due to removing basic/classic sets, will in turn have to cash in order to have some kind of card set. This game automatically becomes a pay to play at that point. Making free to play, players, do solo adventures to earn packs will be undoubtedly slow and not rewarding enough to offset having a somewhat viable deck. New players won't have a big card pool at the beginning if there's less being offered for free considering the Basic/Classic sets will either be rotated or removed. This isn't a physical TCG. You can't borrow or get free cards from your friends. This is a free online CCG that I believe needs to be handled differently from it's other predecessors.
I agree with the sentiment, although I'd rotate bigger sets of cards to Hall of Fame, and rotate more cards into Classic. They'll exist in their old set AND Classic.
Examples: -When Play Dead rotates out, put Feign Death in Classic. -In 2 years, put Curious Glimmerroot in Classic and Hall of Fame Thoughtsteal. -In 2 years, put Burgle in Classic and Hall of Fame Headcrack. They want to change Rogue's identity, let's get it in the base set.
After a couple of years of playing Hearthstone I've figured out that game needs to be more rewarding for the players. I don't play this game 24/7 but I managed to get a decent card collection so it's possible for me to craft 2-3 meta decks at the beginning of the new expansion. If only I stopped playing HS for a 1-2 months I would have fallen behind and I would need to grind. Considering that I don't play Arena I don't have a lot of gold (usually around 7k at the release of the new set). Isn't Conctructed the main Play Mode in HS? For me it is. So why we get only 500 dust at the end of the month? And why we only get dust from one format. I play both Wild and Standard (more focused on Wild) reaching Legend in Wild and around Rank 5 in Standard. It seems not to be rewarding at all for players who are simply good at the game but who don't want to grind every month. I don't know if any of HS Devs would ever see my post - but for me it's a good idea to increase rewards for playing Constructed (more Dust or maybe packs). Let's not forget that after long time of playing the game Dust becomes real HS currency.
Another issue that needs to be fixed is Classic Set and Basic Set. What's wrong with it? All these cards available for everyone make Standard boring and make gameplay feel a little bit stale. Nourish, Wild Growth, Shadow Word: Pain and so on. So what to do? I think that the best sollution is to make cards from Basic Set Rotate every year. Every class has ten cards available for reaching lvl 20 on given hero. Current Basic cards rotate out - players get dust refund (considering that every card is a common it's not a lot of dust, so it's not a big problem). New cards come in, maybe some older cards become part of Basic set (which needs to include more cards (why? - read the next step). Then we remove such thing as Classic Set (can you imagine playing Magic: the Gathering for 25 Years with cards from Alpha?), make packs from the current sets rewards from Tavern Brawls and everyone will be happy. New players will have big card pool at the begining - they still will need to aquire cards from the new sets - but they will not need to waste gold on Classic packs.
What do you think about my ideas and solutions?
I really hate Hearthstone. Unfortunately I am good at it.
"Suggestions to make hearthstone a little better" fits more the title.
Done
I really hate Hearthstone. Unfortunately I am good at it.
Although i agree with your idea i find no use of rotate classic-basic set. It's something like core based cards that anyone start with. Also it would be really cool if monster hunt or so would reward something more. And we would all like these kind of events more often (see 11th june). Thanks
FIX THE DUST SYSTEM! You have to dust 4 legends to craft 1, that is just insane and same about epics.
But using over and over again the same cards will become boring after 5 years or more. Yes they are "Basic" but giving a class access to the same cards every year might feel like that gameplay doesn't change. And also I pointed out that I want to rotate out Basic/Classic set but I want to inculde some older cards in it at the beginning of the new year and include some brand new cards. My idea is to make Basic and Classic set into one. You get it for free at the start of the game. I don't know if you play MTG but I want to make it in shape of MTG Core Sets. Set which includes some reprints but also new cards.
I really hate Hearthstone. Unfortunately I am good at it.
Those cards set the identity of the class, and they do so in subtle ways that allow archetypes to develop. Most importantly, they are defining enough in the archetypes or playstyle they encourage that new players and returning players will always have a set of core cards they know they can use.
For instance, Druid is good at playing big minions. Big druid will look different in every expansion. In K&C, it was with deathwing dragonlord, ysharj, etc, gotten out through ramp. Before then, it was with Astral communion. Now, it's mostly with combos involving devilsaurs or malygos. Those are all enabled by basic ramp cards, but look very different due to flavours of different expansions. I don't think that's boring. I think it's a good foundation to work off it, and that it's a great common ground for beginners and returning players to build off.
That's not to say I don't think all basic cards and classic sets are good. Stuff like fireball are so ubiquitous that it feels as if they snuff out deck experimentation when new sets of card become available. I think your problem wit the classic set are these offenders, and that's what seems "boring" to you. That's the job of the hall of fame to fix. Some system where cards will be rotated into the classic set to compensate for the hall of fame seems to me to be inevitable at some point.
I would be fine with your idea to make the game more rewarding for players, but I honestly think a much better idea would be to go to the king of practical and cosmetic rewards; WoW.
WoW's achievement system brought out the completionist and semi-hardcore collector in me, to the point that I got into rated pvp when I first started out as borderline disliking it, joined multiple raiding guilds to become a raider mostly so that I could play with competent people to get the end boss mounts before they were retired, ground for over 100 hours to obtain my crystal to summon Alani for the mount, spent MONTHS straight farming Zandari Warbringers and scouts solely to farm materials and make hundreds of thousands of gold for TCG mounts, and running Stratholme over 300 times to get the deathbringer mount. Not to mention getting golds in CMs for the cosmetic armor and weapons.
If you put achievements in HS you will draw collectors and completionists into the game and are more likely to keep them player, taking fewer and shorter breaks from the game especially if you add more time limited awards related to in-game achievements. You could provide gold, dust, card backs, golden upgrade items for each of the different rarities of cards, arena tickets, packs, items that are giftable to friends & family in HS, and most importantly you could award achievement-only cards (you'd just have to walk a fine line with this to either limit such cards to casual play only or make the card rewards total memery on the weak end so that it doesn't create a pseudo-streamlined way of having to play the game in order to be competitive).
Rewards are fine. Improve the social aspect by making a usable friendliest, in game chat rooms, and a pm interface to chat with friends while in a match. Nor everyone can attend fireside gatherings.
Even StarCraft had a better social platform.
Anger is the punishment we give ourselves for someone else's mistake.
A PM interface might seem great at first, and who knows there would be SOME friend making over fun games, but for most people you know in the game wouldn't you already be able to chat with them during games via the system we have now? If you're b-tag friends you can chat. You'd also want to consider who such a PM interface would allow for much greater bming and griefing. Imagine instead of somebody profusely greeting you with enthusiasm or being utterly wowed by your plays and instead used a PM interface to to express intimate things about your mother, make assumptions about your sexual preference, and take on the role of a bad therapist by telling you when to end your life.
I'm not sure as to why some people don't realize the draw backs of removing/rotating out Basic/Classic card set. While understandably it's "boring", it sets in the identity of each class that the developers can build off of.
The biggest issue with rotating/removing Basic/Classic card set is now, each expansion will need to offer MORE cards per expansion, making it already harder to pull cards you want. Not only will they need to offer more cards, the game now becomes very unfriendly to players that are free to play. Players that start with nothing due to removing basic/classic sets, will in turn have to cash in order to have some kind of card set. This game automatically becomes a pay to play at that point. Making free to play, players, do solo adventures to earn packs will be undoubtedly slow and not rewarding enough to offset having a somewhat viable deck. New players won't have a big card pool at the beginning if there's less being offered for free considering the Basic/Classic sets will either be rotated or removed. This isn't a physical TCG. You can't borrow or get free cards from your friends. This is a free online CCG that I believe needs to be handled differently from it's other predecessors.
I agree with the sentiment, although I'd rotate bigger sets of cards to Hall of Fame, and rotate more cards into Classic. They'll exist in their old set AND Classic.
Examples:
-When Play Dead rotates out, put Feign Death in Classic.
-In 2 years, put Curious Glimmerroot in Classic and Hall of Fame Thoughtsteal.
-In 2 years, put Burgle in Classic and Hall of Fame Headcrack. They want to change Rogue's identity, let's get it in the base set.