I used to play MTG a whole lot, and I see a lot of the same influences in HS (I mean, considering it was designed by Brian Kibler) Drop theory, tempo, value etc etc...now they even have Standard. Tribal synergy, power creep...it's everything I've seen before.
To be honest I feel kind of jaded by it and I'm 50-50% on continuing to play or not. It's not too bad a game but I care nothing for the lore (played WoW but didn't care for it) but I can see everything that happened 10 years before in MTG happen here as well.
What about you guys? What do you feel about HS? It is too similar to MTG? Or that doesn't even cross your mind?
I don't really think too much about the magic connection, but I can tell you that I played a whole lot less this month than in previous months. I hit legend 6 months ago, then just stopped at 5 each month, as the grind is not fun. The ladder is not a lot of fun when you see the same 6 decks over and over in 100 games.
This month I probably played 50-60 games and stopped at 10. I just don't have the desire to grind when it's not a lot of fun. The repetition and the RNG make it a grind more than having fun. Play something fun, you say? I have fun when I win. I am super competitive and when RNG means I can barely win more than 50%, I'm not having fun. In sports, I can control more of the outcome. Here, Yogg decides if I win or lose. Draws often decide a win or loss. Even when I win, it's not as fun, since it feels like I just drew better than the opponent. Is there skill? Absolutely. 1 out of 8 games (made up stat, but what it feels like) is decided by skill. Sometime I outplay the opponent and sometimes I get outplayed. I can see both sides. But often being outplayed, means I didn't think about my play because I'm watching TV and HS is just something to pass time while I'm sitting idle.
Vs was a great card game because it took focus and thought and very little RNG. Good/bad draws still happened, but it was less so, with the way they set the game up. Too hard for the masses they said. Pfft. It kept my interest. My interest in this is waning.
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There are 3 kinds of people in the world. Those that can count and those that can't.
i'm not sure, magic is too combo/control oriented unless you are playing any of the zendikar or return to zendikar or the original mirrodin block (with artifact affinity) formats which are super aggresive, opposedly blizzard has always disliked combo and aoE in hearthstone, see Savagery, bladeflurry, Molten GiantShivForce of Nature, edwin vacleefBattle Rage nerfs and adrenaline rush being removed from the game , tbh i don't see hearthstone taking any mtg decisions, magic at least allows for cards like apocalypse, world flame, tunnel vision, enter the infinite or obliterate .
i'm not sure, magic is too combo/control oriented unless you are playing any of the zendikar or return to zendikar or the original mirrodin block (with artifact affinity) formats which are super aggresive, opposedly blizzard has always disliked combo and aoE in hearthstone, see Savagery, bladeflurry, Molten GiantShivForce of Nature, edwin vacleefBattle Rage nerfs and adrenaline rush being removed from the game , tbh i don't see hearthstone taking any mtg decisions, magic at least allows for cards like apocalypse, world flame, tunnel vision, enter the infinite or obliterate .
zendikar, battle for zendikar, mirrodin block formats? What are those? block constructed? Nobody plays those subformats, even in casual circles like the one I run a group of, we tend to play cube, commander, modern casual, legacy casual.... You're making a bit mitake here.
And how aggro/control/combo/midrange are strong depends completely on the format, standard right now is pretty midrange grindy (just like hearthstone yay! ... yay...) modern is super aggro focused with a lot of counter play with big ass classic control, but interestingly enough, is not that much blue that do the control nowadays, is still there, but jeskai seems more play than never before.
Legacy/vintage are, well, leg/vin... With the shot playable card pool they tend to be around the same always, so yeah, that's where combo is more predominant.
On the other part, I agree, HS is becoming more and more stale and stick to the very same concept over again, but I understand the devs, they're affraid, the player base they target for is very volatile and making bold decissions instead of listening to the most vocal side of the player base is scary when you can get closed for not being producing enough money, unlike wizards that would do anything to stay afloat since magic is their biggest game (D&D is fantastic but not as crowd absorving as magic imo).
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I used to play MTG a whole lot, and I see a lot of the same influences in HS (I mean, considering it was designed by Brian Kibler) Drop theory, tempo, value etc etc...now they even have Standard. Tribal synergy, power creep...it's everything I've seen before.
To be honest I feel kind of jaded by it and I'm 50-50% on continuing to play or not. It's not too bad a game but I care nothing for the lore (played WoW but didn't care for it) but I can see everything that happened 10 years before in MTG happen here as well.
What about you guys? What do you feel about HS? It is too similar to MTG? Or that doesn't even cross your mind?
If anything I feeling HS to become more and more like YGO than MTG, magic has a lot of reactiveness and adrenaline rush in decisive decission making, HS is more a "oh I draw this great card! lets make my opponent concede now" I either get compeltely overwhelmed or I completely overwhelm my opponent in 8 out of 10 matches I play, the only players I add are the ones that I actually had fun playing competitive, interesting matches, when I end at 1 health and win, when my opponent make a perfect cycle and find a break through my defenses and deals exactly the damage he needed, then is when I'm having fun.
I'm going to end this season in standard and then move compeltly to wild, this transition is going tot sluggish-ly for me.
TL;DR nah, in terms of formats it is going like magic is right now, and in my opinion, that's a good thing since the other option is going the powercreeping/utter banning of YGO and I don't exactly enjoy that. In everything else I think is going the YGO rout and without it's grace. The game is breaking itself because blizz cares more about the show than the hearthstone of that show, the exact ideals that are pulling the entire company nowadays.
A Bit note: I do care a lot about the lore, is exactly why I still play magic after 8 to 9 years, the worlds, the planeswalkers are as important to me as the cards resealed in the sets, I'm kinda sad the take some of the HS's sets has turned the lore, but at the end I accept them, this is just a casual funny game that is losing it's soul because the hardcore-rers are crying too much about not being competitive enough (they should go play magic and get their faces steamrolled there crying over turn 3 wins).
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
it was pretty much designed to be a combination of mtg and yugioh so yeah
There is almost nothing common with yugioh in hs.
Except "deffensive" mode in taunts, trap cards, board positioning (and limiting), the stable/consistent ranking up in casting unlike magic where you cast stuff based entirely on how many mana you can produce and are limited to the number of lands you played.
Of course there are differences, but when nothing of the above belongs to magic and certainly are related to YGO you can't say they didn't take inspiration on that game for some of their stuff.
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I used to play MTG a whole lot, and I see a lot of the same influences in HS (I mean, considering it was designed by Brian Kibler)
Just want to point out that Kibler did not design Hearthstone. He worked on the original, paper WoW TCG. While they share quite a bit of art, and a few mechanics, the two games are actually pretty different. He hasn't done any design work on Hearthstone at all. He's done a bit of "consulting," to the same degree as several other pro players and content creators who have been invited in to take part in summit-like meetings (like when they were getting ready to reveal Standard).
As for your actual point... Sure, there are several similarities. MtG is essentially the mothership of all CCGs/TCGs. It laid the groundwork for everything else. Just like all RPGs are going to have common elements, most card games are going to owe a debt to MtG. On the whole, though, the two games feel very different to me. Magic is much more complex, with much more intricate rules and mechanics. I enjoy it for exactly those reasons. Hearthstone is much more casual friendly, and is a fantastic introductory to CCGs in general. You also can't beat the ability to play instantly at any time.
A lot of people were upset with the introduction of Standard, and the idea of rotation. However, I think most people who are familiar with card games understand that is the best available solution. Otherwise the game either gets very stale, or the powercreep gets out of control (without creep or rotation, you reach a point where new cards are pointless). There may be another solution, but no one has come up with it yet.
i'm not sure, magic is too combo/control oriented unless you are playing any of the zendikar or return to zendikar or the original mirrodin block (with artifact affinity) formats which are super aggresive, opposedly blizzard has always disliked combo and aoE in hearthstone, see Savagery, bladeflurry, Molten GiantShivForce of Nature, edwin vacleefBattle Rage nerfs and adrenaline rush being removed from the game , tbh i don't see hearthstone taking any mtg decisions, magic at least allows for cards like apocalypse, world flame, tunnel vision, enter the infinite or obliterate .
zendikar, battle for zendikar, mirrodin block formats? What are those? block constructed? Nobody plays those subformats, even in casual circles like the one I run a group of, we tend to play cube, commander, modern casual, legacy casual.... You're making a bit mitake here.
I think he was just trying to compare Hearthstone to what standard was like when those blocks were current (which, in fairness, the BFZ block is still currently in standard... so quite a few people are playing it). He did use the current tense "are"... but i'm pretty sure that's what he meant.
The fact is all TCG's/CCG's are based off of Magic. It was first, and all others are imitations with different names and maybe a few mechanic changes. I used to play Magic since Beta (No, I no longer have the Power 9. Someone stole them from my apartment when I moved in college. Jerks), and the state that HS is in right now is the same as it was then. For some reason, people feel the need to post decks. Now I don't mind it. It provides a great way for new guys to learn strategy and mechanics, and how to think outside the box. But, you can't complain about seeing the same copycat decks when every dork with a laptop decides to get his 15 minutes of nerd cred by posting what he believes to be the hot new deck. Once it's determined to be the meta, its going to be copied. Case closed. It's always been like that. There was duelist magazine, blogs, hell ESPN2 used to televise the stuff and people would copy the top decks. You can't complain about breaking the system. That's the first thing everyone's trying to do in gaming. Win. ...I suggest playing for fun. Make silly decks. Themed decks. Legendary decks. Pick a movie you like and build a deck around it. I dunno. I understand the frustration, but it's always going to be like this. ...maybe try a different game, but I assure you, someone's going to try to break the system on that one too. Then they'll be copied. ...lather, rinse, repeat.
The fact is all TCG's/CCG's are based off of Magic. It was first, and all others are imitations with different names and maybe a few mechanic changes. I used to play Magic since Beta (No, I no longer have the Power 9. Someone stole them from my apartment when I moved in college. Jerks), and the state that HS is in right now is the same as it was then. For some reason, people feel the need to post decks. Now I don't mind it. It provides a great way for new guys to learn strategy and mechanics, and how to think outside the box. But, you can't complain about seeing the same copycat decks when every dork with a laptop decides to get his 15 minutes of nerd cred by posting what he believes to be the hot new deck. Once it's determined to be the meta, its going to be copied. Case closed. It's always been like that. There was duelist magazine, blogs, hell ESPN2 used to televise the stuff and people would copy the top decks. You can't complain about breaking the system. That's the first thing everyone's trying to do in gaming. Win. ...I suggest playing for fun. Make silly decks. Themed decks. Legendary decks. Pick a movie you like and build a deck around it. I dunno. I understand the frustration, but it's always going to be like this. ...maybe try a different game, but I assure you, someone's going to try to break the system on that one too. Then they'll be copied. ...lather, rinse, repeat.
And this is exactly why I enjoy more to play with my casual group than in my Local Game Store, sure, competitive magic is fun and great, but every single week? naah. People are trying to be overly competitive in a game that is so casual and silly like hearthstone is, I some times look at them with pity... Oh and is exactly the same reason why I enjoy games like Team Fortress 2, even the cookie cutter setups are silly and unreliable as F, so much fun every time :D
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
To people saying the game is boring and too rng based. I felt the same way and even stopped playing for years and then I realised if I play the same boring deck as everyone else of course the game is boring. I used to feel the draws were all that mattered. Then I made my own reno mage that has an answer to most of the popular decks on ladder and now I win most of my games. Only made it rank 8 so far but I've played less than 50 games. I used to think yogg was a stupid card but then I learnt the right times to play it and 90 % of the time yogg has a favourable outcome for me. The times it hasn't I realisd I actually had a better play. Rng is something you have to account for. Not rely on. Also if the game feels like it depends too much on the draw then change your deck. The times I felt that the most I was playing aggro and maybe a couple of mid range decks. To answer the ops question I feel it's not even near what magic was for me when I played it years ago. Simpler and more random but not in a bad way. I enjoy hs atm and I enjoy it more when I try new things and don't just try Win. If winning makes you happy then you can't blame the game when you lose. Just find a game that you win at more often or just play SP. Im guessing you aren't a god at dota or cs go or your would be playing that instead
In ygo there is no mana or basically any resource of such sort. In ygo you "cas" as many things as you want and your only resource are cards. In ygo hp barely matters, since every monster has "taunt", you can win having 100 lp or sitting forever on one monster opponent has no answers to. In yugioh monsters attack on the turn they are summoned. Yugioh is combo based, while hs is based on slamming minions on the board. I don't know if you actually play ygo, since you compare it to hs, but if not, check some videos and see how muchs tuff current top decks can do from just 2-3 cards in hand. Of course I don't even touch details like setting cards, Extra deck etc.
No mulligan, no mana or any other resources except your cards, combo based vs minion based, completely different playstyle, different kinds of cards, low role of lp vs huge role of lp, no typical aggro/mid-range/control distinction and tons of other differences people who enver played ygo wouldn't even understand.
Seriously, the only thing that makes hs similar to ygo is that in both you use cards. Nothing more.
My god you get deffensive... Whatever, I said there are differences but let's ignore that part of my comment right? you can't say there is no "mana" when you have to sacrifice/synchro lower tier cards into better ones, just because those are not mana symbols doesn't mean they are not resources to be spent/manipulated. And the fuck with the combo based? SOME of the ygo is combo based in SOME of the metas, you're just trying to split both games for whatever reason. Of course the games are not the same, just because you focus in the differences doesn't mean they have similarities....
And for the record, I haven't played that game in like 8 years when I discovered magic I forgot about YGO because to me it was way too.... cumbersome in it's text rules and the art is simply imferior in my eyes so I switched, I ignore the today's YGO experience.
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
In such respect you can compare hs to any other card game. Basically any other. Pokemon, Vanguard, choose whatever. Even then yugioh would be probably one of the lowest on the list in respect of similarities. In world of card games ygo and hs are completely opposite.
And I do :) (well, except Vanguard, Haven't played that ever) I constantly compare HS with magic, YGO, scrolls, pokemonTCG and HEX, the goods, the bads, the similarities, the differences, etc.
And I respect your view that they are worlds apart, I disagree but considering my experience with YGO stoped almost 9 years ago I'm outdated with how YGO looks and feels now, so I think we can agree we're standing from different positions and I accept your perseption that YGO is far apart (as of today's game) from HS. :) (what the hell with the pendulum cards? lol, I read the rules, it feels clunky as hell :P)
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I used to play MTG a whole lot, and I see a lot of the same influences in HS (I mean, considering it was designed by Brian Kibler)
Just want to point out that Kibler did not design Hearthstone. He worked on the original, paper WoW TCG. While they share quite a bit of art, and a few mechanics, the two games are actually pretty different. He hasn't done any design work on Hearthstone at all. He's done a bit of "consulting," to the same degree as several other pro players and content creators who have been invited in to take part in summit-like meetings (like when they were getting ready to reveal Standard).
As for your actual point... Sure, there are several similarities. MtG is essentially the mothership of all CCGs/TCGs. It laid the groundwork for everything else. Just like all RPGs are going to have common elements, most card games are going to owe a debt to MtG. On the whole, though, the two games feel very different to me. Magic is much more complex, with much more intricate rules and mechanics. I enjoy it for exactly those reasons. Hearthstone is much more casual friendly, and is a fantastic introductory to CCGs in general. You also can't beat the ability to play instantly at any time.
A lot of people were upset with the introduction of Standard, and the idea of rotation. However, I think most people who are familiar with card games understand that is the best available solution. Otherwise the game either gets very stale, or the powercreep gets out of control (without creep or rotation, you reach a point where new cards are pointless). There may be another solution, but no one has come up with it yet.
i'm not sure, magic is too combo/control oriented unless you are playing any of the zendikar or return to zendikar or the original mirrodin block (with artifact affinity) formats which are super aggresive, opposedly blizzard has always disliked combo and aoE in hearthstone, see Savagery, bladeflurry, Molten GiantShivForce of Nature, edwin vacleefBattle Rage nerfs and adrenaline rush being removed from the game , tbh i don't see hearthstone taking any mtg decisions, magic at least allows for cards like apocalypse, world flame, tunnel vision, enter the infinite or obliterate .
zendikar, battle for zendikar, mirrodin block formats? What are those? block constructed? Nobody plays those subformats, even in casual circles like the one I run a group of, we tend to play cube, commander, modern casual, legacy casual.... You're making a bit mitake here.
I think he was just trying to compare Hearthstone to what standard was like when those blocks were current (which, in fairness, the BFZ block is still currently in standard... so quite a few people are playing it). He did use the current tense "are"... but i'm pretty sure that's what he meant.
I used to play MTG a whole lot, and I see a lot of the same influences in HS (I mean, considering it was designed by Brian Kibler)
Just want to point out that Kibler did not design Hearthstone. He worked on the original, paper WoW TCG. While they share quite a bit of art, and a few mechanics, the two games are actually pretty different. He hasn't done any design work on Hearthstone at all. He's done a bit of "consulting," to the same degree as several other pro players and content creators who have been invited in to take part in summit-like meetings (like when they were getting ready to reveal Standard).
As for your actual point... Sure, there are several similarities. MtG is essentially the mothership of all CCGs/TCGs. It laid the groundwork for everything else. Just like all RPGs are going to have common elements, most card games are going to owe a debt to MtG. On the whole, though, the two games feel very different to me. Magic is much more complex, with much more intricate rules and mechanics. I enjoy it for exactly those reasons. Hearthstone is much more casual friendly, and is a fantastic introductory to CCGs in general. You also can't beat the ability to play instantly at any time.
A lot of people were upset with the introduction of Standard, and the idea of rotation. However, I think most people who are familiar with card games understand that is the best available solution. Otherwise the game either gets very stale, or the powercreep gets out of control (without creep or rotation, you reach a point where new cards are pointless). There may be another solution, but no one has come up with it yet.
i'm not sure, magic is too combo/control oriented unless you are playing any of the zendikar or return to zendikar or the original mirrodin block (with artifact affinity) formats which are super aggresive, opposedly blizzard has always disliked combo and aoE in hearthstone, see Savagery, bladeflurry, Molten GiantShivForce of Nature, edwin vacleefBattle Rage nerfs and adrenaline rush being removed from the game , tbh i don't see hearthstone taking any mtg decisions, magic at least allows for cards like apocalypse, world flame, tunnel vision, enter the infinite or obliterate .
zendikar, battle for zendikar, mirrodin block formats? What are those? block constructed? Nobody plays those subformats, even in casual circles like the one I run a group of, we tend to play cube, commander, modern casual, legacy casual.... You're making a bit mitake here.
I think he was just trying to compare Hearthstone to what standard was like when those blocks were current (which, in fairness, the BFZ block is still currently in standard... so quite a few people are playing it). He did use the current tense "are"... but i'm pretty sure that's what he meant.
nope, while i did play in standard zendikar i actually meant block formats, there's a very popular simulator, it's called xmage ( automatic interactions and access to all the cards) and i've seen lots of people playing those blocks in there, they are very popular blocks in the online community and you can find plenty of games for those blocks when playing in xmage, he said he runs his casual magic group but that doesn't mean he runs mtg's online .
I think he was just trying to compare Hearthstone to what standard was like when those blocks were current (which, in fairness, the BFZ block is still currently in standard... so quite a few people are playing it). He did use the current tense "are"... but i'm pretty sure that's what he meant.
nope, while i did play in standard zendikar i actually meant block formats, there's a very popular simulator, it's called xmage ( automatic interactions and access to all the cards) and i've seen lots of people playing those blocks in there, they are very popular blocks in the online community and you can find plenty of games for those blocks when playing in xmage, he said he runs his casual magic group but that doesn't mean he runs mtg's online .
hehe I knew you were talking about block constructed :P oh xmage, haven't played there I should give it a try though, I tend to play using untap.in when I have the time.... I.. I don't know how to take that last part, so, anyways, still depends a lot on the format you're playing. But yeah, overall we agree on everything, to be honest, the time I had more fun was when wild was the only format and you had to be ready to face highly optimized decks with reliable plays OR the complete opposite, complete randomness and silliness, this middle ground full of terrible non-creature cards is just too boring for me, and bare in mind I'm a jund player lol and I'm tired of the state the devs has let the playerbase put HS on.
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Whoa, I didn't expect such a deluge of responses. I guess everyone has a different experience with card games huh? L5R was pretty cool, yeah. :)
I think it's more that there is so much entertainment on the market now. I could play games, watch movies, listen to music etc...why play HS? I mean, I like the game, but if it's going to grow stale in a while, I wouldn't play it. We all can't see the future but we can make educated guesses about it.
I don't really feel like these two games are similar at all, not any more than Overwatch is similar to Call of Duty.
MtG has: - Instants and other effects that can be activated on the opponent's turn - Minions always attack the opponent directly - All minions can block attacks - Card tapping - Phases - A graveyard (and an exile zone) - No limit to how many of X card type can be on the board - Minion health restores after each turn - Artifacts, Equipments, Enchantments, Auras, Lands and Planeswalkers (HS has only minions and weapons) - Mana is generated through permanents, not automatically - Mana comes in 6 different colors, to pay for different colored cards
And that's just a few big ones that come to mind, only the tip of the iceberg. They're both card games based on minions and spells, just like hundreds of other games that could be said to be (too) similar as well.
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I used to play MTG a whole lot, and I see a lot of the same influences in HS (I mean, considering it was designed by Brian Kibler) Drop theory, tempo, value etc etc...now they even have Standard. Tribal synergy, power creep...it's everything I've seen before.
To be honest I feel kind of jaded by it and I'm 50-50% on continuing to play or not. It's not too bad a game but I care nothing for the lore (played WoW but didn't care for it) but I can see everything that happened 10 years before in MTG happen here as well.
What about you guys? What do you feel about HS? It is too similar to MTG? Or that doesn't even cross your mind?
it was pretty much designed to be a combination of mtg and yugioh so yeah
Say "Wow" for RNG!
I don't really think too much about the magic connection, but I can tell you that I played a whole lot less this month than in previous months. I hit legend 6 months ago, then just stopped at 5 each month, as the grind is not fun. The ladder is not a lot of fun when you see the same 6 decks over and over in 100 games.
This month I probably played 50-60 games and stopped at 10. I just don't have the desire to grind when it's not a lot of fun. The repetition and the RNG make it a grind more than having fun. Play something fun, you say? I have fun when I win. I am super competitive and when RNG means I can barely win more than 50%, I'm not having fun. In sports, I can control more of the outcome. Here, Yogg decides if I win or lose. Draws often decide a win or loss. Even when I win, it's not as fun, since it feels like I just drew better than the opponent. Is there skill? Absolutely. 1 out of 8 games (made up stat, but what it feels like) is decided by skill. Sometime I outplay the opponent and sometimes I get outplayed. I can see both sides. But often being outplayed, means I didn't think about my play because I'm watching TV and HS is just something to pass time while I'm sitting idle.
Vs was a great card game because it took focus and thought and very little RNG. Good/bad draws still happened, but it was less so, with the way they set the game up. Too hard for the masses they said. Pfft. It kept my interest. My interest in this is waning.
There are 3 kinds of people in the world. Those that can count and those that can't.
i'm not sure, magic is too combo/control oriented unless you are playing any of the zendikar or return to zendikar or the original mirrodin block (with artifact affinity) formats which are super aggresive, opposedly blizzard has always disliked combo and aoE in hearthstone, see Savagery, bladeflurry, Molten GiantShiv Force of Nature, edwin vacleef Battle Rage nerfs and adrenaline rush being removed from the game , tbh i don't see hearthstone taking any mtg decisions, magic at least allows for cards like apocalypse, world flame, tunnel vision, enter the infinite or obliterate .
And how aggro/control/combo/midrange are strong depends completely on the format, standard right now is pretty midrange grindy (just like hearthstone yay! ... yay...) modern is super aggro focused with a lot of counter play with big ass classic control, but interestingly enough, is not that much blue that do the control nowadays, is still there, but jeskai seems more play than never before.
Legacy/vintage are, well, leg/vin... With the shot playable card pool they tend to be around the same always, so yeah, that's where combo is more predominant.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I'm going to end this season in standard and then move compeltly to wild, this transition is going tot sluggish-ly for me.
TL;DR nah, in terms of formats it is going like magic is right now, and in my opinion, that's a good thing since the other option is going the powercreeping/utter banning of YGO and I don't exactly enjoy that. In everything else I think is going the YGO rout and without it's grace. The game is breaking itself because blizz cares more about the show than the hearthstone of that show, the exact ideals that are pulling the entire company nowadays.
A Bit note: I do care a lot about the lore, is exactly why I still play magic after 8 to 9 years, the worlds, the planeswalkers are as important to me as the cards resealed in the sets, I'm kinda sad the take some of the HS's sets has turned the lore, but at the end I accept them, this is just a casual funny game that is losing it's soul because the hardcore-rers are crying too much about not being competitive enough (they should go play magic and get their faces steamrolled there crying over turn 3 wins).
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Of course there are differences, but when nothing of the above belongs to magic and certainly are related to YGO you can't say they didn't take inspiration on that game for some of their stuff.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
The fact is all TCG's/CCG's are based off of Magic. It was first, and all others are imitations with different names and maybe a few mechanic changes. I used to play Magic since Beta (No, I no longer have the Power 9. Someone stole them from my apartment when I moved in college. Jerks), and the state that HS is in right now is the same as it was then. For some reason, people feel the need to post decks. Now I don't mind it. It provides a great way for new guys to learn strategy and mechanics, and how to think outside the box. But, you can't complain about seeing the same copycat decks when every dork with a laptop decides to get his 15 minutes of nerd cred by posting what he believes to be the hot new deck. Once it's determined to be the meta, its going to be copied. Case closed. It's always been like that. There was duelist magazine, blogs, hell ESPN2 used to televise the stuff and people would copy the top decks. You can't complain about breaking the system. That's the first thing everyone's trying to do in gaming. Win. ...I suggest playing for fun. Make silly decks. Themed decks. Legendary decks. Pick a movie you like and build a deck around it. I dunno. I understand the frustration, but it's always going to be like this. ...maybe try a different game, but I assure you, someone's going to try to break the system on that one too. Then they'll be copied. ...lather, rinse, repeat.
I... I love him.
Couldn't care less. I prefer MTG so I play it with friends when I can, but magic online just doesn't appeal to me so on the go hearthstone works fine
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
To people saying the game is boring and too rng based. I felt the same way and even stopped playing for years and then I realised if I play the same boring deck as everyone else of course the game is boring. I used to feel the draws were all that mattered. Then I made my own reno mage that has an answer to most of the popular decks on ladder and now I win most of my games. Only made it rank 8 so far but I've played less than 50 games. I used to think yogg was a stupid card but then I learnt the right times to play it and 90 % of the time yogg has a favourable outcome for me. The times it hasn't I realisd I actually had a better play. Rng is something you have to account for. Not rely on. Also if the game feels like it depends too much on the draw then change your deck. The times I felt that the most I was playing aggro and maybe a couple of mid range decks. To answer the ops question I feel it's not even near what magic was for me when I played it years ago. Simpler and more random but not in a bad way. I enjoy hs atm and I enjoy it more when I try new things and don't just try Win. If winning makes you happy then you can't blame the game when you lose. Just find a game that you win at more often or just play SP. Im guessing you aren't a god at dota or cs go or your would be playing that instead
And for the record, I haven't played that game in like 8 years when I discovered magic I forgot about YGO because to me it was way too.... cumbersome in it's text rules and the art is simply imferior in my eyes so I switched, I ignore the today's YGO experience.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
And I respect your view that they are worlds apart, I disagree but considering my experience with YGO stoped almost 9 years ago I'm outdated with how YGO looks and feels now, so I think we can agree we're standing from different positions and I accept your perseption that YGO is far apart (as of today's game) from HS. :) (what the hell with the pendulum cards? lol, I read the rules, it feels clunky as hell :P)
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Threads like this remind me of how much I miss L5R. Loved that game.
Whoa, I didn't expect such a deluge of responses. I guess everyone has a different experience with card games huh? L5R was pretty cool, yeah. :)
I think it's more that there is so much entertainment on the market now. I could play games, watch movies, listen to music etc...why play HS? I mean, I like the game, but if it's going to grow stale in a while, I wouldn't play it. We all can't see the future but we can make educated guesses about it.
I don't really feel like these two games are similar at all, not any more than Overwatch is similar to Call of Duty.
MtG has:
- Instants and other effects that can be activated on the opponent's turn
- Minions always attack the opponent directly
- All minions can block attacks
- Card tapping
- Phases
- A graveyard (and an exile zone)
- No limit to how many of X card type can be on the board
- Minion health restores after each turn
- Artifacts, Equipments, Enchantments, Auras, Lands and Planeswalkers (HS has only minions and weapons)
- Mana is generated through permanents, not automatically
- Mana comes in 6 different colors, to pay for different colored cards
And that's just a few big ones that come to mind, only the tip of the iceberg. They're both card games based on minions and spells, just like hundreds of other games that could be said to be (too) similar as well.