This is the deck I am currently tweaking the concept is to use minions like Frothing Berserker and Gurubashi Berserker unique abilities to hit huge attack numbers. With Frothing Berserker, playing him on a turn when you and/or your opponent has many minions, and then using Whirlwind would give him a huge attack buff, and either using charge or waiting a turn to use whirlwind you can bring huge surprise damage. The same can be said for Gurubashi Berserker, he can reliably survive his sleep phase and the next turn u can play Eleven Archer's Battlecry onto him, along with Cruel Taskmater, Ironforge Rifleman, or Inner Rage/Rampage, and easily get him to huge attack numbers. Playing Armorsmiths with Whirlwind can be very good defense, Onyxia is a great way to fill up your side of the board late game for whirlwinding, and leeory is great early game for filling up your opponent's side.
Considering taking out Battle Rage and Shield Block for more minions, the best alternative would be Tauren Warrior for taunt and enrage, or Defender of Argus
- you play the Armorsmith and Shield Block but no Slam? Your deck doesn't have that much card to remove opposing minions, like the ones with Taunt. I would remove both and add [card]Execute[/card].
- Onyxia has nothing to do with your deck.
- the Rifleman and the Brawl are quite heard to understand either.
- I would add some weapons in the mix. Warrior have access to the best weapons... Like a simple [card]Arcanite Reaper[/card] for instance.
- consider adding the Warsong Commander. Your mid/end game will considerably improve.
- I also feel like your deck is a bit on the heavy side of the Mana Curve. Try replacing some of your cards for cheap creatures like [card]Amani Berserker[/card] or Raging Worgen.
I like the thought of the deck. I am a fan of trying making decks to optimize certain cards and "themes". Thereby I also know that it often leads to having too much tunnel vision on that certain strategy which makes the deck have only one big strength and tons of weaknesses.
It feels like this deck would be at it's best when you and your opponent pretty much ignore each other and just damage each others hero. Than when both boards are big you play a whirlwind and gain massive amounts of benefits. However, of what I have understood there is a much more empathies on having board control before damaging your opponent. If you just try to kill your opponent and damage your own minions your opponent will just finish off your minions. When he established board control nothing you play will last through the opponents turn. While I figure this type of strategy would leave a lot of damaged minions on his board, the only card that benefits the enemy's cards already being damaged is Battle Rage Your only hope in this case would be to draw Brawl and reset the boards.
I can see the point with Onyxia but I am afraid that it won't work that well as thought. The card only synergises with the Frothing Berserker and Armorsmith. Both which has to be on the field when you play Onyxia This means you get less effect from playing the dragon as other things are already on the field and takes up space. Also. She so expensive that you can't play anything else that the same turn you play her. Battle Rage unfortunately also does not work with 1 health creatures as they can only be full health or dead. Leeroy Jenkins works better since he is a cheap, powerful card by his own. That you can take advantage of his disadvantage just makes him stronger.
So what I see that the deck wants to do. *Keep minions on your side of the board, either by having bulky ones or getting others ones out quick. *Protect the "bomb" minions so you can let them grow and attack the enemy hero.
As I were trying to find the best cards to use in the deck I found it best to simply split the strategy into two different decks. One that focuses on keeping everything damaged using Taunt minions and Bladestorm to feed Frothing Berserker and Armorsmith. The other using card pings and enrage minions to quickly get strong minions and charge the enemy.
This is the deck I am currently tweaking the concept is to use minions like Frothing Berserker and Gurubashi Berserker unique abilities to hit huge attack numbers. With Frothing Berserker, playing him on a turn when you and/or your opponent has many minions, and then using Whirlwind would give him a huge attack buff, and either using charge or waiting a turn to use whirlwind you can bring huge surprise damage. The same can be said for Gurubashi Berserker, he can reliably survive his sleep phase and the next turn u can play Eleven Archer's Battlecry onto him, along with Cruel Taskmater, Ironforge Rifleman, or Inner Rage/Rampage, and easily get him to huge attack numbers. Playing Armorsmiths with Whirlwind can be very good defense, Onyxia is a great way to fill up your side of the board late game for whirlwinding, and leeory is great early game for filling up your opponent's side.
Considering taking out Battle Rage and Shield Block for more minions, the best alternative would be Tauren Warrior for taunt and enrage, or Defender of Argus
Hi,
my points:
- you play the Armorsmith and Shield Block but no Slam? Your deck doesn't have that much card to remove opposing minions, like the ones with Taunt. I would remove both and add [card]Execute[/card].
- Onyxia has nothing to do with your deck.
- the Rifleman and the Brawl are quite heard to understand either.
- I would add some weapons in the mix. Warrior have access to the best weapons... Like a simple [card]Arcanite Reaper[/card] for instance.
- consider adding the Warsong Commander. Your mid/end game will considerably improve.
- I also feel like your deck is a bit on the heavy side of the Mana Curve. Try replacing some of your cards for cheap creatures like [card]Amani Berserker[/card] or Raging Worgen.
hope this helps.
I have an opinion on almost everything. :)
I like the thought of the deck. I am a fan of trying making decks to optimize certain cards and "themes". Thereby I also know that it often leads to having too much tunnel vision on that certain strategy which makes the deck have only one big strength and tons of weaknesses.
It feels like this deck would be at it's best when you and your opponent pretty much ignore each other and just damage each others hero. Than when both boards are big you play a whirlwind and gain massive amounts of benefits. However, of what I have understood there is a much more empathies on having board control before damaging your opponent. If you just try to kill your opponent and damage your own minions your opponent will just finish off your minions. When he established board control nothing you play will last through the opponents turn. While I figure this type of strategy would leave a lot of damaged minions on his board, the only card that benefits the enemy's cards already being damaged is Battle Rage Your only hope in this case would be to draw Brawl and reset the boards.
I can see the point with Onyxia but I am afraid that it won't work that well as thought. The card only synergises with the Frothing Berserker and Armorsmith. Both which has to be on the field when you play Onyxia This means you get less effect from playing the dragon as other things are already on the field and takes up space. Also. She so expensive that you can't play anything else that the same turn you play her. Battle Rage unfortunately also does not work with 1 health creatures as they can only be full health or dead. Leeroy Jenkins works better since he is a cheap, powerful card by his own. That you can take advantage of his disadvantage just makes him stronger.
So what I see that the deck wants to do.
*Keep minions on your side of the board, either by having bulky ones or getting others ones out quick.
*Protect the "bomb" minions so you can let them grow and attack the enemy hero.
As I were trying to find the best cards to use in the deck I found it best to simply split the strategy into two different decks. One that focuses on keeping everything damaged using Taunt minions and Bladestorm to feed Frothing Berserker and Armorsmith. The other using card pings and enrage minions to quickly get strong minions and charge the enemy.
Key Cards: Gurubashi Berserker, Raging Worgen, Warsong Commander, Cruel Taskmaster
Key Cards: Frothing Berserker, Armorsmith, Whirlwind, Battle Rage
In the end, this is just me sleepily ranting about my opinion. Sorry if thing's does not make sense.