I think the only viable warrior deck in the next expansion will be a otk mechathun variant. Playing the control variant will be very viable against aggro decks, but other control decks will most likely outvalue and win.
Not saying you're necessarily wrong, but I certainly hope you are. Not trying to be rude: I just think the Warrior really needs a "win" this expansion with something fresh and fun, and I don't think a Mecha'thun OTK fits the mold. It's certainly not what I personally want to see :/
I'd like Rush MechWarrior to succeed, with both class Legendaries seeing ample use. Doesn't have to be Tier-1, but at least a solid, enjoyable low-to-mid Tier-2.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
There is nothing I would love more than a viable value based or rush based warrior deck as well. Tier 2 would be perfect, but I think there will be a viable mecha c'thun deck in the form of warlock in the meta as well as a lot of druids with their new tools making it very unfavourable to win from them in a slower value based game.
I think the meta will look something like this.
Warlock c'thun is bad against Maly druid. Malydruid is bad against C'thun warrior because it outlives their burst. C'thun warrior is bad against the warlock c'thun variant.
Mecha C'thun, seriously? Nope. Thanks to new hero card warrior has a chance to develop mech rush warrior or something similiar, thanks to odd hero card maybe make odd mech warrior? - a lot of possible combinations. Mecha C'thun is "fun card" - do you know how many conditions you need to fulfill to make him work? 1) your hand must be empty 2) your deck must be empty 3) on board you must have only mecha c'thun from your side 4) you need to perform combo in the same turn you play c'thun or hes gonna get silenced, hexed etc...
Nah, just nah - fun deck - sure, climbing deck - just no.
The whole deck is designed to empty your hand as well as deck, asap. The weak 1 drop Minions are easily killed off and almost all the cards are around 2 mana and can be used without having a target. The rest of the deck consist out of draw and a few weapons, which I think needs to be changed to something somewhat cheaper as well.
And the combo is exactly that, boomship + mechathun+ shield slam on mechathun for 10 mana.
Now that I am thinking about it, I don't think dr boom is even needed in this deck.
And the combo is exactly that, boomship + mechathun+ shield slam on mechathun for 10 mana.
but you are assuming that you didn't draw Mecha C'thun earlier - RNG combo, not stable, in this case its not first tier and second one because your combo is not stable - what if you draw Mecha C'thun - concede?
The deck is interesting and I am not gonna shame you for posting it, but this thread title and making the bold claim that this is going to be the only viable warrior deck is laughable. I mean, you can rank 20 and theorycraft on this site as much as you please, but let's not rank 20 theorycraft and make stupid threads yeah?
And the combo is exactly that, boomship + mechathun+ shield slam on mechathun for 10 mana.
but you are assuming that you didn't draw Mecha C'thun earlier - RNG combo, not stable, in this case its not first tier and second one because your combo is not stable - what if you draw Mecha C'thun - concede?
How is it not stable? The intention is to draw both mecha c'thun and boomship. Boomship summons mecha from your hand for 9 mana and then you shield slam it to finish it. I think you misunderstood the card boomship with the hunter one.
The deck is interesting and I am not gonna shame you for posting it, but this thread title and making the bold claim that this is going to be the only viable warrior deck is laughable. I mean, you can rank 20 and theorycraft on this site as much as you please, but let's not rank 20 theorycraft and make stupid threads yeah?
Sorry about that, I just think the whole meta will be aggro trying to kill combo decks. And combo decks trying to kill each other.
There will be no place for control decks, with these kinds of OTK shenanigans that are relatively consistent.
Sorry, didnt read that it puts 3 minions from hand but still what if you have another minion in your hand and opponent has no board, how to destroy it? To me, there is too much spells. You wont be able to deal with every single minion but we will be able to check it tomorrow(I mean...today) so if you play it just give a comment hows going with this deck.
Not saying you're necessarily wrong, but I certainly hope you are. Not trying to be rude: I just think the Warrior really needs a "win" this expansion with something fresh and fun, and I don't think a Mecha'thun OTK fits the mold. It's certainly not what I personally want to see :/
I'd like Rush MechWarrior to succeed, with both class Legendaries seeing ample use. Doesn't have to be Tier-1, but at least a solid, enjoyable low-to-mid Tier-2.
I reckon both a mech warrior and control warrior will be great. doc b will be great even in a control deck with no mechs IMO.
also the use of azalina recently against shuderwoks is best done by a warrior also. so I think a control deck based on this is something that will be well worth having a go at. I'm gonna craft my azalina and warrior essentials and just hope I get some boomsday bits to make it happen.
I have been wanting to play some warrior and dust off the old draenor cardback for some time now... maybe it will be worthwhile to craft those epics like brawl shield slam now.
Guys seriously try to play test this recipe in rank 5 , you will be amazed how easily you draw your deck and survive, the only thing that is lacking is a win-condition at the moment, but with boomsday this changes.
The only thing you need to change is the boomsday and c'thun for grommash and splitting festerroot.
Sorry, didnt read that it puts 3 minions from hand but still what if you have another minion in your hand and opponent has no board, how to destroy it? To me, there is too much spells. You wont be able to deal with every single minion but we will be able to check it tomorrow(I mean...today) so if you play it just give a comment hows going with this deck.
I have actually been playtesting this exact template a lot to determine whether or not it is viable or too slow to survive. And the conclusion is you usually reach the end of your deck + played all cards by turn 11-13, if you are fast even turn 10 is possible. You can try out the template in the above link if you are bored, and replace the boomsday cards with grommash and splitting festerroot. Mulligan for the 1 mana beast and forge of souls.
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I think the only viable warrior deck in the next expansion will be a otk mechathun variant.
Playing the control variant will be very viable against aggro decks, but other control decks will most likely outvalue and win.
https://www.hearthpwn.com/decks/1160655-rush-mechanized-cthun-otk
What do you think of a list like this? I think it could be viable and potentially tier 1/2 material.
Not saying you're necessarily wrong, but I certainly hope you are. Not trying to be rude: I just think the Warrior really needs a "win" this expansion with something fresh and fun, and I don't think a Mecha'thun OTK fits the mold. It's certainly not what I personally want to see :/
I'd like Rush MechWarrior to succeed, with both class Legendaries seeing ample use. Doesn't have to be Tier-1, but at least a solid, enjoyable low-to-mid Tier-2.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm making a mech warrior deck with Dr. Boom. I don't care how viable it is.
I'm willing to try anything to beat Druid. Hope that this works.
There is nothing I would love more than a viable value based or rush based warrior deck as well. Tier 2 would be perfect, but I think there will be a viable mecha c'thun deck in the form of warlock in the meta as well as a lot of druids with their new tools making it very unfavourable to win from them in a slower value based game.
I think the meta will look something like this.
Warlock c'thun is bad against Maly druid.
Malydruid is bad against C'thun warrior because it outlives their burst.
C'thun warrior is bad against the warlock c'thun variant.
And then there's aggro.
omegaLUL
Mecha C'thun, seriously? Nope. Thanks to new hero card warrior has a chance to develop mech rush warrior or something similiar, thanks to odd hero card maybe make odd mech warrior? - a lot of possible combinations. Mecha C'thun is "fun card" - do you know how many conditions you need to fulfill to make him work?
1) your hand must be empty
2) your deck must be empty
3) on board you must have only mecha c'thun from your side
4) you need to perform combo in the same turn you play c'thun or hes gonna get silenced, hexed etc...
Nah, just nah - fun deck - sure,
climbing deck - just no.
The whole deck is designed to empty your hand as well as deck, asap.
The weak 1 drop Minions are easily killed off and almost all the cards are around 2 mana and can be used without having a target.
The rest of the deck consist out of draw and a few weapons, which I think needs to be changed to something somewhat cheaper as well.
And the combo is exactly that, boomship + mechathun+ shield slam on mechathun for 10 mana.
Now that I am thinking about it, I don't think dr boom is even needed in this deck.
but you are assuming that you didn't draw Mecha C'thun earlier - RNG combo, not stable, in this case its not first tier
and second one because your combo is not stable - what if you draw Mecha C'thun - concede?
The deck is interesting and I am not gonna shame you for posting it, but this thread title and making the bold claim that this is going to be the only viable warrior deck is laughable. I mean, you can rank 20 and theorycraft on this site as much as you please, but let's not rank 20 theorycraft and make stupid threads yeah?
How is it not stable?
The intention is to draw both mecha c'thun and boomship.
Boomship summons mecha from your hand for 9 mana and then you shield slam it to finish it.
I think you misunderstood the card boomship with the hunter one.
Sorry about that, I just think the whole meta will be aggro trying to kill combo decks.
And combo decks trying to kill each other.
There will be no place for control decks, with these kinds of OTK shenanigans that are relatively consistent.
Sorry, didnt read that it puts 3 minions from hand but still what if you have another minion in your hand and opponent has no board, how to destroy it? To me, there is too much spells. You wont be able to deal with every single minion but we will be able to check it tomorrow(I mean...today) so if you play it just give a comment hows going with this deck.
I reckon both a mech warrior and control warrior will be great. doc b will be great even in a control deck with no mechs IMO.
also the use of azalina recently against shuderwoks is best done by a warrior also. so I think a control deck based on this is something that will be well worth having a go at. I'm gonna craft my azalina and warrior essentials and just hope I get some boomsday bits to make it happen.
I have been wanting to play some warrior and dust off the old draenor cardback for some time now... maybe it will be worthwhile to craft those epics like brawl shield slam now.
Guys seriously try to play test this recipe in rank 5 , you will be amazed how easily you draw your deck and survive, the only thing that is lacking is a win-condition at the moment, but with boomsday this changes.
The only thing you need to change is the boomsday and c'thun for grommash and splitting festerroot.
I have actually been playtesting this exact template a lot to determine whether or not it is viable or too slow to survive.
And the conclusion is you usually reach the end of your deck + played all cards by turn 11-13, if you are fast even turn 10 is possible.
You can try out the template in the above link if you are bored, and replace the boomsday cards with grommash and splitting festerroot.
Mulligan for the 1 mana beast and forge of souls.