Hmmm, I could be wrong since not all 132 cards have been revealed yet, but this card could very well make Malylock even more viable. It might also work quite well in Handlock, although we would have to figure out what beefy card could replace Molten Giant with this card in our deck.
Hmmm, I could be wrong since not all 132 cards have been revealed yet, but this card could very well make Malylock even more viable. It might also work quite well in Handlock, although we would have to figure out what beefy card could replace Molten Giant with this card in our deck.
Well, since the your hero power no longer makes Molten Giant cheaper, maybe the new Frost Giant could, both get free after 10 taps, but Molten will mostly always be played first, since you take damage from the enemy. I don't really know if would be necessary to replace Molten Giant, but I am not a good Hand Lock afterall xD
Handlock in general will get a huge flip on its head with this expansion. I expect to see 3 different viable versions of it soon, not counting Malylock.
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Molten Giant is still way WAY faster than Frost Giant. Reducing its mana cost by 1 per turn is far too slow for usage in Handlock decks. We'll need to hope there's something else that is just as good in the cards they have yet to reveal.
Well, there's the possibility of including Garrison Commander in your deck, but it takes up valuable slots so I'm not sure this really helps Warlock except if you're trying to build a deck around Survivability and card draw? It seems dubious whether this will see any use in Warlock.
You would only run this card in a slow deck, and most slow warlock decks play moltens, definitely the worst upgraded power and the only one thats more of a downgrade really.
Hmmm, I could be wrong since not all 132 cards have been revealed yet, but this card could very well make Malylock even more viable. It might also work quite well in Handlock, although we would have to figure out what beefy card could replace Molten Giant with this card in our deck.
Well, since the your hero power no longer makes Molten Giant cheaper, maybe the new Frost Giant could, both get free after 10 taps, but Molten will mostly always be played first, since you take damage from the enemy. I don't really know if would be necessary to replace Molten Giant, but I am not a good Hand Lock afterall xD
I don't see this working well with Warlock, or at least modern Warlock. It really breaks the synergy and/or doesn't make Warlock game changing.
In current Zoo, I wouldn't see this card being played for some good reasons. 1. It doesn't hold up with the early game board control and 2. taking no damage for your current hero power isn't that great, especially if you have Mal'Ganis already.
In current Handlock, your hero power works very well with Molten Giant for taking the 2 damage. Taking away the ability to deal damage to yourself won't be very good for this deck's archetype. Some may argue "just use Frost Giant instead" but then your opponent has no fear of rushing you down.
I may be very wrong, especially with new cards coming out, but this is my current opinion with what we have now. Who knows, maybe Justicar Trueheart will end up being good in Warlock.
Looks very weak to me. As a Warlock you really don't want to drop such a weak minion turn 6 and nobody cares about the 2 health you lose. Moreover the 2 health you lose are used for many Warlock tactics.. If they don't add additional Warlock synergies with this card, I can't see it being used.
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It will only be used if a completely new hero power based warlock deck appears. It doesn't fit any of the current ones. It will be interesting to see if a draw-like-crazy warlock deck will happen.
Yeah, it is always a doubt if you have some minions on board able to hit face and your enemy Handlock is on... 14 Health. I usually don't attack if I don't have some answers for 2x Molten Giant + Defender of Argus on my hand. Removing this aspect of the Handlock playstyle sounds weird. But maybe, there will be a whole new playstyle for warlock!
The only way I see this being useful for Warlock is if Justicar's battlecry resets the Hero Power. Then it could be used to double tap with Wilfred Fizzlebang to gain a potentially insane tempo swing with the two free cards you draw into. Even then it's just a glorified Garrison Commander with the slight benefit of not taking damage on the next few turns (which will probably only be 1 or 2 turns at most as it's already insanely late in the game.
I've also noticed people mentioning swapping Molten Giant with Frost Giant as they can no longer self inflict damage to cheapen the Moltens. It sounds good, but when you look at just how many taps it takes to get the Frost Giant to 0 mana it's clearly bad. You'll almost never be playing free Frost Giants like you would far more consistently do with Molten Giant.
Overall, I'd just say to leave Justicar Trueheart to the classes it works best with, as Warlock really gets nothing from it. My opinion could possibly change if we see more synergistic cards in later previews, but I doubt there will be anything great enough to warrant running Justicar in any of the future variations of Zoo / Handlock.
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Obviously better overall. Lacks synergy with Floating Watcher. No additional benefit if you have Mal'ganis already in play.
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Hmmm, I could be wrong since not all 132 cards have been revealed yet, but this card could very well make Malylock even more viable. It might also work quite well in Handlock, although we would have to figure out what beefy card could replace Molten Giant with this card in our deck.
Well, since the your hero power no longer makes Molten Giant cheaper, maybe the new Frost Giant could, both get free after 10 taps, but Molten will mostly always be played first, since you take damage from the enemy. I don't really know if would be necessary to replace Molten Giant, but I am not a good Hand Lock afterall xD
The new Frost Giant.
Handlock in general will get a huge flip on its head with this expansion. I expect to see 3 different viable versions of it soon, not counting Malylock.
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Molten Giant is still way WAY faster than Frost Giant. Reducing its mana cost by 1 per turn is far too slow for usage in Handlock decks. We'll need to hope there's something else that is just as good in the cards they have yet to reveal.
Well, there's the possibility of including Garrison Commander in your deck, but it takes up valuable slots so I'm not sure this really helps Warlock except if you're trying to build a deck around Survivability and card draw? It seems dubious whether this will see any use in Warlock.
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You would only run this card in a slow deck, and most slow warlock decks play moltens, definitely the worst upgraded power and the only one thats more of a downgrade really.
your going to fatigue before you reach 10 taps
I think this should really be "Give a Demon/Minion +2 Health and draw a card." At least it would be more original.
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Would it be really played at T6 or over? His effect is good, but 6 mana is expensive. Would it really worth it?
Indeed xD
Most likely it'll work in an Inspire-focused handlock. Probably doesn't have a place in traditional Handlock.
I don't see this working well with Warlock, or at least modern Warlock. It really breaks the synergy and/or doesn't make Warlock game changing.
In current Zoo, I wouldn't see this card being played for some good reasons. 1. It doesn't hold up with the early game board control and 2. taking no damage for your current hero power isn't that great, especially if you have Mal'Ganis already.
In current Handlock, your hero power works very well with Molten Giant for taking the 2 damage. Taking away the ability to deal damage to yourself won't be very good for this deck's archetype. Some may argue "just use Frost Giant instead" but then your opponent has no fear of rushing you down.
I may be very wrong, especially with new cards coming out, but this is my current opinion with what we have now. Who knows, maybe Justicar Trueheart will end up being good in Warlock.
Looks very weak to me. As a Warlock you really don't want to drop such a weak minion turn 6 and nobody cares about the 2 health you lose. Moreover the 2 health you lose are used for many Warlock tactics.. If they don't add additional Warlock synergies with this card, I can't see it being used.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
It will only be used if a completely new hero power based warlock deck appears. It doesn't fit any of the current ones. It will be interesting to see if a draw-like-crazy warlock deck will happen.
Yeah, it is always a doubt if you have some minions on board able to hit face and your enemy Handlock is on... 14 Health. I usually don't attack if I don't have some answers for 2x Molten Giant + Defender of Argus on my hand. Removing this aspect of the Handlock playstyle sounds weird. But maybe, there will be a whole new playstyle for warlock!
Would this be good on Zoo? as on the mid-late game you pretty much tap every turn, not losing life anymore could be really nice
The only way I see this being useful for Warlock is if Justicar's battlecry resets the Hero Power. Then it could be used to double tap with Wilfred Fizzlebang to gain a potentially insane tempo swing with the two free cards you draw into. Even then it's just a glorified Garrison Commander with the slight benefit of not taking damage on the next few turns (which will probably only be 1 or 2 turns at most as it's already insanely late in the game.
I've also noticed people mentioning swapping Molten Giant with Frost Giant as they can no longer self inflict damage to cheapen the Moltens. It sounds good, but when you look at just how many taps it takes to get the Frost Giant to 0 mana it's clearly bad. You'll almost never be playing free Frost Giants like you would far more consistently do with Molten Giant.
Overall, I'd just say to leave Justicar Trueheart to the classes it works best with, as Warlock really gets nothing from it. My opinion could possibly change if we see more synergistic cards in later previews, but I doubt there will be anything great enough to warrant running Justicar in any of the future variations of Zoo / Handlock.
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