Hi guys so i’m playing a fairly middle budget Keleseth zoo deck.
I pretty much need him early to get a win.
I will always hard mulligan to try and get him.
If it’s turn 1 and i’ve got voiwalker or Librarian. I’ll play the librarian to try and get him.
Turn 2 i’ll hero power to try and get him.
Turn 3 i’ll still try and get him any way I can.
My question is, how hard should I be trying to get him? I’ll be fore going voidwalkers or other good cards to try and get him. And i’m not sure if that’s a good idea or not?
You are playing an aggro deck. Digging for a certain card in the first couple of rounds reduces your chances of winning as early damage is sooo important. Always play for tempo.
Hi guys so i’m playing a fairly middle budget Keleseth zoo deck.
I pretty much need him early to get a win.
I will always hard mulligan to try and get him.
If it’s turn 1 and i’ve got voiwalker or Librarian. I’ll play the librarian to try and get him.
Turn 2 i’ll hero power to try and get him.
Turn 3 i’ll still try and get him any way I can.
My question is, how hard should I be trying to get him? I’ll be fore going voidwalkers or other good cards to try and get him. And i’m not sure if that’s a good idea or not?
Cheers.
Don't look for him and magically Keleseth will be in your hands
This kinda depends on your hand and the matchup. Keeping stuff like flame imp, soul infusion with doubling imp/saronite chain gang, happy ghoul sometimes, can win you the game. Also, as an aggro deck, playing a 1 drop in turn 1 is really important.
If it’s turn 1 and i’ve got voiwalker or Librarian. I’ll play the librarian to try and get him.
That's overall correct, although it depends on your opponent's class and turn 1 play.
Turn 2 i’ll hero power to try and get him.
Not correct if you have something playable in hand. Tempo is more important
Turn 3 i’ll still try and get him any way I can.
Again, not correct if you have something playable in hand, tempo is more important
I guess you probably have already checked this, but just in case (organize it by mulligan WR of course)
You can afford to be greedy in your mulligans because of the amount of 1 drops in the deck but tapping for him in the early turns is 100% wrong. Zoo is not a deck that can come back from behind. It's important to hit the board early so that you never lose board control in the first place. Early damage is also relevant
Hi guys so i’m playing a fairly middle budget Keleseth zoo deck.
I pretty much need him early to get a win.
I will always hard mulligan to try and get him.
If it’s turn 1 and i’ve got voiwalker or Librarian. I’ll play the librarian to try and get him.
Turn 2 i’ll hero power to try and get him.
Turn 3 i’ll still try and get him any way I can.
My question is, how hard should I be trying to get him? I’ll be fore going voidwalkers or other good cards to try and get him. And i’m not sure if that’s a good idea or not?
Cheers.
Rusty Recycler
Ironic. It could recycle others, but not itself.
You are playing an aggro deck. Digging for a certain card in the first couple of rounds reduces your chances of winning as early damage is sooo important. Always play for tempo.
Don't look for him and magically Keleseth will be in your hands
Leper Gnome
This kinda depends on your hand and the matchup. Keeping stuff like flame imp, soul infusion with doubling imp/saronite chain gang, happy ghoul sometimes, can win you the game. Also, as an aggro deck, playing a 1 drop in turn 1 is really important.
That's overall correct, although it depends on your opponent's class and turn 1 play.
Not correct if you have something playable in hand. Tempo is more important
Again, not correct if you have something playable in hand, tempo is more important
I guess you probably have already checked this, but just in case (organize it by mulligan WR of course)
https://hsreplay.net/decks/hAefneGe19EXdJmViFyPze/
You said you were playing a mid-budget version, so that might change the approach to all I said above.
Keep an one drop and mulligan all the rest. Having keleseth in your opener increases your win rate by around 20%
You don't need to dig for it. Face smorc locks always have it in hand automatically.
You can afford to be greedy in your mulligans because of the amount of 1 drops in the deck but tapping for him in the early turns is 100% wrong. Zoo is not a deck that can come back from behind. It's important to hit the board early so that you never lose board control in the first place. Early damage is also relevant
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
As someone else wrote "keep an one drop and mulligan all the rest. Having keleseth in your opener increases your win rate by around 20%"
Unless you have a happy ghould and a healing minion, or similar power combos.
keep an one drop except voodoo doctor, mulligan the rest for keleseth
i mean keleseth is not mandatory for win, keleseth is just a 'bonus'
I was in charge!! - Patches the Pirate